Assault on the Control Room
I guess I did too good of a job on terrain finishing because I did a lot of it as an environment artist.The next such case is on the last level, Halo. As with my other assignments, I finish modeled, UV unwrapped, and did initial shaders on the exterior terrain leading up to the control room. This includes the Pelican approach, crash site, skull trench, drop shaft, and the control room, snow bowl.
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More yummy goodness! :)