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E3 2014: Witcher 3 The Wild Hunt

Mon, 06/16/2014 - 12:02 — SarcasmoJones

Polish game developer, CD Projekt Red, showcased their third entry in The Witcher series, Wild Hunt, at E3 this year. Derek Nolan was on hand to provide his impressions about the new game and give some context to the gameplay vids pouring out of the convention.

See video

 Gerault once again plays protagonist, and makes a living wage in this huge, open world by collecting bounties on dangerous beasties. Every place on the map can be reached, if it can be seen: none of that “turn back, you can go no farther” invisible boundary shit from The Elder Scrolls series. The ambitious scope of the game applies to NPC development, as well. Over 1000 individually crafted NPC characters inhabit the world, each with his/her own personality. I have a note from Derek here that says “OMG graphics are insane!” Let’s hope that they don’t have to downgrade the graphics to maintain gameplay in this giant environment.

See video

Details on the plot of the third installment are vague, but Gerault is tasked with retrieving a woman, who is trailed by a devastating force, called The Wild Hunt, and bringing her before some sort of autocrat. The story itself is reported to be rich and detailed.

Gerault possesses a “Witcher Sense” which heightens his abilities and allows him to track monsters across great distances. Archery also utilizes a time-slowing mechanic. Potions will bestow the desired effect upon the user, but often have negative side-effects. Dialog trees are utilized a bit differently in this game, as does underwater travel.

Witcher 3: The Wild Hunt drops on February 24, 2015.

Comments
TANK's picture

I was kind of bummed it got bumped out of 2014 but I think Feb 2015 is going to be an awesome launch date.  This RPG will be huge and I want to really dig into it and enjoy without having to worry about playing 3 or 4 other games that came out a week before or after i also wanted to play.  Really looking forward to this one.

AcidSnow's picture

"Every place on the map can be reached, if it can be seen: none of that “turn back, you can go no farther” invisible boundary shit from The Elder Scrolls series." I could've sworn you could go anywhere in Skyrim?  I don't remember being limited to where I could go...?

I tried playing Witcher 2 on PC, but didn't really care much about Gerault, granted I only put like 4hrs into it - at which point I felt the combat was just a bit too demanding for my desires at that time in my gaming history.  ...Did you guys find him to be a character you latched onto?  Or is it just the combat that keeps you playing?  (not a Dark Souls fan, trial & error [die-reload] isn't fun for me)

TANK's picture

I liked the combat in Witcher 2, having to use the right sword for the enemy being faced, mixing up the spells and sword play.  Gerault's story seemed cool and he's a cool character I thought and he has a hot side kick chick.  The world was colorfol and fun to explore.

 

never played skyrim so I don't know about the endless sprawling or not on that one.

SarcasmoJones's picture

Skyrim, Oblivion, and even the Fallout games, have an invisible line on each border that the player cannot traverse, despite miles of landscape on the horizon. Witcher 3 is either giving the map a more organic border or they're wrapping the map. Pop Skyrim in and travel East on the road near Castle Dawnguard, the invisible line actually crosses the road...it's the place where immersion dies.

Shudderdust's picture

"It's the place where immersion dies."  -- I don't know why but I laughed histarically when I read that.

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