Too Human

E
Enosh

 I wanted to wait till I finished the campaign once before blogging about the game. I’ve done that, and gotten busy with life so here I am, two months later and only now sharing my thoughts.


I've missed a lot of games in the years I was addicted to MMO's. I did play a LOT of Diablo before that happened though. That game made you feel challenged yet heroic, constantly kept you going with a drip of cool looking loot, and was a blast to play with friends (except when your friends were drunk and you were sober). It was also the last game that felt quite like Too Human feels now.


I find that the combat is fairly simple and strait forward, but completely satisfying. The game does a good job of making you feel like you’re a bad –a- without feeling too easy. The combat system feels simple at the surface but I found that there are techniques to learn and master to really clean the room. I could (and will) easily replay the game one or more times. The loot probably comes too easy at times, but does give you the option to care about appearance instead of just raw power. 


The story wasn’t that satisfying in all honesty. The world seems very deep but the game doesn’t do enough to explore that depth. Baldur’s motivations seem cliché and his approach a bit melodramatic. I won’t spoil the story but the end of the game really did leave me with a bad taste in my mouth.


All told though, the game play is a blast and the game world has a lot of room for a really compelling narrative. I’m really excited to see what Silicon Knights can do for a second act.

Comments (6)

F
Falelorn·
great videos.. good find..\r \r Too Human should be a fantastic game.. I just hope we can see a demo soon.. we need more RPGs even if they are just Action RPGs
S
Shashayla·
What did you think of the controls? I played the demo, as diablo, baldur's gate, d&d type games are my favorites, but I didn't like the right stick control of the special attack, leaving a less that great camera control, in my opinion,
E
Enosh·
In combat the camera controls (or lack there of) really wasn't a problem. The two stick controls actually worked really well I though. It felt a lot like diablo without the click fatigue.\r \r Exploring the world, I really couldn't get used to not having a camera control on the right stick. It wasn't a show stopper, I just wound up wiping out my sword and swing it around at a lot of random times :)
A
Automan21k·
I think the hate is because it took them until 2 weeks before release to tell us that the 4 player co-op was cut down to 2 player co op. Don't get me wrong, its a great game (I think I still have it.) but it would have been 10x better as a 4 player co-op game.
D
deSoldier2001·
down for what?
S
sfw555·
co-op