Solar Fury - First SS

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Falelorn

My games name is Solar Fury.and here is the first Screen Shot.

Its not AA and the lighting isnt in yet the way I want, but the ships will be dark in the game (unless their own lights, or another light source hit them)

The game is a action/strategy hybrid, built using the XNA framework (which isnt perfect yet) so it will be playable on the Xbox 360

View Image

Comments (6)

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nomodifier·
Looks cool! Can we get a shot of the ship passing a light source? (such as another ship exploding?)
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Falelorn·
eventually, yes to a ship exploding.\r \r But a light source will be coming.. I had one last night, but it was really bright on the one side and I thought the brightness of the lighting wouldnt appeal to people in a SS.. but in a movie it might more.\r \r
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pendragon·
Great job Falelorn.\r What is your modeling software?\r I am a CG artist. I work with Lightwave mostly.\r Do you have an ambient (distant,or global) light source? Like a star or planet?\r \r I would like to see more screen shots as you get them. :)
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Falelorn·
I have gamespace and 3DSMax 7 but I really am not a modeller (I suck at it) but I use them when I need to quickly pop up something. \r \r I buy / beg / borrow models\r \r Right now I have three lights. A star (but I limited the light range due to speed issues atm), a point light in the camera and general ambient light so I can see if the ship is moving correctly.\r \r I hope to have more shots by this weekend..
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SGreth·
ROFLMAO....you're using the same model ship pack that I bought when I was doing engine design. \r \r *do* make sure you make use of the specular and bump maps he provides with those models. Once you get your specular lighting shader cooked up it makes those ships look *really* bad-ass. \r \r Give me a shout if you need any help.
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Falelorn·
@SGreth - ya, they do nice models and good and cheap enough for nice temp models for a game.