feauturing article

Nintendo stock on the rise!

by CodeMonkey| Published: Wednesday, September 06 @ 15:06:35 EDT
The record is just about USD $26/share which is the best Nintendo has done in six years.

Investment bank, Merrill Lynch, raised its target share price from $25 to $29 because of high anticipation for the Wii. Apparently this yet unproven technology has already caught on and everyone awaits it with eager hands.

No presssure Nintendo.

It is understood that the Wii is going to live or die by its new controller technology. That "WiiMote" is offering a new way to game and the masses agree: awesome.

The concept is awesome and the idea is solid. However, the product has not been put into an average consumer's hands just yet. E3 was a small example of what customers will be doing with the new controller and until everyone gets the box home and plugs it in - its all just figures and predictions.

If Nintendo pulls off a perfect production with flaweless design, stable software and unbreakable hardware an investment into Nintendo's stock isn't a bad idea. However, the opposite can mean a plummet for Nintendo stock prices in the near future.

As a side note, Sony's stock price took a sharp turn downwards in May. Will the amount of PS3 news that arrived today bring the stock down further?

Thanks to TANK for the information

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I still say the controller is an incomplete design.... (Score: 1)
Posted By Slipperyalpha on Wednesday, September 06 @ 16:22:22 EDT
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Sure the Wii-mote is unique and has motion setting, but even Nintendo realizes its inherent limitations by offering a number of attachments to the Wii-mote. Why would Nintendo do that? They realize it is an incomplete design. The Smash Brother developer said that you'll need the controller attachment to play the games, like the retro style controller for classic Nintendo games. Then there is the nun-chuck adapter. Lest we forget, they said they planned on having other adapters as well. The design is novel, but entirely incomplete. Wait until you have to buy or look for an adapter to play a game. Wait until you have to buy all of those separate parts to play co-op with a friend. This does not sound like fun and I believe this is a major reason Nintendo is waiting to announce anything.

I'm not against new ideas or trying different things, but the Wii-mote sounds like a scam. Think about the light gun and how well that was used. It's one thing to have a controller used for almost 95% of the game, but another to have it work for only a handful before you have to buy a ton of peripherals.


Expandable but not necessarily incomplete. (Score: 1)
Posted By SamBrick on Wednesday, September 06 @ 16:32:57 EDT
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I think the mention of attachments for the remote was to demonstrate its potential for expandability and not to highlight its incompleteness. I thought that the nunchuk part was standard, is this an additional accessory? I wouldn't assume that using attachments would be a normal procedure for the majority of games.




It's as complete as Xbox 360 charging system... (Score: 1)
Posted By codemonkey on Wednesday, September 06 @ 17:13:29 EDT
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So, what your defining is a product line that has no expandiblity. That's not very useful.



Microsoft has, what? three charging mechanisms by now? So, because they continue to put out a new way to charge batteries (now having a pod to plug them into) does that mean the Xbox 360 controller is not complete?



By that same token your saying the Xbox 360's USB interface means its not complete because its expandible to stuff like HD-DVD wired chargers, Apple ipods...?



I just don't buy that explaination. First, the light gun was a failure because it was a specialized device that required the game to be a "shooter" genre. Not all developers want to go that route, and not all gamers want to shoot things out of the sky.



What they are defining is something alternative to a typical controller. Historically we've seen this with the trackball on the PC. A mouse is an input just like a trackball but both act differently and feel different. Some people like the mouse, others like the trackball. Comparing the WiiMote to the lightgun is like comparing a trackball to a laser pointer.... they both provide two different types of input for different applications.



The WiiMote *is* the Wii input device. Not something you can use in one or two games... developers are building games to use the nintendo input, and that is the WiiMote.



The nun-chuck is, as far as we can all tell, the only extension to the remote that is required to expand it out for multiple purposes. The retro controller is for those classic gameres that want to use...well...a retro controller. You can tilt the WiiMote sideways and get a retro-like controller too, you don't have to buy another.



Having options for expanding is a good market stragety, Nintendo has always followed this style. The PowerPad, powerglove, light gun, joystick, robot, etc. Sure, more then half probably failed but which ones survived? The stock input (in this case, the WiiMote). Owning the joystick with turbo buttons was optional - but expandible for those that liked it (as I did). We were not forced to buy them (cough cough, like a BluRay player).



CodeMonkey





Charging is a different beast than the input device itself... (Score: 1)
Posted By Slipperyalpha on Wednesday, September 06 @ 22:50:21 EDT
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CodeMonkey you make some nice points, but they are really big differences in the comparisons you make. Maybe you are misinterpreting, but I was trying to say you'll need differrent controllers and/or attachments to play different types of games. Sure, Microsoft gives the user differrent options to charge (heck, can even use a wired remote) the controller, but the input device for playing games is complete with the pack in controller regardless of being wireless/wired mute point (now unless you want to bring up the upcoming Vision as a new input device which is like the Nintendo Wii-mote but that is a whole new can of worms because of the special function of the device). If I want to play DOA4, Chromhounds, Tomb Raider, Kameo, Geometry War, Pac-Man, Uno, or Call of Duty on the 360; I do not have to look for an attachment to play any of those games.

However, Nintendo at E3 2006 has shown a number of attatchments for the Wii-mote that will be required for different games. It was stated that the motion sensing will not be used for Super Smash Brothers and you'll have to stick the Wii-mote into a traditional controler casing to play that game. For games like Zelda and Red Steel, you'll need the nunchuck attachment to play those games. For retro games from the N64 library and possibly some Super Nintendo games, Nintendo has mentioned that you will need a entirely different controller for those games. Nintendo did not design a device that can be used as a universal input device and this is why I say it is incomplete. Nintendo has said that they will include the attachments with the console, but this is probably one controller and its attachments. Let's wait and see what they do for pricing when you want to have 2-4 controllers to work with Red Steel, Super Smash Brothers, and the older N64 games. Hopefully this clarifies my earlier argument that the Wii-mote is incomplete as a gaming input device.

Here are all of the proposed attachments and other controllers I could find:
gun
http://wii.ign.com/articles/707/707077p1.html
nunchuck image and the classic library controller
http://media.wii.ign.com/articles/718/718946/imgs_1.html

Even Nintendo realizes that the Wii-mote is not suitable for their classic libraray. This may all be mute with good price points and deals, but I find that unlikely. Anyone who wants to play all of the gmaes on their Wii should start saving up on peripherals.




Required, or recommended? (Score: 1)
Posted By codemonkey on Wednesday, September 06 @ 23:06:05 EDT
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I'm fairly certain that all the items you listed are not required for any specific game. For instance, all keys are typically mapped to a specific set of signals, thus, if you use the Wiimote for a classic game it will work like any other. I highly doubt they'd ship a product that you can purchase games for, but cannot even use.



However, that doesn't mean they wouldn't recommend a retro controller to go with the retro games. I'd buy that instead of using the WiiMote any day because I can only imagine it doesn't "feel right" using the wiimote to play Zelda, or Rampage, or whatever.



The light gun...nothing stating its required for any game. However, if I'm playing an FPS and truley want to get into the action perhaps I can buy a gun to play?



As far as I can tell the controller is just as complete as the competitions. You want to use a "light gun" for the Xbox 360 what options do you have? None. You want a retro controller feel for the PS3, what are you going to use? Got nothing.



So, they're giving me more options rather then making me use the standard stick. At some point, if you want to be able to cover every game type with a single controller you're going to have a brick full of buttons :-) I like the choices they offer and do not see it as a hinderence at all. Especially given the price points on the box and accessories.



Choices are not bad. If they ship a game that will NOT work unless I have controller-brand-x that will be a problem. It should always be an option.



In the end, they've designed a new type of controller for a new type of gaming experience. Sure, it might not be perfect for a retro game system but it will do until I go out and buy a real retro joystick. If I can play red steel with my "in box" controller (wiimote) -or- get a light gun attachment to put me "in the scene" that is a choice I can make or pass on.



I won't defend Nintendo's accessory list in the past, it had some real flops (VR system was th worst). I also do not believe that all these accessories are to make up for bad designs in the new controller. Especially given the wide range of gaming they want to produce. If I have choices I can go buy more Nintendo product lines and not feel ripped off because I'm required to (maybe just heavily influences).



But, I agree with you, if I HAVE to buy a specific controller configuration to even power on a specific game then I'll just not buy that game. Developers know that, and they'll have to supply the accessory with the game or lose sales. Overall, I'm sure most games will utilize the WiiMote to the extend that is needed.



CodeMonkey




Good point about two players (Score: 1)
Posted By Whamolla on Thursday, September 07 @ 10:50:31 EDT
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I hadn't thought about that, as most of my multiplayer fun is over Live. With the Wii party-type games it could be confusing and expensive with a bunch of people bouncing around the room with nun-chucks. Not to mention potentially dangerous.







Anymore dangerous then table tennis? (Score: 1)
Posted By codemonkey on Thursday, September 07 @ 11:04:08 EDT
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I think that's a little blown out of proportion :) Have you ever played doubles table tennis? Or street hockey? football in the backyard? or road your bike with a friend down the street?



There are a lot of "potentially dangerous" things that can occur when more then one person is moving next to each other...but does that really bring a call to alarm?



I've seen four guys sitting around an NFL game on the original xbox with vodka and beers in hand. That's potentially dangerous too...just because they're holding wiimotes doesn't make them more inclined to get hurt. Have you seen how people move around and throw things when they're losing an NFL game?



CodeMonkey




Untitled (Score: 1)
Posted By Slipperyalpha on Thursday, September 07 @ 16:17:39 EDT
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CodeMonkey I like that you play the devil advocate (were you on the XBOX365 board) with the opinions within this discussion and it has been really inciteful.

Personally, I still think the Wii is a tad bit gimicky and because of this it is my opinion that the Wii-mote is an incomplete controller. As for whether these Wii-mote attachments will be necessary, that is more information Nintendo has yet to unveil. I do know that they said that the nunchuk will not work with all of the games from the N64 library that they plan on bringing to the Wii Nintendo Classic Arcade, so it seems likely to me that you'll have to purchase a seperate remote for some of the games. Sure the Wii-mote may be functional to an extent on most games (Nintendo is still withholding a lot of information about the Wii so all of these discussions may be for nothing), but I think Nintendo is going to use the Wii-mote and all of the peripherals/attachments to rake in extra revenue as well as rake the consumers over the coals. I felt like the XBOX360 controller was pricey for $50, but I am curious to know how much Nintendo is going to charge for all of these accessories and attachments to play games on the Wii. Time will tell; but due to the lack of information from Nintendo and what I've seen/read, it is still my opinion that the Wii-mote is gimicky and incomplete (or at least a step back from the Gamecube controller).





The hype for the Wii is out of control... (Score: 1)
Posted By Rhysode on Wednesday, September 06 @ 19:39:41 EDT
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...it's gonna blow captain!!!




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