If you were able to join us last year, you know that Gamers Gone Wild was THE event to be at during the inaugural PAX East Expo. Well PAX East is Expanding to a bigger venue (the Boston Convention & Expo Center) and so is Gamers Gone Wild. This year the event will be held at Felt Boston.
This year Gamers Gone Wild will take place over three floors of video game and social insanity. We will have celebrity DJ's, tons of gamign SWAG provided by our extensive list of sponsors, a console FREE-Play room sponsored by Game Underground, numerous Video Game Industry VIP's, video game tournaments, classic video game arcade cabs, a custom built TRON Xbox 360 console created by OmegaCaseMods that you can win (all proceeds will go to benefit Childs Play and much more. There will even be an open courtyard where you can play while waiting to get into the main event (no more lining up around the corner in the cold weather). Check out the pictures and videos below to get an idea of what to expect from this event and DON'T MISS IT!
That’s right 2old2play. We will be hosting an Xbox Live Community Playdate on January 28th from 8 pm to 11pm EST. The game -- Halo: Reach. So whether you play every day or need to dust off your disc, be sure to put in some games January 28th with the 2o2p crew.
Game: Halo: Reach
Date: January 28, 2011
Time: 8-11 PM ET
Hey, fogies, it's time to play ambassador the the rest of Xbox Live. We could use your help showing up and repping your home-on-the-internet to the general Xbox Live population. You know what 2o2p is about, and you know there are thousands and thousands of other older gamers out there who were just like you before you found 2o2p. Come hang out, shoot some noob faces and help us preach the message of 2o2p.
If you're new to 2o2p, hop in the forums, sign up and show up. Best way to see what 2o2p has to offer is to come hang with us.
If you'd like to be involved, send off an invite or friend request to the following gamertags:
• F1R3 2o2p
• uS Caesar
• Lala Calamari
• i6 Hitman
We'll see you on Live.
A Merry Christmas and Happy Holidays to all 2old2play members and their families. We hope you have a wonderful and joyfully Holiday season.
Thanks to those who continue to support 2old2play and its passion for creating the best and only true older gamers community. We hope all members have a happy holiday and look forward to unleashing an even better 2old2play in the coming year. Bless you all.
As we move into the next phase of 2old2play we need to make some upgrades to the server. As such you might notice some down time this evening around 7-10pm Central Time. The upgrade should only last around 15-20 minutes. Thanks!
The upgrade is NOT the release of version 3. We are simply taking the time to go over a lot of the old software that runs behind the scenes and update it. When we do release V3 the site will more then likely have a fairly extended downtime that should happen over the course of a weekend.
Thank you all for the support you have given to 2old2play over the last 5+ years. The staff, the SCC, and all the members have built a great community here, and we hope the next 5 five years is even more enjoyable for us all. Thanks again.
Tired of the level grind, rotating hosts to get into a lobby, glitching Timmies, and all the other shenanigans that come with COD Black Ops? If any of these sound familiar to you come join 2old2shoot on Friday December the 3rd at 9pm EST.
The 2o2s crew will be hosting private rooms and taking a break from rank whoring to commune with the 2old2play community. If you haven’t ventured out into the gen pop of 2old2play then this is your chance to get to know some of the people who populate our online community.
We'll be running all different types of games like standard Team Deathmatch, Domination, and CTF. Also to be featured during the festivities will be some game types of our own concoction like the Sandy Vag match.
Sound interesting? Take a chance and who knows you might just expand your friends list with a few new names.
If you are interested send a friend request to a 2o2splaydate FOF Tag.
Join the 2old2play Street Team on-site at Jordan’s Furniture’s IMAX Theater in Reading, MA for the midnight screening of TRON on Thursday, December 16th.
This screening will be one of the first opportunities for TRON fans in the Massachusetts area to view the continuation of Kevin Flynn’s odyssey into The Grid. Representatives from the 2old2play Street Team will be on hand handing out FREE TRON branded merchandise (video games, comics, toys) and memorabilia (TRON LEGACY & TRON NIGHT movie posters, Daft Punk TRON LEGACY post cards). So plan to arrive early for your opportunity to score some cool TRON prizes.
2old2play will be giving away three free pairs of tickets to this screening via our various Twitter feeds. So be sure to follow @2old2play, @doodirock, @Waterborn_2o2p & @dereknolan for your chance to win.
About 2old2play and Media Crumb, Inc:
2old2play, a unit of Media Crumb Inc., is a best in class online gaming community focused on gamers over the age of twenty-five. Launched in March 2005, 2old2play.com boasts over 22,000 members, and has proven to be one of the Web’s leading videogame destinations for its demographic. The diverse community includes avid gamers from every walk of life, as well as members that work for major game developers and publishers. 2old2play is viewed in numerous mediums both on and off the web including web properties, video, charity work, and popular nationwide events.
2old2play is headquartered in Chicago, Illinois, with offices in Massachusetts and California. More information about 2old2play can be found on the Internet at 2old2play.com or by visiting mediacrumb.com.
About TRON LEGACY: (In Disny Digital 3D™ and IMAX 3D®)
WALT DISNEY PICTURES
Genre: Sci-Fi Adventure
Release Date: December 17, 2010
Cast: Jeff Bridges, Garrett Hedlund, Olivia Wilde, Bruce Boxleitner, James Frain, Beau Garrett and Michael Sheen
Director: Joseph Kosinski
Producers: Sean Bailey, Jeffrey Silver, Steven Lisberger, Donald Kushner
Writers: Steven Lisberger, Richard Jeffries, Brian Klugman & Lee Sternthal, Eddy Kitsis & Adam Horowitz, Bill Wheeler (writing credits not final)
Based on characters created by: Steven Lisberger and Bonnie MacBird
TRON: LEGACY is a 3D high-tech adventure set in a digital world that’s unlike anything ever captured on the big screen. Sam Flynn (GARRETT HEDLUND), the tech-savvy
27-year-old son of Kevin Flynn (JEFF BRIDGES), looks into his father’s disappearance and finds himself pulled into the digital world of Tron where his father has been living for 25
years. Along with Kevin’s loyal confidant Quorra (OLIVIA WILDE), father and son embark on a life-and-death journey of escape across a visually-stunning cyber universe that has
become far more advanced and exceedingly dangerous.
Check out the concept art for 2old2play and Omega's latest case mod for this years PAX East. This Tron inspired Xbox is sure to turn some heads and 2o2p will be in on all the details as it's built.
Exciting news for me and 2old2play. I am once again going to be making a console for the Gamers Gone Wild PAX East party in Boston this March. The theme this year, if you haven't guessed, is TRON. Everyone here at 2old2play is going to have a front row seat to the build with updates and first looks. So without further adieu here is my concept design for the console.
To keep up to date on the progress, don't forget to bookmark the blog at http://www.2old2play.com/Blog/omegamaximus75 . We will be releasing more information about the raffle, dates, and rules as time goes on. Stay tuned to the 2old2play homepage for more information.
Wherein we recount our failed attempt at kicking Bungie in the junk during one of their "legendary" Humpday Challenges. Read on.
Week before last, at the end of Bungie’s Hump Day Challenge wrap-up, Urk casually let slip that their next challenger would be 2old2play.
In true 2o2p fashion, none of us who “run” the site knew anything about it.
There was a good reason for that. The challenge wasn’t issued to 2o2p.com, but to 2o2pHalo, one of 2o2p’s most active Halo clans.
It would seem 2o2pHalo had been sending requests to Bungie over and over again for the past three years. Like Robert Paulson, 2o2pHalo stood on Bungie’s doorstep, bedroll in hand, waiting for the bell to be answered by the developer.
And so it was.
Jonny12gauge, overlord of 2o2pHalo, a generous guy and ardent supporter of the site, and despite having plenty of Halo fans in his own clan who’d love to be a part of taking on Bungie, made some space for some of the Admins and otherwise nefarious Halo characters from 2o2p’s Rogues gallery.
Bungie named the time, but not the place, saving the map/gametype selection for the challenge itself. We knew it’d be a series of 8v8 games, and as the challenger, 2o2pHalo was allowed to select one game. Jonny and crew picked some Hemorrhage CTF where the flag runner could drive; some old school CTF, more or less.
When the time came, we loaded into the room and exchanged pleasantries with the Bungie crew. They seemed like all right guys. Personally, I don’t trust anyone who doesn’t swear, and some of them seemed my kind of people, if you know what I mean.
Game 1: Slayer DMRs on Atom
Yeah, uh, we didn’t see that coming. Pretty sure 90 percent of our team hadn’t even played on Atom before. I heard one of my teammates say, “What’s this map? Is it new?” Nothing like the fear of the unknown to set the tone for a game of TS.
I found myself rushing rocks alone on opening spawn … annnnnd dying alone (yeah, that first picture in the Bungie write-up of the event? That’s me dying trying to pick up the freaking rockets. Yay, me). Bungie took rocks, then they took the middle platform of the map, and then the hammer, and then they proceeded to stick their collective foot up our collective ass. No one knew where to go or where to shoot. And what good are call-outs when no one knows what anything is called? We sure didn’t know where any of the power weapons spawned.
Well, okay, that’s not entirely true. I’d played that map the night before in matchmaking, and then walked it with Doublefire after receiving a butt-kicking. I knew where to find rockets and the microwave gun (focus beam, whateverthehellitscalled). But that’s about it.
At one point, after seeing a Bungiteer rocket another of my teammates to death, I asked the crew why we hadn’t gotten rockets. Okay, I didn’t ask it like that. It was more something like this:
“Doesn't anyone know where the fucking rockets spawn?”
At least six voices responded, “No.”
We spent the first half of the game trying to figure out what in the holy hell was going on, but after that, we settled down and closed the gap. One of the Bungiteers remembers a 15-point lead. I don’t remember it getting that carried away, but maybe it did. I know Caesar went a little nuts somewhere in the middle of that game and brought us back from the brink. Bungie even called “host” on him after the game (good to see that they, too, recognize those types of … issues).
What really matters is that we came back from a lot down to get up by nine or 10 kills. In fact, we were up 95 to 89. And then they kept getting kills in clumps. Tied up at 99, and then it was finished, and we’d lost 100-99.
No shame in that loss. I thought we played pretty well considering three-quarters of us had not played the map. Frankly, I think we let it slip away, and I felt our odds of winning the next game were pretty good.
Game 2: Multi-flag on Hemorrhage
It’s still a weird sort of feeling to see this map load up. All my early days of Halo were spent running about on Coag/Blood Gulch, and I can’t tell you how many times I’d played Multi-flag to a draw.
I think there might’ve been a plan to cap a flag for this. I think it might’ve even been discussed prior to my logging on that evening. No one told me what it was, so I defaulted to old Halo 2 habits: get the sniper rifle, get a good spot and play proactive D while the rest of the team rushed the flag.
From the outset, Bungie’s strat seemed to be some heavy D mixed with some exploratory sorties to see how hard it was to get to our flag. As it turned out, it wasn’t that hard. There were usually only two of us back near our base (not counting our frequently respawning teammates). When they finally pulled our flag, they brought in a Revenant and a Hog, took advantage of our advancing teammates, and pulled with minimal resistance.
Doodi and company mounted the classic toss-the-flag-to-your-buddy-on-the-roof-by-the-teleporter-entrance tactic, and carried the Bungie flag back to our base. At that point, I think both teams just played for stalemate. Little did we know. Should’ve done our due diligence, I suppose.
Apparently, Bungie has some rule about ties in Objective games and how kill counts become the tie-breaker. They decided early in Game Two that it would probably be a stalemate, and opted to sit back and camp their base and slay.
They call it a victory. I’ll call it a tie. I mean, cmon, Bungie.net shows a “1st” next to my name as well as Urk’s. Perhaps they’d like to replay that one?
Game 3: Elite Slayer, Powerhouse
Tone of the game: Mass effing chaos.
When you put 16 players on Powerhouse and wrap them up in an Elite candy shell, you can expect some manner of unpredictability. Elites are harder to kill. The map’s not really that big. Everyone knows where the choke points are and how to get to the really good guns.
But the real difference in the game was the 16 players. There were no safe spawns, no harbors in the storm. I honestly couldn’t even tell you what happened in that game. I’d spawn in, try to find a teammate and start shooting. I remember a lot of fights near the bottom of the hammer ramp and on cliffside.
We kept it close through the first 50 or so kills, but then they managed about a 10 or 12-point lead. We closed to within five somewhere in the 60s or 70s, but couldn't maintain it, couldn't get closer.
It was a fun game, however. I remember a two-clip fight with Urk on top of the dorm. Someone else ended up killing him, but it was kinda fun Evading in and out of cover, peek shooting and waiting for the shields to pop back up. That’s pure Halo to me. Work for your kills, son.
Despite all that, they bested us by a mere nine points. Again, respectable.
Now, you might take some of that recap as sour grapes. Quite the contrary. Most of you on 2o2p know I’m sorta, I dunno, competitive. What I tasted last Wednesday just left me hungry for more. We put up random teams and played toe-to-toe with the developers of the game.
Sure, it’s natural to feel a little disappointed with a loss, but … c’mon, they made the game. I want another piece of them. Right. Now. I hope it doesn’t take another three years for Bungie to make a return visit to 2o2p.
However, much as it galls me to admit, this particular event was less about winning or losing than it was getting to interact with some of the people who’ve given us so much enjoyment over the past decade.
Props to 2o2pHalo for fielding competitive teams, and more for letting some of us “outsiders” screw with your clan chemistry. In a very really way, 2o2pHalo represents everything 2o2p is supposed to be, and I think Bungie saw that.
It was a competitive challenge with good between-game banter, and I’m pretty sure it evoked some mutual respect. Certainly from our side. I don’t often hear about other game developers taking time out of their schedules to hang out with their fan communities and game. Oh, sure, if Xbox Live sponsors it, but nothing like the Bungie Weekly Humpday Challenge. That’s respect for their fans.
Thanks, Bungie. Good games.
That said, 2o2p is a site home to a bunch of great Halo-based gaming clans. I’m going to go ahead and say that more than a few of them might like a shot at the belt, and you can consider this being slapped with the proverbial white glove.
We may be old, but we’re feisty, and we’re pretty sure our wisdom and treachery can overcome your youth and exuberance.
Also, I know a lot of you are over 25. I’d like to formally invite you to sign up on 2o2p. C’mon in, make yourself comfortable. We have something even your own forums can’t offer – a safe haven from the trolling Timmies of the world.
If you're new around here, send an FR to: A1A 2o2p Reach
With the advent of the release of Halo: Reach and all the forging capabilities it presents, our local community of forgers is stepping up to design new and interesting maps. Now we need you to test them!
In order to keep from unintentionally inflicting the community with inferior products, we believe that putting them through their paces via a 2old2play community testing process is in order. In order to make this really work nomindo (GT Snellstedt) proposed the idea of an "Open House", where community volunteers will be asked to participate in a playtest/review process.
For all of us that have had the misfortune of playing entirely too many crappy or unfinished maps and gametypes, here's your chance to keep others from having to suffer the same experiences. Step up and help our forgers to refine their skills and make their creations as top-notch as they can be. Let's work together to build a library of maps and gametypes that we as a community can be proud to call our own. Who knows, you may even get to be among those who can say that they were among the first to playtest a map or gametype that made it into the Bungie hopper.
This past Sunday we saw a great turnout of Forge testers and map creators in one room. With the help of Ghost92 and the 2old2play Forge Forum we hope to continue this trend in the months to come. If you would like to get in with the testing and think you can help, send an Xbox Live friend request to a1 2o2pFORGE. Alternatively if you would like to try your own hand at Forge creations, head on over to the Forge Creations Forum to learn more about the community and process. See you online!
Social networking? On 2o2p?! Why not. We decided to Reach out and touch someone for the release of some game...
Get. Your. Freaking. Tweet on!!
It looks like we have a little sumpin sumpin new to try out on the old website. What we are doing is putting a little dingus on the front page where you will see tweets sent with #2o2preach hash in the message.
Now you're saying why would I care what tweets 2o2p is getting? Read on, and you will have your answer…
Apparently, some random new game is going to be dropping tonight. I think it is called Halo: Reach, or something. We've heard tell that people actually wait in line the night before so they can have it at midnight. Why wait in line alone when you can share the experience with us?
Tell us how many Timmies you are surrounded by, tell us the crazy crap you see happening, tell us how bad the smell is, send us a picture via twitter- we don't care what you tweet at us, we just want all the midnight Halo sweetness we can handle. Hell- tell us how you are at home at midnight rubbing one out to a picture of Kat and her robot arm. Just don't send pics
Let your creativity, and only your creativity, spew out onto the frontpage of 2o2p.
Start following 2old2play on Twitter, sign up for an account and get those thumbs warmed up!!!