feauturing article

How Strategy Guides Affected Gaming

by snakemeister| Published: Monday, August 28 @ 03:15:50 EDT
Strategy guides have affected gaming by making games harder for all of us. That's right, it's not a typo – strategy guides have created more difficult games. Lend me your eyes and attention spans, and I'll explain. Admittedly, it may be a rambling explanation, but bare with me and we should get there eventually.

First off, let’s clear one thing up. Strategy guides are not a new invention. They have not sprung up unannounced in the past year or two like weeds in your garden lawn – piggyback, PrimaGames and Brady Games are not the result of some satanic plot to corrupt gamers and erode the foundations of our lifestyle. Strategy guides have been with us for a very long time indeed, almost as long as we’ve had games. I did a little research, and the earliest reference I can find to what I think qualifies as an 'official' strategy guide, are the 'hintbooks' published by Infocom in support of their adventure games.

However, as far as I'm concerned, strategy guides have appeared a bit earlier than that. Picture the scene, two kids are hunched over the Space Invaders cabinet in the local arcade/pizza place/mall/chip shop, pumping the machine full of quarters as fast as they can. One turns to the other and mentions how much he sucks at it, or how hard it is. The other turns back to him and says something like, “No, it’s easy, all you have to do is…” And that, ladies and gentlemen, is your basic strategy guide.

Back in 'the day', a strategy guide was a sacred thing amongst my friends and I. I recall clearly the day my cousin phoned me to say that he’d bought a magazine with a Final Fantasy 7 strategy guide in it. There wasn't much to it, a four page entry in a ‘Best Of’ cheats collection, it gave a quick rundown of the ‘hidden’ Materia, where to find all the Enemy Skills, and how to defeat the Ruby and Emerald Weapons. We had no idea how we had managed to get so far in the game without the help of this article. We handled it with a reverence unknown to any clergyman. Egyptologists don’t display as much care with their treasures as we did with this guide. Granted, this was due more to the appeal of the game itself, rather than the actual guide, but I’m sure you understand the point I’m trying to make. That was either ’96 or ’97, and although strategy guides were far from new (see earlier comment), by and large they were still 3rd party, unofficial versions (except Nintendo Power).

Things are a little different now though. If you want a guide, you buy a Brady Games edition, a Prima Games edition or a piggyback edition. Production values on these things must be astronomical, they look great, they feel great, and they deliver the goods.

They're everywhere now – I can remember when a store would have a dusty, squeaking carousel in the back corner devoted to guides, or if we were lucky they had to fight for space next to the magazines, and now they're sold as a package deal with the game – they're up front, one of the first things you see when you walk in the store, and woe betide you if all you want is the game itself, as the assistant now expects you to buy the guide, it's part of the sales pitch, “And if you buy the strategy guide now, you'll save £10 off the usual price...”

Call me cynical, but it seems to me that it's become standard practice these days for developers to put secrets into games that are next to impossible to find without the official strategy guide next to you. One example that I hear about time and time again is from Final Fantasy X – finding the character's Celestial Weapons. Some of the things you have to do to get them are completely illogical, are not hinted at anywhere in the game, and would be nigh-on impossible to find without help.

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A good strategy guide changes the way you approach your gaming, changes the way you feel about your gaming – the fact that I have a good, reliable strategy guide for a game makes me feel comfortable. I know that i can sit down in the few free hours I get at night after work, comfortable in the knowledge that I'm getting the best out of my game. Yes, I do occasionally get a pang of guilt that I'm not relying on my own initiative and skills (skillz?), and I sometimes feel that i'm just following the steps laid out for me by a complete stranger. At the end of the day though, I'm still my own man (I am not a number!). I can put the guide to one side and fly solo for a while, stumbling around figuring things out myself through trial and error and random exploration. That's not to say I will, but the option is always there.

Strategy guides appeal on two basic levels – completion and time saving. A good, reliable strategy guide will let you lay a game bare, and let you do it in a fraction of the time it would take you to do it alone. Unless of course you're 15 and like to claim that you pwnzd (insert ridiculously complex RPG) in less time that it would take the developers to do it, in which case, piss off and find another website to pollute.

No matter what the circumstances around your first purchase of an official strategy guide are, the second you've paid for it, you know there's a chance that you'll never go back. It's like an addiction; you buy one for whatever reason (just to see what it's like, you're busy at work and don't have the time you used to, your kids have been a handful recently and you can't get peace, your wife/boyfriend/girlfriend/husband has been bitching about the time you spend playing and you need to keep it short) and before you know it, you're buying guides for games that you thought you'd completed months ago. You're digging out copies of games that have gotten dusty because you haven't touched them in so long, just because you found a strategy guide for them.

I digress. I think that most gamers are resigned to never gaining 100% completion on most of their games – that's something I think we learn to live with at an early stage in gaming. But the time issue is the true killer. In today's world, we don't have time to spend 10 hours each day scouring the game world to find every secret ourselves, we don't have the time to write barely legible notes on every scrap of paper at hand because our memory can't keep up with the game, and it's not because out leisure time to too precious to waste on gaming – just the opposite in fact. It's simply because we don't have as much leisure time as used to. We need to know that we're getting the maximum return on the time we spend gaming, it's simple economics – we want the maximum return on our investment.

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I realise that will sound shockingly mercenary to some people, but at the end of the day, I have a time budget, and I need to make sure I'm spending that budget wisely. I simply don't have the time to spend combing every screen/map/dungeon of a game hour after hour, night after night to make sure I've found every last secret, I need to know that I've exposed every dark, intimate secret that it tried to hide from me, only then can I happily stick in away on the shelf. GTA:Vice City still mocks me today because I know that I only managed to get 80% completion before I had to chose between it or my girlfriend. Not that it keeps me up at night, but still, it's annoying. Thanks for that Rockstar. Bloody Edinburghers.

I wonder sometimes – did games become more complex as strategy guides became more popular, or did strategy guides become more popular, because games were becoming more complex? As the popularity of computer games grew and grew, people were spending more and more time gaming.

I like to think that developers and publishers realised that their customers were looking for more content, more depth to their games, more 'bang for their buck' if you will. They needed the maximum return on their investment (that phrase again). As the games became more complex, the need for strategy guides, official and unofficial, became greater. The moment that strategy guides started to become official, developers were able to place secrets into their games that would guarantee the need for a guide. It's unavoidable that these secrets would eventually be passed around online for free, but there will always be gamers, who will be seduced by the lure of a glossy 200 page strategy guide, shrink wrapped to protect its secrets, every inch of it screaming quality. And yes, I do count myself among those gamers.

Now, if you'll excuse me, I'll excuse myself. I need to nip down to my local Game store, they just called to remind me I've preordered a copy of GTA:Liberty City Stories for the PS2. Apparently, if I buy the strategy guide at the same time, I'll save myself £10.


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Reader Comments

Excellent Piece (Score: 1)
Posted By wellskelpt on Monday, August 28 @ 04:46:57 EDT
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Well written and makes some interesting points. I do think that using a strategy guide detracts from the gameplay but on the other hand I just don't have time to search every nook and cranny in a game yet I want maximum immersion in the game. I held off on the Oblivion guide because I wanted to play for myself but I found I have no time to spend on the game that it needs so the only way to get most from the game will likely to be through the strategy guide for quicker play.



Untitled (Score: 1)
Posted By eboy71 on Monday, August 28 @ 06:04:53 EDT
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Good article.

Speaking of retro strategy guides, I remember buying (receiving?) a paperback book as a wee lad that showed all of the patterns for Pac Man, and I also remember a bunch of others that promised that you could learn to master Donkey Kong, Frogger and other video games out at the time. I don't think these were positioned as 'strategy guides' at the time, but it's basically what they were.

In my own experience, I rarely purchase strategy guides, but I often find myself sneaking a look through gamefaqs when I want to discover the ins & outs of a game.

Like you, I don't consider this cheating -- I know that I can beat any game given enough time -- but my free time is too damn important to me to spend hours trying to figure out how to beat a level boss.



Untitled (Score: 1)
Posted By DrEsquire on Monday, August 28 @ 07:47:16 EDT
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Personally, I like "more content' in games but I think that "hiding" things in games is actually just a cop-out by developers to make it look like they are doing more. When you have to go down the 3rd hallway 14 steps and pick up the loose rock, break it and find a hidden key inside, that is not really added content, that is a headache. Dol't get me wrong, I love gaming but I prefer new and interesting content, instead of JUST harder content.



Depends on the game... (Score: 1)
Posted By Lithium on Monday, August 28 @ 08:04:31 EDT
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I like strat guides about the same as any gamer. However I never buy them at the same time as the game. If I like the game enough, after I complete it I'll buy the guide and go back and pick it apart. This also lets me know what secrets I found on my own and gives me a sense that I completed the game on my own with no outside help.

There are a couple of titles/series that I consider sacred and will NEVER buy a strat guide for: Halo and Final Fantasy.

Peace!



Untitled (Score: 1)
Posted By donatien on Monday, August 28 @ 08:23:55 EDT
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I remember feeling so defeated the first time I had to buy a strategy guide. My stepdad and I were stuck in Ultima VII. We couldn't figure out what to do next, so we hung our heads in shame and went to the local Software, etc. to buy the guide. Now, when I'm stuck in a game I don't have to feel the shame of going out in public to buy a guide. I can just go online and find my answers.


I'm not surprised that you were initially defeated! (Score: 1)
Posted By NYSailorScout on Monday, August 28 @ 10:36:23 EDT
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Do you know how hard Ultima is?! My God! It's ridiculous! Ultima is the best series ever created, but you will NOT get through Ultima 1-7 without some help. I remember that Ultima VI took me 6 months to beat! And that was WITH the strategy guide. But it was a spectacular game, nonetheless. Do you know that using the strategy guide did not lessen the fun at all?

It's like Phantasy Star 2. There was no way you were going to get through those dungeons without pre-drawn maps! But even with the hint book, you had a great time.





Nintendo Power.... (Score: 1)
Posted By codemonkey on Monday, August 28 @ 10:25:50 EDT
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I recall subscribing to the first issue of Nintendo Power. It was, by far, the most memorable gaming experience in my early years, aside from finally being matched up against Mike Tyson in Punch-Out.



Nintendo Power was my tomb to secrets each month. I eagerly waited each month for the next issue. After enough time went by during the month I'd start checking the mailbox each day for the issue - never knowning exactly when it would arrive. My parents must have loved me because around the middle of the month someone mysteriously brought the mail in from the box each and everyday consistantaly. Until, that one magical day...they had to start bringing it in themselves again :)



CodeMonkey


first 3 years of NP (Score: 1)
Posted By SirPoonga on Monday, August 28 @ 10:29:54 EDT
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I have like the first three years of NP in a box. One of the most used from the collection is the Top Secret map guide that had many games in it.




Untitled (Score: 1)
Posted By NorthernPlato on Monday, August 28 @ 10:41:20 EDT
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I still have the Final Fantasy NP stragety guide. I busted it out when I started playing FF1 on the gameboy :)




Now that's hardc0r3 (Score: 1)
Posted By codemonkey on Monday, August 28 @ 10:51:59 EDT
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Leet man!



CodeMonkey




Remember before NP? (Score: 1)
Posted By Rhysode on Monday, August 28 @ 12:13:02 EDT
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Didn't it start out as a skinny rag? Didn't it have a different name? Then came NP right before SMB2 came out with the clay mario as the cover. I remember getting that first thick issue. Came as a huge suprise. Wasn't all that exciting. I think I gave them to my father later to light the fireplace.





Excellent Article (Score: 1)
Posted By bunsen27 on Monday, August 28 @ 10:56:33 EDT
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Well written article! I completly understand the time budget concept you mentioned. I personally haven't used strategy guides much, mostly becasue I usually play FPS's. However, I have found certain online guides extremely useful for the Splinter Cell series. As for when startegy guides actually first came about; my earliest recollection of one was for Kings Quest on the IBM PC jr circa 1984-5. My Mom went out and got one to secretly help me through the game. That was a bugger of a game too for an 8 year old. :) It was written in this Q&A format were it had this cool little trick with invisible ink and a marker of some sort to reveal the answers. So you could self-dosage yourself on the amount of help you wanted. She gave it to me after I had completed the game so I could go back through easier.



Fantastic Piece (Score: 1)
Posted By iiq374 on Monday, August 28 @ 20:00:29 EDT
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Have to agree entirely with other commentators that I don't mind increasing complexity too much, but *hiding* is simply annoying. If there is not a way to *work it out* (even if it's as ridiculously hard as "Ripper") then it's just not fair game.

Especially if it really is required to get the most out of the game.




Thottbot... (Score: 1)
Posted By mortimer on Monday, August 28 @ 21:02:33 EDT
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As someone who has saved countless hours by referring to thottbot for all my WoW needs, I, uh, heartily concur with relying on strat guides.



Not me (Score: 1)
Posted By Angelito on Tuesday, August 29 @ 06:37:15 EDT
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I wont buy guides. I buy games for the online side of it. Playing with my friends is what I'm all about.
But never the less yes it looks like just another way for publishers to make money.
Well put, nice article.



Somewhat agree... (Score: 1)
Posted By TeamAwesome on Tuesday, August 29 @ 09:11:59 EDT
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Nice write up...

While I do echo your thoughts on using Stratedy Guides as an important time saver, I'm surprised your failed to mention the hold grail of Strategy Guide resources.. www.gamefaqs.com..

Yeah, the FAQs/Guides on most sites are pristine in quality, why someone would pay money for for a nicely published book, when I 400k .txt file has everything you need is beyond me.



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