Teh blogzor is now my .plan

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SGreth

So, I've blogged on blogger.com up until this point but I think I'm going to move over here to 2o2p for some incentive. Yes, incentive. You see, my alter-ego is an aspiring game developer. I've tried & failed in the past but this time around I think I've got a fighting chance. I'm going at it alone for now, which is both a blessing and my bane. I tend to loose focus easily and without a team to keep you going projects just seem to fade away, never to reach completion.

Since this is a gaming website, what better audience to keep posted of my progress, right? Hopefully this will be my catalyst to indie-gaming greatness View Image

So, about this little project -

The working title for now is GalX. It is a remake of the classic PC game Subspace with some new twists (perhaps even of the shocking variety). I'm using the Torque Game Builder as the basis for developing the game. Unfortunately the networking engine that comes with it flat-out sucks for what I need. So, I implemented a 3rd party solution and it's working just fine now.

As of today multiple players can login to a server. About all you can do from there is chat, kill each other, respawn, and enjoy the crazy physics that I've employed. I can hear everyone now "blah blah blah...STFU and show us screen-shots!" Excuse the ghetto programmer art, but I only claim to be a code god, not a photoshop deity.

Sup DSmooth...ready to get pwnt? View Image

Showing the chat action.

Demonstrating a little bank-shot action.

So...next up on the list:

  • Health bars
  • Different weapons than the square-bullets of doom


- Today's Funny -
View Image

Comments (7)

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DSmooth·
What freaks me out is that Greth, when coding games and testing them, has a vitual \"DSmooth\" he uses for testing... \r \r D
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doodirock·
Thats hot man. You going to use that XNA shit from MS?
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SGreth·
...XNA is just a piece of marketing dogshit...They re-branded DirectX for .NET and called it XNA. \r \r C++ 4 life. C#, while pretty cool, can eat my game-developing ass.
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SGreth·
Virtual DSmooth is much more quiet in RL than real DSmooth though.
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Rhysode·
Hey Sgreth, thats cool you are building games. I'm sure I'll read about it here when its done. Good luck. \r \r \r \r
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Codemunkee·
what tools are you using for you development?
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SGreth·
@codemunkee\r \r For an IDE I'm using Visual C++ 2005. \r The game 'engine' is Torque Game Builder, but I'm making custom changes to the source. Most of my custom changes are in the networking stuff but I'm making some custom graphics stuff too (OpenGL). I'm using the RakNet API for all the networking stuff now.