My Works Day 1

M
Mrs_Doublefire

As I said when I started this blog, I will be unveiling my Halo 3 work here. Starting now! I hope to give you a couple of shots a day. Sometimes it will be two individual objects and sometimes it will be multiple shots of the same work. Sometimes there will be a theme if the work all goes together. In any event I will be showing you the work as it was created, chronologically.


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These are the first two objects I worked on. The small crates and the 8 crate container. If you destroy the bigger container the edges will explode giving you 8 of the smaller crates. They are seen primarily in the levels "The Storm" and "Floodgate".


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Next I created multiple variants of the bunkbeds seen in the level "Crow's Nest". They are meant to be portable, stackable and rugged.


P-MOFB = Personel-Mobile Field Bunk. You might check the diagonal member brace for a certain serial number.

Comments (8)

G
Gatsu·
good stuff.\r \r you at liberty to say what you modelled/textured stuff in?\r \r I'd figure 3DS Max or something.
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Mrs_Doublefire·
Modelled in 3DS Max. Bitmaps are TIFFs created in Photoshop. There are other proprietary tools for importing and compiling the shaders. As artists we were also responsible for getting things in game and making them work correctly. Additionally, we had to fix all the bugs associated with them as well.
C
cerialthriller·
Nice work, that must be crazy to see things you created in the best selling video game ever made. And gatsu, real men use MS Paint :)
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GIJoeBob·
very cool stuff!
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UnwashedMass·
Oooooh- stuff you don't get to see on the dvds! \r \r We're on the inside now, lokinz at urz artz!\r \r Very fricking cool!
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OldManRiver48·
Coolio!
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Whamolla·
What's the serial number?
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Fetal·
dude, i love destroying those crates. lol that is a fun design.