Become a Premium member! SIGN UP for
  • CrypticCat
  • CrypticCat
  • CrypticCat
  • CrypticCat
  • CrypticCat
  • XSSmoke
  • CrypticCat
  • CrypticCat
  • NorthernPlato
  • CrypticCat
  • CrypticCat
  • Toons
  • SarcasmoJones
  • Caduceus
  • AngryJason
  • Gatsu
  • CiaranORian
  • VengefulJedi
  • doorgunnerjgs
  • CiaranORian
  • Doodi
  • GUL74
  • Bee
  • Gatsu
  • SarcasmoJones

Bungie Invites 2o2p to Private Gameplay Session of Destiny

Thu, 06/12/2014 - 17:44 — Doodi

Bungie invited 2old2play to a private party after the Sony Press Conference where a lucky few were able to eat, drink, and play hours and hours of Destiny with the people who made it.  Here is my recollection of the game, festivities, and people.

Before I get into things however, I do want to preface this article to say this is purely of my own opinion.  I’m also not so naive as to think that playing with the developers while beautiful women serve me Hors d'oeuvres and feed me drinks doesn’t skew my perspective a bit.  It’s hard to remain 100% objective in this sort of situation.  Especially given the fact that 2o2p (and really my gaming career) was built from a house that Bungie made. As you would expect, the room was electric with excitement.  Both from the team and from the people who were lucky enough to be playing Destiny for the first time; and it affected me.


The Party

The party itself was spectacular. And while I’m sure you don’t want to hear to much about it and would rather me only discuss the game, I think it’s worth mentioning if only to capture the vibe, energy, and joy that was going on around me.  Obviously it will come off a bit braggadocious, but how else can it come off when you get to spend the evening with your gaming heros.  But enough exposition, lets get to the party.

The plan was for everyone to leave the Sony Press Conference together and meet up for a stretch limo/bus from the conference hall to the Bungie party.  Due to some miscommunication I ended up being the only soul who was able to find the elusive Bungie bus outside the conference hall.  After many attempts by Steve Norman ( to find the others, we decided it was time to call it a lost cause and head out.  This meant a solo ride in a huge stretch limo/bus with a few people from Activision.  While the picture below probably doesn’t convey the silliness of one person in a giant limo, let it be known that it was both awkward and hilarious all at the same time.

We arrived at the AT&T Tower in L.A. just before 9pm and were greeted on the ground floor by reception.  After getting my wrist band, I was escorted to a private elevator and whisked to the very top of the buildings 30th floor into their “lighthouse” room where the event was being held.

You could tell as soon as the elevator doors opened that the room was built for the sole purpose of showcasing Destiny.  There were two separate areas filled to the brim with PS4s and stations for each guest to sit and play until their hearts content.  Activision spared no expense on the finer things and supplied a constant flow of waiters who brought steak, sandwiches, liquor, and beer.  Remember how I said it was hard to stay subjective….

After a small session of meet and greet with the Bungie staff, old school 2o2p LAN member and head of community over at Bungie, David “Deej” Dague, kicked off the event with a great speech aimed at community, the goals of Destiny, and why we were all here.  I’ve always been a huge fan of Deej ever since we met back in Chicago at the start of 2o2p, and I must say Bungie certainly picked the right man to lead community into the future of the franchise.


The Game

After we dispatched with the pleasantries we were allowed to sit down at any station and just jump right into the game. I didn’t take many photos or screenshots outside of the photos you will see around the party, but you will undoubtedly be inundated with them since the alpha goes public today on the PS4. Instead I decided to focus more on actually playing the game for as long as I possibly could.  In total I got in almost 4 hours of uninterrupted game play and was able to play each class to level 4+, try out some quests, and head into matchmaking. 

To start you are given the choice of picking 1 of 3 available guardians; Titan, Hunter and Warlock.  While I played all three, I got the farthest with the Hunter and so most of what I talk about here will be with the Hunter in mind.  

Before you start your adventure in Destiny, you will need to also create your character. If you’re a fan of MMOs or RPGs then you should free right at home here.  The character creation in Destiny is fairly vast given the games shooter roots.  You can choose gender, facial structure, and all the little details like hair style, color, skin tone, and fine tunings. Beyond these rather pedestrian options is the fact that the character models themselves look absolutely stunning.  The level of detail is something not seen in any MMO I’ve played to date, and comes off as an amazing win for customization buffs.  

This seems to be the overall theme of Destiny as a game. While the game is a shooter at its very core, it is also not so secretly wrapped in an RPG/MMO.  This means you get the stunning graphics of a next gen shooter, with the depth and gameplay of an RPG, but more on this later.

Once complete, you are tossed straight into your first mission to break the ice.  After being told you are the earth's only hope, the game starts you on Old Russia; a broken and desolate industrial landscape.  Destiny quickly guides you to waypoints by using the PS4 touch pad which will bring up the “traveler” as well as options to use a landspeeder mount.  The mount is a nice touch since getting around Earth would be a pain without it.  

This is an important point, since this game feels MASSIVE.  Even in the introductory opening mission you get a sense of just how grand the scale is and this only grows as you fight your way from level to level.  Within this vast world you will ultimately meet up with your first encounter of “The Fallen.”  The Fallen are an alien race that seems bent on destruction and it’s your job to put them down. It is at this moment that you will almost instantly feel Halo coming up from underneath Destiny’s beautiful backdrop.  

Combat in Destiny has the Master Chief written all over it, and this is a GOOD thing.  You feel completely at home the moment you see your first fallen.  Anyone with even a few games of Halo under their belts is going to simply pick this up playing as if your on your 1 millionth mission in a Covanant Dropship.

Starting out with the shotgun and rifle mimicked the exact play style of Halo’s shotgun and AR.  As you quickly move through the mission and encounter the first boss battle there will almost certainly be points where you think you’re playing Halo and forget all about Destiny. Obviously there are a few difference here and there, but the parallel is fairly hard to ignore.  

In terms of those differences, Destiny taps into its MMO pedigree rather nicely in combat as well. Hovering over one of the alien baddies will display a ton of useful information like level, (in this case 2), health, and the name of the enemy.  This helps later in the game even more when you really need to check what level of monster it is you’re engaging before you just jump in!  Also keeping with that same MMO theme, enemies you deal damage to can be seen visually as the number of damage dealt pops up over their heads as you deal your death toll on them.

Tying these two things together brings an almost Borderlands feel to the game but with the undoubtedly great feeling of a Halo shooter.  As others have already said, most of these mechanics or ideas have been in games for the past decade.  While that’s true, its Destiny’s ability to tie them all together so seamlessly in combat that makes the game a joy to play.


The Tower

Once you’ve finished your first mission and kill yourself a mini-boss Destiny politely suggests you travel to “The Tower” for a quick visit.  The Tower is a sort of space station/mega city where all the commerce and social interaction within Destiny takes place.  Upon reaching this city MMO fans will almost instantly feel like they’ve teleported into a game they’ve played for years. 

Everything you can think of within the MMO realm is here.  There is a mail system for sending messages (the mailbox), a bank to store all your epic loot, a class trainer to learn new abilities, a vendor to trade in your currency for even more loot, and so on.  They even switch your point of view from 1st person into 3rd so you can see how your character looks in all that great gear you’ve been collecting on missions.  

Acting as the games social hub, this will also be where you probably spend the majority of your time hanging out when you’re not doing missions, raids, or battling other players (called PvP for our MMO fans out there).  In the past, shooters relegated this type of place to the player pre-game lobby, so this level of immersion will be a fairly new idea for shooter.


Released to the World

Everything up until this point as really been a tutorial phase.  You’ve learned how a mission works, how items can be obtained, how to upgrade your skills, the social game, training, and grabbing your interstellar ship.  Now its time to actually play Destiny!

From the Tower you will board your ship and head out into the world map to choose your next destination.  At this point, you can fly down to the planet and start picking up missions or test your skills against other players in “The Crucible.”  Before we get to the Player Vs Player stuff, lets talk about missions.

Mission can be found all around the world and within the world map itself.  You unlock these free form missions simply by finding mission beacons around the world and accessing them.  The missions vary greatly from searching, killing, scanning and more.  Once again this type of play style comes directly from the MMO where missions are more commonly known as quests.  

For the most part these quest are relatively fun and short, but can also be interrupted by random “events” around the world that you can choose to participate in as they happen.  The nice part about this flow is that you’re not always stuck on one path and can easily find yourself in the middle of an optional event that is completely off you current path.  Again, this concept isn’t really new for MMO fans as world events have been a staple in the genres for the past few years.  Then again, you see this motif so often for the exact reason that it works well in breaking up the “grind” that most major MMOs suffer from. That doesn’t mean that you won’t get board however.  Because Destiny borrows so heavily on the MMO realm, it means it also has plenty of repetitive tasks that could slow down in the most enthusiastic of players. 

And speaking of other players! In Destiny, if you want to insure your friends come along with you on your missions you can also create a “fireteam” which is Destiny’s version of forming a party with other friends.  The team leader of the “fireteam” will have control over which missions and destinations the other members participate in.  This ensures that all members enter the same instance of play as each other within the massive world below.



Ah yes, the reason you are all still reading this article; PvP.  In Destiny, Player Vs. Player content comes in the form of The Crucible.  Anyone familiar with normal Halo matchmaking will almost certainly feel completely at home in this game mode.  You can queue up for The Crucible simply by going to your world map and choosing it from the display.  Doing so in alpha will instantly put you in a lobby and find more players to fill all 6v6 slots.

As I discussed before, The Crucible can only be access after your first mission on Old Russia after you’ve reached level 4 and made it to the Tower.  Bungie does this for two fairly good reasons.  One; They want to give new players a bit of time to have a feel for the game before taking on more experience foe. Two; They want to make sure that all players have their “super ability” before stepping into combat with one another.  

The super ability differs for each class and usually deals an insane amount of damage to anyone in its path.  For instance, the hunter I played would charge up her pistol until it glowed a golden hue and unleash a single shot kill to anyone it came in contact with.  That includes any part of the body I hit so think golden pistol from Golden Eye.  

You earn charges to your super power through killing, time, objectives, and just hanging out.  Do really well in a match and you will see your super power energy charge fairly quickly.  Do poorly and the game will still guarantee you a chance to lay waste to the opposition in due time.  This is an important gameplay mechanic, because a super power can really change the tied of a match in PvP.


Speaking of matches, Destiny offers a variety of maps, sizes, and game types in the Crucible.  During my alpha test we played the familiar 6v6 Domination style game-type on two different maps, but I was assured a variable size of groups and more maps/gametypes in the future.  In terms of the maps style, both were built to serve two very different purposes.  

The first map took place in a sort of dingy industrial complex, and was was much more of a close quarters style layout that allowed for several different vertical vantage points.  Since a lot of classes have the ability to move vertically with ease, it offers extended gameplay to the otherwise very flat feeling of Halo (think Titanfall mobility on a spartan).  

The second map took place in a hash winter blasted landscape and suited itself much more to longer site lines, huge open spaces, and extended distances.  The great thing about Destiny is that when the maps reach this size, the game is able to compensate by allowing you to use your mount within the map.  This means you can easily bring up your “traveler” and call up a vehicle at will.  These vehicle remain fragile within the gameplay in order to keep the balance in check, but offer a fast way to get from point A to point B.  You also have the option of finding vehicles within the map itself which also come equipped with guns to thwart off evil doers as you ride.  These mounts mimic the Ghosts of Halo’s past (pun intended) and seem to maintain the same control from previous Bungie titles.  Finally, strategic turrets are placed within the map to even further level the playing field of large scale combat and vehicles.

The one question you might be nagging over is how does Bungie deal with players that are of a different level within the main game as they cross over to The Crucible?  Great question!  Yet again they take a page out of the playbook of World of Warcraft's Battlegrounds and countless other MMOs by scaling your level and damage to match that of everyone else within the current match.  This means that a level 4 player will be dealing the same damage to opponents as a level 6. The one caveat to this is that higher level players still maintain their gear and other abilities that they received by playing in PvE so there is a slight advantage there. However like other MMO’s, this problem is mitigated by the fact that serious PvP players will want to reach max level and get all abilities to be truly competitive.

In the end, The Crucible will be very familiar to Halo players and even FPS players of the past.  More over, what is so amazing about The Crucible is that its only a fraction of what the game has to offer over all.  This seems to be the theme of Destiny as end to end it tries to jam pack an epic experience into so many different ways to play.  Keep in mind that I haven’t even talked about the large scale “Raids” or even 3 man instanced content that is a huge part of the Destiny leveling experience and beyond.  What’s even better, is that all these types of game play will be offered up as a way to gain experience, loot, and abilities.  That means if you only want to play Destiny inside The Crucible, it won’t have any affect on your ability to progress in the game.  However, given the rich environments, the massive world, and ability to take down the Fallen with all your friends, I don’t see many people skipping it either.

I want to say a big thank you to the people over at Bungie for supporting 2old2play after all these years.  Especially our comrade and fellow guardian, David “Deej” Dague, for putting this entire thing together.  Even in its very alpha state, Destiny seems to be in no danger of missing the mark.  The polish, environments and graphic make this alpha seem like a release ready game, which only goes to show the teams dedication to perfection.  Add this on top of an upcoming battle that will lazy focus on performance, listening to the community, and over all balance, and the future looks very bright for Destiny.

*If you guys have any more question or comments as you play through the alpha yourselves, please make sure to leave them hear or listen in to our live recap show this Monday at 7PDT/10EST on  The 2o2p community really sees Destiny as a great way to rebuild our focus along with the other great communities on 2o2p like Forza.  I look forward to everyone's thoughts on Destiny and the many other new games set to suck up all our time this holiday season.

jikado's picture

Great write-up, Doodi. This, more than anything so far, has got me hyped for this game.
Doodi's picture

That really makes me happy.  My personal goal with Detiny is to really get more involved with building up our community via Bungie once again.  I miss the old days of gaming together with a mass of 2o2p people so I'm hopeful towards the future with Destiny.

T3muJin's picture

Thanks for the writeup doodi.  now i just need to figure out what platform to buy it on.  

Dixon_Tufar's picture

Did you play Defiance?  From what I've been hearing, this game sounds an awful lot like it.  Can you speak to that on any level?

Doodi's picture

Yes I did and I wouldn't even put Defiance within the same realm.  

In terms of set-up I can see how one would draw parallels to the two.  After all, they are both trying to be MMOs in their own right.  However the core difference is so large that it isnt really worth lumping them together.  

Destiny is by and large a shooter first.  I tried my best to emphasize that in the article, but it really is vital to understanding the differences between the two and ultimately the success of the game.  Defiance tried really hard to be an MMO that had a shooter component and ultimately because of this choice the game "failed."  

The issue is that if your core game play isnt there like in Defiance, then shooter fans wont be interested and really that is your target audience.  MMO players aren't going to be coming to your game to be converted into FPS players. Destiny on the other hand takes the gameplay FPS fans crave and simply wrap it in a larger over all world.  I know you're not a huge MMO guy, but I can tell you the reason MMO's are so popular is because the depth you can reach in both the meta game and the story arch cannot be compared to any other genre of video game.  

Its why I stopped playing a lot of FPS myself really.  Now within Destiny FPS gamers will finally get a change to experience that depth.  You will go on Raids, PvP, and run 5mans just like all the WoW nerds have done for years past.  The only difference is that you will be doing it within the Genre you know and love because its at the core of what this game is about.  

Hope that makes sense.

P.S.  You suck

ImMrPete's picture

Very nice write up. I've been playing the alpha on the PS4 and I really, really like it. Too me it feels like Halo and Borderlands had a baby. And that's a good thing. This is definitely a must buy for me.
Dixon_Tufar's picture

To be fair, I've never played an MMO.  There are aspects of MMOs that sound interesting for multiplayer, but to an extent.

Bluestar's picture

The voice over on the first mission sounds a lot like Peter Dinklage.

Doodi's picture

Admittedly the voice overs are not very good when compared to Halo's.  

ElektraFi's picture

Bluestar's picture

Hm never knew that.  That's what comes from relying on Doodi for game info and never searching these out on my own.

FreynApThyr's picture

Nice write up doodi.

Now tell us how many press nerds you alienated by shitting on them in the crucible.

Doodi's picture

Oddly enough I was told, "Don't be frustrated in the Crucible since you will be playing against people that have been in Alpha for a month."  I then proceeded to go 13-1 and took a big dump on their team.  

DEEP_NNN's picture

Very manly of you. smiley

DEEP_NNN's picture

Great write up that may have sparked a bit more interest in me. kudos.

I'm so happy to see you played Destiny. I have been concerned about that less manly, BK infested and kiddie porn riddled game Wildstar, you've been touting lately.

Spelling and grammar. -1 Only Jonesy really cares. Probably hurt his teeth while reading.

I'm impressed you remembered anything after all the included festivities.

DarthTabasco's picture

Nice write-up and some excellent information.

Since I'm not the lucky owner of a PS4, I'm on the sidelines watching streams of the Alpha. I am simply blown away at how good this game looks and plays and I have to assume this build is months old. I can't wait to get my geeky hands on this game and lose hours of my life shooting aliens in the face and using "space magic" (yes, I want to be a Warlock). 


OldmanDq's picture

Great write up Doodi. Since I have played only Halo for 9 years it is good to hear the comparisons. This Game might get me off Halo.....finally

Doodi's picture

I think it probably will be a good supplement to Halo at the very least. 

Kenjamin1 MI's picture

Good article Doodi,

I am looking forward to Destiny, and this and some of the Alpha live streams have me more hopeful. Bungie has said that split-screen local co-op is OUT, so I'm probably staying last-gen for Beta and launch. Good to hear your opinions.

Doodi's picture

I think they've sort of decided split screen just doesn't matter anymore in an online only world.  I'd love to see you online though.


Kenjamin1 MI's picture

Oh, I'll be playing online. But if I want to get some games in with my kids, we need to stick with our two 360's. Just can't swing a pair of Xbox Ones this year. ...Maybe I can get on Santa's "nice" list this xmas?

DedJeloC's picture

Nice write up Doodismiley

After reading, watching this, i too am hopeful that Destiny is the game to bring the site together.  My fondest days of Halo happened after i joined here.  the game was great to play, but the people i met at 2o2play are what kept me coming back for more!

I am pumped for this game!!!!!!!!!!

Tactica's picture

Been awhile since I've posted here <waves>, hello all.

I had to check-in and see what folks were sayin about Destiny here. I've been following it religiously for a year and played in the Alpha as well. Nice job Doodi, glad you got to attend. Sounds like quite the party.

Did you meet Alan aka MoreConsole, the Guardian Radio guys (Mark, Craig, Byf, Watts) or Datto by chance? Each are Destiny community fans / freaks in their own right. All have youtube / twitch feeds on the topic and should have been in attendance. Alan and Byf should have stood out like a sore thumb with the UK accents...

If Icould add a bit to what you mentioned above, Destiny has a rich story filld with quests and side quests which when explored fill the fiction and lore. From the alpha, you unlock items you can further delve into on what will become the new to track a great many things, including, the grimiore cards, which create an encyclopedia of information, story and background on each fragment you futher unlock and uncover from Humanities past. As we uncovered in the Alpha...


Spoiler: Highlight to view
... you were warned:

Guardians are dead - reanimated corpses through the Light of the Traveller!

As the story goes, ages ago, man on Earth was visited by a Traveller (floating orb thing above city now). That started a Golden Age for humanity. We spread all acros the solar system, enhabiting planets and moons. Eventually, the Traveller's arch enemy, The Darkness followed / tracked it and assaulted our Solar System, all but wiping out humanity. The Traveller cacooned itself and used its power to banish the Darkness and protect the last city of man, now a floating orb over city. It used The Light to create Ghosts to go out and find hosts to reanimate and infuse with the Traveller's power. 

To that end, your companion "Ghost" and your power as well as your ability to respawn all comes from the power bestowed to you by the Traveller, and the fact that you are already dead. As a Guardian, it's now your duty, as a guardian, to go location to location, planet, moon, reef and space debris alike, and reclaim what you can from Humanities fall, awaken the Traveller and prepare for the return of the Darkness!

The story and side missions though expansive, are only one element of the game. However in these missions, you'll get the cut scenes, the companion ghost integration / help, lots of dialgue, backstory, NPCs in the wild, etc...

Strikes are yet another way to play and are set to a specific level. You chose a difficulty and can be accomplished from 1-3 players. We got one Strike in the alpha. It's a series of small objectives and bosses which lead to a main boss. You'll go through both public and private spaces as you reach a climatic battle and end reward if you accomplish the final boss goal. You can play this on Brave (bronze), Legend (silver) or ... presumably... ? (gold) difficulties. We could only choose the first two in the alpha. Note, Legend was noticably more difficult, but doable. When you chose the higher difficulty, the rewards did seem better at the end, but the work required to accomplish the goal seemed noticably harder and AI was tougher as was their gear.

Raid is yet another type of game play which will be available in the final game. Think of these as more end-game. These are accomplishe with 3-6 Guardians. We did nothave access to these in the Alpha. These will require highly kitted Guardians and well organized teams of players working at peak level. It will include complex puzzles and may require HOURS of work before you figure out how to even approach one component of the mission. Be warned, these are meant to be increadibly challenging in some cases.

Patrol / Free roam. We got a small glimpse of this in the alpha. You Elect to go into Patrol mode and select a planet / location. When launched, you have various nav points all over a location. Each icon indicates the kind of quest it is... a kill quest...a gather / salvage quest... an explore or scout quest... etc. During this time, you'll pick up random dropped loot as well as stumble upon chests in the world and may even pick up a random public event or three. It's a care free, I'm just going to explore the region kind of mode. You'll also get a feel for the planet's various locations and sub-areas over the course of doing these missions, and you may stumble upon some enemy that is WAY over your level. In the alpha, we encoutered level 12 and level 16 guys when we were level 8... we eve encountered some ?? level guys, that w could only do a single point of damage to per hit... and that one-shotted us... clearly outmatched!

Back at the Tower, I found that you could level up the NPCs that you worked with. The Shipwright, the Engram chap, the crucible armor and Weapon smiths... as well as each faction representative and your Vanguard rep... all had a level attainmet tracker. As you completed missions for them, that circle and number would increase over time. I only ever leveled up the Engram guy beyond level 0 in the alpha, I got him to level 2. What I found is that he started paying me for any Engrams I found in the field that were from humanities past... he would pay me several hundred glimmer each before telling me what they were. In addition, he started offering me much better gear as I leveled up with him. The bounty guy had 3 bounties I completed and he rewarded me with CRUCIBLE points for the crucible guys. I turned into some materials I found to the shipwright, and he awarded me FWC faction points which increased my rank with them. The FWC guy told me that when I increased in rank, he had something for me to do.... so you can see how the Tower becomes a HUB of information / jobs / quests and economy over time.

Finally, there was the Crucible which Doodi hit on nicely. In the Alpha, you picked a planet (we could only pick Earth) then there were multiple icons i.e. game types when you went into Crucible However, they only let us play Control. Next you were randomly selected to go onto only one of two maps they gave us access too -  the Moon and Earth. I noticed on the Earth map we had no vehicles and could not spawn our Sparrow personal Ghost gen vehicle. On the Moon map, we had Turrets flanking the map, two respawnable vehicles and we could spawn our own Ghost-made sparrow on that map. I'm not sure if it was just me, but it seemed like the Moon had low gravity and we could jump MUCH further / higher as well. I found the "Control" game type to be far more entertaining that what I find to be a very old and redone capture the flag / deathmatch style of game type. Though I'm hopeful for a PvP game mode where there are multiple ways to win not just "get more objectives" and maybe even a "no respawn" game type, the Control game type was enjoyable. Kills and the alike helped your personal experience, but really didn't matter to the game type win/loss. What really mattered is controlling and holding MORE A, B, C objectives longer than the opponnent. Either side could retreive then capture a given objective however as long as your side held more of them your team's bar ticked up. Whoever's bar reached max first won. The killing was tertiary. Respawning meant you lost your Heavy ammo if you had any. That was noticably more painful as the game went on and you leveled up more. With a levl cap of 8, we only started to get into the power / impact of the heavy weapons, but if you had one and you had ammo for it, when dieing, you missed it

We've been told that even before the alpha launched, it was a much out dated and very old build. It will be interesting to see how the beta differs. Those of us that played the alpha and had access to the alpha forums provided a great deal of feedback. We are told that a significant amount of info was learned from the Alpha and already impacted the Beta and launch builds. We'll see what suggestions, if any they incorporate.

I can tell you this much, I found the Destiny Alpha to be a better launch than TitanFall production launch. I found the Destiny Apha to be more engaging than any other game I've played in a long time.

Doodi's picture

Great post!  I agree with pretty much everything you said.  Its shapping up to me amazing.  I didn't see any UK people there, but then again I was more focused on talking to Bungie and playing the game then anything else.

Tactica's picture


In case you are looking for more Destiny fix:

Every Monday night, Guardian Radio on runs for two hours. Every once in awhile, Deej makes an appearence. Its usually the normal suspects... Mark, Watts, Craig, Byf... It's a 2 hour show and via twitch, interactive. They post the podcast that night or next day (tuesday) and can also be found on youtube the next day.

Alan (moreconsole), Datto, DestinyNews are the main youtubers breaking Destiny news with great vids and early access info. MoreConsole is probably my favorite. Amp'd energy and gets to the point. He was sent a Destiny bundle and PS4 complimentary so he could play the game on both systems with his audience. He's a former Halo'er. DestinyNews is much more laid back, methodic, in depth, but can be a bit slow... not sure about his background. Datto is a long time MMORPG guy so looks at everything from that vantage. These guys put out vids as soon as they can make them and get info, weekly. has a mail sack they open up for questions every Wed or Thurday on the site. You have to pay attention to their twitter or facebook page to have a chance to ask a question. The sack page opens and closes within a few hours. Every Friday between 4-7 central, they post the Bungie Weekly update on Destiny with new info and answers to the weekly mail sack questions.

Sony beta: 7/17

MS beta... sometime later... rumored 7/21

See you star side.

SoulTerror's picture

Great, now your making me want to play it even more!! Can't wait for the beta to try it out.

Pulsaris's picture

Great write-up Doodi! The game sounds even more amazing than I was hoping! So pumped to try play the beta.

SharktopussX's picture

I'm coming late to this write-up - having just finished playing with the Xbox 360 open beta - but wanted to say 'Thanks!' to Doodi (and Tactica) for some great Destiny info. It's been a while since I've poked around here (since, maybe, Halo: Reach came out?) so I look forward to chatting with you all about Destiny -- which is looking like the game that will make me buy either an XBone (the wife's pick) or a PS4 (would look odd next to my Xbox and Xbox 360... but is awful tempting.)

Top Members