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New Releases: Week of July 28, 2014

Mon, 07/28/2014 - 00:00 — ErinAS


Releases are finally starting to pick up again, though mostly just updated games on newer platforms. Why oh why is it always my week to cover new releases when there’s new Last of Us game in the news? I think I’m like the one person in America that hated that game. I did finally get around to playing Beyond Two Souls, so I was hoping to have the defense that the game Ellen Page is ACTUALLY in is way better. Sadly, that game was even worse than The Last of Us, which is quite an accomplishment, to Quantic Dream’s credit.

new-releases-banner.jpg
 

The Room

Release Date: July 28, 2014
Platforms: Windows

See video

What’s in the box?! This critically acclaimed game sold over 1 million copies on Android and iOs since its debut in 2012. Now its available for PC, with enhanced graphics and controls. I’m a fan of puzzle games but this seems to have minimal story and reminds me a bit of Myst which may have been the most boring game EVER (barely tops Last of Us). Although it would totally be worth it if the last box contains “A box of biscuits, a box of mixed biscuits, and a biscuit mixer.” (Kudos to the 4 people who get this reference)

Firefall

Release Date: July 29th, 2014
Platforms: PC

See video

In closed beta since 2011, this game is finally “done” and officially released this week. Its a cinematic MMO shooter with story by Orson Scott Card, so I assume you get to run around destroying the homosexual agenda?

 

Lego Ninjago Nindroids

Release Date: July 29,2014
Platforms: Vita, 3DS

See video

This game is a sequel to the 2011 Nintendo DS game Lego Battles: Ninjago, which follows the plot of the animated series. The game play mixes up puzzles and battles


Rogue Legacy

Release Date: July 29, 2014
Platforms: PS4, PS3, PSVita

See video

This week all the Sony platforms are getting this indie game released for PC about a year ago. It’s a rogue dungeon game where each hero has some sort of genetic disability, like color blindness or ADHD. Nice old skool 8-bit graphics, this looks pretty cool.


The Last of Us Remastered

Release Date: July 29, 2014
Platforms: PS4

See video

Somehow its always my turn to cover new releases when DLC or what not comes out for the Last of Us. Hate the game and HATE whoever’s stupid Nirvana cover they keep using for the promo materials. But if you’ve waiting for it to hit PS4 to play its finally here in all its visually stunning but ultimately boring and frustrating gameplay glory.

 

Pinball FX 2

Release Date: July 31, 2014
Platforms: XBone


See video


Zen’s Pinball FX2 is finally available for the XBone on July 31st (that’s the PS4 trailer since they didn’t seem to bother with one for the XBone). If you’ve  been waiting for this platform you’ll get a copy of Sorcerer’s Lair free. Most of the other Zen titles are available for around $2.50. Updated features include 1080p at 60fps, worldwide tournaments, and new achievements.

QuakeCon 2014

Tue, 07/22/2014 - 15:36 — SarcasmoJones

QuakeCon, one of the largest BYOC Lan parties in North America, has now been going strong for nineteen years. It’s the place where PC gamers from all over the world converge into a giant convention hall at the Dallas Anatole, dim the lights, and kill the shit out of each other on innumerable digitized fields of battle, across several different genres.

The convention not only features competitive gameplay with generous prizes, but a large exhibition hall filled with vendors and indie developers, interesting panels and workshops, and conferences from the biggest names in the gaming industry. Welcome to Dallas, bitches!

 

Day One: Thursday

In order to cover QuakeCon I burned my last day and a half of vacation time at my full -time job. I arrived at the Anatole early in the afternoon, and was immediately confused about the parking situation. The lady at the front desk told me that the gamer nerds parked in lots 2 and 3. What a great first impression for the city of Dallas: Welcome to the Anatole, you can’t park here. The sign on the parking lot said I would need either a room key or a credit card upon exiting the lot: I had neither, but parked anyway.

I made my way to the mezzanine to pick up my press credentials and to check out all of the VIPs and recognizable gaming press, who I assumed would be lounging around discussing the impending Doom reveal in professional terms. The room was nearly empty and I recognized none of the folks who were there. I got a little weirded out in the mezzanine restroom: a guy was using the farthest urinal from the door but had positioned himself so that his nose was almost in the corner as he took a leak, like he was trying to reenact the final scene in The Blair Witch Project. I guess he didn’t want folks to see his dick...mission accomplished!

I was a little apprehensive as I made my way to the exhibition hall. Would these PC nerds be able to spot a console gamer in their midst? Would there be a test? A secret handshake? Surely not...just keep it vague, Jones, and you should be alright. So, the very first thing I did was to out myself as a console gamer by taking a survey to win a PC case at the Fractal Design booth. How much would I pay for a PC case? Was $200 reasonable? Why the fuck would I even want one? Lesson learned: don’t take any more surveys from a guy named Matt.

The exhibition floor was filled with indie game devs showing off their games, Nvidia was showcasing the Shield and a liquid-cooled Visable GTX PC, Gigabyte was showing motherboards, Glitch Gaming Apparel was selling T-shirts and Half-Life 2 Crab Caps, more PC cases at the In Win Booth, and 505 games was showcasing Payday 2. Wait, what the fuck? Payday 2 has been out like a year...whatever. The Uppercut Circuit (UCC) had a booth near the Bethesda stuff and was apparently a virtual Fight Club, here in Dallas, that gathered to play fighting games. How fucking cool is that?

Bethesda had a corner of the floor designated for something called QuakeCon Trials...it was a contest to see who could successfully complete a certain portion of a Bethesda game in the shortest amount of time. Thursday’s trial was from Fallout 3. Megaton’s Moira Brown has tasked the player to plant a surveillance device in a Mirelurk nest at the Anchorage Memorial as research for a chapter of The Wasteland Survival Guide. I was actually in line for a few minutes when I noticed that there were no controllers. Another snub to the aging console gamer! I told the moderator that I had just shit my pants and had to go change because it was less embarrassing than looking like a noob trying to game on a keyboard and mouse for the first time. I was unable to look this man in the eye for the duration of the convention.

My apprehension regarding the parking situation had finally grown to the point where I had decided to do something about it. I had a talk with the nice blonde lady at the VIP registration booth, who would later inadvertently snub John Romero, about how to get out of paying for parking. She felt that my plan for ramming the barricade was ill-advised and suggested that I speak with the hotel staff. I conspired with the concierge who informed me that if I bought ten dollars worth of food or alcohol at the Media Lounge, the bar could validate my parking. She estimated that my parking bill would be nineteen dollars by the end of the day. I checked my wallet to discover two tens and a single: twenty one dollars. My Dirty Tanqueray Martini at the Media Lounge came to $15.16, plus a three dollar tip. Thanks, concierge...you saved me eighty four cents! However, I did spot Captain Redbeard there, as well as a guy who kind of looked like Russell Brand. I later spotted Adam Sessler hanging out with the smokers, and 300 guys who looked like Ed Casey. QuakeCon is Shangri-La for bearded hipsters.

My martini was poorly timed. It was now nearly time for the Doom reveal and the gin was fucking with my head big time. I had failed to eat anything since breakfast, so I stumbled up to the VIP lounge to see if they had anything there to soak up some of the alcohol. Nope. The other journalists were leaving to get in line for the Doom thing, so I followed after them.

Bethesda and id had a special line designated for the media, which half of the room was lined up at. The press designation on my badge got me in the door before the rest of the folks who had been lined up for two hours. The conference room only held like 3000 people which meant that some of these folks would be turned away.

The press were instructed to sit on the far side of the Ventrino Ballroom, and we were expressly forbidden to photograph or film any of the Doom reveal, but were promised a UAC T-shirt at the end of the conference. I was full of questions at this point. What would the new Doom be like after the desertion of John Carmack? Will we see the return of the Doom 64 Demon Laser? Will the Space Marine finally find his voice? How long does a gin buzz last? Why are they playing the fucking B-52s? Shhh...it’s starting.

 

Doom

See video

The id guys kicked it off by showing the teaser trailer from E3 before lining out the 4 core concepts of the Doom development: Demons, Guns, Movement, Melee Combat. Marty Stratton described the setting: a Union Aerospace installation on Mars during an invasion from Hell. Okay, same setting as every other Doom game, so far so good. Marty also talked about fast-paced multiplayer, 1080p, 60fps, and the fact that it will be available on the PS4 and XB1...then he showed us some gameplay.

The demo happens in a UAC Energy Complex on Mars. A door opens and in steps our marine, with shotgun in hand. Click, click, boom. The marine puts on his helmet, which is a very high tech piece of equipment capable of pinpointing distress beacons, discerning usable objects, and highlighting armor and health pickups. Doom does not feature a regenerating health system, so don’t go cowering behind a crate waiting for your health to bounce back...you will have to fight for it. Our marine is tasked with reaching a locked room with an active distress signal. He fights his way to the control room, softening up Imps with shotgun blasts and finishing off with melee moves: ripping out hearts and tearing heads in half. The control room requires a palm scan to open the necessary doors, so the helmet HUD scans bodies and selects a deceased technician as a match for the scanner. The marine rips the technician’s arm completely off, using his hand to open the door. Did I just see a Revenant with a jetpack? We also pick up a super shotgun on the way and get in close for some double-barreled fun, blasting the torsos away from writhing and running legs. Oh shit, that was a Revenant with a jetpack! He rips off the marine’s arms and beats him to death with them. We say goodbye to our hero.

The demo ends but the lights do not come on, because id is going to show us a second demo! Fuck yeah! The second run is obviously taking place later in the game. Our hero finds a plasma rifle and puts it to good use. Players will now be able to use double jumps to access tops of crates and traverse missing parts of staircases by jumping, grabbing, and pulling themselves up. Out comes the chainsaw for a rather visceral run through some caves before encountering two Hell Knights, a big fat demon, and ultimately, the Cyber Demon.

Doom combat is the old-school, balls-out style from the earlier games. Sneaking around or trying to use cover will get you killed in this game: go big or go home. Neither Bethesda nor id specified when the game or the beta would be available, but rest assured that progress has been made and it looks very fast and very bloody. Shut up and take my money!

See video

Afterward, Bethesda throws a party for VIPs at the House of Blues. I play Mr. Big Shot for a little while before going home. I make a quick YouTube vid with my Doom reveal reaction and go to bed.

 

Day Two: Friday

I wake up to find that my YouTube video has seen some unusually high traffic for my little channel...that’s weird. Most of my colleagues are nursing hangovers. They are a surprisingly friendly bunch of guys, even the day after.  I have a couple of hours to kill before my hands-on demo with The Evil Within, so I hit the exhibition hall. I took a closer look at some of the indie games headed to Steam in the near future. Symbiote Studios was showing off their 3rd person shooter: Warframe. One of the guys I met at the Bethesda party, Jet, was showing off his fighting RPG called Zen Path Z. One of my favorites was an FPS in the Doom vein, but with Borderlands-style cel-shading, called Wrack...it was next to the Bawls booth. I didn’t personally play any of these games but they all looked like a lot of fun, if you do the keyboard and mouse thing, and folks should support the indie guys: you never know when you’ll be on the ground floor of something big.

I also stopped by the Red Cross booth, where they were giving out some The Evil Within goodies for donating. One of the Everyday Gamer guys was there and tried to get me to donate blood. I partied harder than most when I was younger and the Red Cross does not want my blood. Time for my appointment!

 

The Evil Within

See video

I politely wait outside the demo room for The Evil Within : it’s surprisingly quiet on the mezzanine level. A very nice man from Bethesda gave me a choice of XB1or PS4: finally, someone in the land of PC gamers understands me! This game is scary as shit and was full of little surprises that actually made me jump. In The Evil Within, players assume the role of Detective Sebastian Castelleros, currently tracking down a lady acquaintance of his inside a old mansion turned into an insane asylum. This is a 3rd-person survival horror like Alan Wake, Resident Evil, Silent Hill, or Fatal Frame. There are lunatics running around begging to be shot because they are too tough for melee weapons. There are also ghosts stalking Sebastian who are impervious to all weapons: players will have to either run or hide from these enemies. The little bit of the game I played had the atmosphere ratcheted to ten and was a little taxing on the nerves. It’s one of those games that will have to be attacked during several shorter gaming sessions. Ammunition is scarce, adversaries are tough as nails, and the scares are big. I look forward to playing this one when it releases October 14.

 

Day 3: Saturday

Apparently my YouTube video had been going around the id office and folks kept telling me that they have seen it. I wasn’t quite sure if this was a good thing or a bad thing, but I smiled and said thank you while making a mental note to go back and check to make sure I didn’t say anything stupid.

Attendance on Saturday has swelled and the exhibition hall was completely packed. Security was tightened at the entrance and exit to the hall, the booths were packed, and vendors making money hand over fist. It was good to see folks lined up with their wallets open, ready to pay and play. Battlecry was drawing some huge crowds and it was getting harder to squeeze in and watch the action.

See video

I sought asylum in the LAN hall. The game floor had almost no overhead lighting and the monitors gave the dark room a sort of “Christmas Tree in the window” effect. These machines ranged from simple laptops to custom machines. Some of these were so heavily modified that they had bulged beyond the capacity of their original cases. Some were liquid cooled, some had transparent cases, some had crazy LED effects, but they all played games. I was surprised by the friendly spirit of competition, I had expected more screaming and fits of rage.

QuakeCon showcases that concept of friendly competition. Whether we are playing an old Halo game on a battered console or ruling the room with a flashy Christmas Tree computer, we are all gamers and want the same thing: to play games with each other and have a little fucking fun doing it. Huge props to all the gamers who showed up for the convention with their PCs in tow, big ups to the awesome folks at id and Bethesda for making QuakeCon a can’t-miss event, and special thanks to Liz Roland and her expert team for keeping us in the know and taking care of all the writer guys. I’m looking forward to next year.

New Releases: Week of July 21, 2014

Mon, 07/21/2014 - 07:53 — loki619

Summer is officially here, and you know it, because no matter how hard you stare at the beach wear that you were planning on wearing this season, you know you can’t because you spent more time sitting in front of a game console or PC instead of in the gym working on leveling your hidden beach body. Thankfully, there are very few new games this week so if you start now, you can still make it to the gym and get that beach body in time for the first Winter snow!

 

Oddworld: Abe’s Oddysee New ‘n’ Tasty

Release Date: July 22, 2014
Platforms: PS4

See video

Your favorite farting Mudokon, Abe, is back and, this time, he’s about to face his oddest challenge yet! Can this former floor-waxer turned hero rescue his fellow Mudokons and escape being turned into Tasty Treats? You control the action.

 

Dark Souls II - Crown of the Sunken King DLC

Release Date: July 22, 2014
Platforms: PS3, Xbox 360, PC

See video

From the game that loves to kill you, because it hates you, your mom, your cat, your dog, and your face, comes DLC that promises something deadly at just about every turn! The first DLC for Dark Souls 2 begins in the depths of The Black Gulch, an underground area filled with all kinds of death. Since you won’t be going to the beach this Summer, stay underground and beat yourself silly with this DLC.

 

Forza Motorsport 5 Racing Game of the Year Edition

Release Date: July 22, 2014
Platforms: Xbox One

See video

Forza Motorsport 5 is getting a re-release already? If you recently picked up an Xbox One or got one at launch but didn’t pick up Forza 5, now’s the time. In addition to the original content, this Game of the Year edition features 17 next-generation tracks and the Top Gear Car Pack, which includes 10 downloadable vehicles.

 

Gods Will Be Watching

Release Date: July 24, 2014
Platforms: PC

See video

In this minimalistic point and click thriller, that centers on despair, commitment, and sacrifice, you face narrative puzzles and moral dilemmas that will affect the lives of the people around… that kind of sounds a lot like real life. Gods Will Be Watching, but will hardcore or mainstream gamers be watching?

 

Wii U Sports Club

Release Date: July 25, 2014
Platforms: Wii U

See video

Since it’s Summer, and we really need to get up and moving so that we can get in shape for the beach, someone should come up with some sort of a sports game that can… Wait, what? Wii U Sports Club? OMG! This is genius! Now we can get off our butts and move while we play a game! Sarcasm. Wii Sports on the first Wii was a lot of fun until you learned that you could lazily swing the controller from a seated position.

 

It’s not all fun and games

In addition to these releases this week, a lot of us will be playing the Destiny Beta on the Xbox One while those on the PS4 will already have a few days of gameplay ahead of everyone else.

Although not a game release, if you are going to be at Comic-Con with me this week, keep an eye out for the reveal of the Halo Live-Action Digital Series that will be featured at the Xbox panel on Thursday, July 24 from 11:45am - 12:45pm.

New Releases: Week of July 14, 2014

Thu, 07/17/2014 - 12:45 — ChunkySoup

So I messed up and I apologize. I totally forgot to put this article together when we got home from camping on Sunday. I started putzing around the house getting things done that needed getting done and my 2old2play duties slipped my mind completely. I am sure this will come up in my annual performance review and I accept that. If I have slighted you in any way shape or form please leave a comment below. The editors would like empirical evidence to place in my file as well.

Well enough about my soon to be short lived career at 2old2play...lets get to what matters: The games coming out this week! (spoiler alert...there’s not much)

 

Wayward Manor

Release Date: July 15th
Platforms: PC,Mac

See video

I don’t usually start this column off with a PC game (let alone one coming out for Mac as well) but this one has my attention. Created by LA-based The Odd Gentlemen (Flea Symphony, The Misadventures of P.B. Winterbottom), Wayward Manor is award winning writer Neil Gaiman’s first foray into games. If you are not familiar with Gaiman’s work, he has written some of the most interesting stories in comics/graphic novels. His work on Sandman and American Gods is fantastic

 

Magic: The Gathering - Duels of the Planewalkers 2015

Release Date: July 16th
Platforms: PC,iOS, Android, Xbox 360,Xbox One

See video

I feel like I should like not only the original card Magic card games but the video games as well. I have tried. Probably not as much as I could or should but I just can’t get into them. That doesn’t stop me from appreciating them or watching over the shoulders of real players and admiring the patience, sheer amount of memorization of stats, and skill needed for these games. To those of you who play these I take my hat off to you and I am here to inform you that on July 16th you will be able to play Duels of the Planewalkers 2015.

 

Crimsonland

Release Date: July 15th
Platforms: PS4

See video

A remake from 2003, Crimsonland has been on on PC since June 11th but is now available on the PS4 as a twin stick shooter. This game reminds me a lot of the original arcade game Berserk or more recently SKA studios I MAED A GAM3 W1TH Z0MB1ES !NIT!!!1. Not sure how much it’s going for, but those kind of games are great for when you just want to pick up and play.

 

Abyss Odyssey

Release Date: July 15th
Platforms: PS3, PC, Xbox 360

See video

Abyss Odyssey by Atlus is a side scrolling platformer/action game in the vein of Castlevania. Pick your class of character, grab a friend for some same couch co-op and chase down some evil!

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Slim pickings this week but hey it’s nice outside so go for a walk, a bike ride or play catch or frisbee with your house. What? You’ve never done that? Thrown a ball up on the roof and then run to catch it before it rolls off?  Set up a target on your house and try to hit it with the frisbee?

I used to spend hours doing that...maybe I’ll go do that with my kids right now.

Chunky out....side!

New Releases: Week of July 7, 2014

Fri, 07/11/2014 - 12:15 — frizzlefry2

We’re officially in the dog days of summer now that another Independence Day is in the books and the new release schedule has slowed to a crawl. Sadly, a crawl is being generous as there’s really not much to talk about in the world of gaming this week. Before we get started, however, a quick 2o2p PSA announcement: we promise not to write in the “every other game website review style” and to limit our use of unnecessary exclamation points to every fourth sentence! This week’s games feature mice and their tireless quest for cheese, the return of the iconic Q*bert, a puzzler from Big Fish games, a high seas pirate adventure and Telltale Games latest episode of The Wolf Among Us.  

 

Mousecraft

Release Date: July 8th, 2014
Platforms: PC, Mac, PS3, PS4, Vita

See video

Mousecraft, a puzzler, features over 50 levels in its campaign mode as well as a fully-featured level editor for those amateur game stage designers out there. Players must guide their mice through a machine while stacking blocks known as Tetrominos. Successfully stacking Tetrominos leads your mice to the exit and their reward of cheesy goodness!

 

One Piece: Unlimited World Red

Release Date: July 10th, 2014
Platforms: PS3, Vita, WiiU, 3DS

See video

Follow the high seas adventures of the Straw Hat pirates and their quest to topple the evil Donquixote Doflamingo. Coliseum Mode, a new online addition to the game, allows players to battle their friends and earn top rankings as One Piece’s top pirate.

 

Q*bert Rebooted

Release Date: July 8th, 2014
Platforms: PC, Mac

QBert_Screen_1.0_cinema_640.0.png
 

Play Gottlieb’s classic 2D Q*bert complete with the games original pyramid of isometric cubes and pixelated Q*bert or play Rebooted-the updated 3D version-that features a hexagonal pyramid complete with new power-ups, traps and enemies. Rebooted also features four new playable characters: Q*tee, Q*bot, Q*zilla and Q*unicorn!

 

Quest for Infamy

Release Date: July 10th, 2014
Platforms: PC, Mac

See video

Play as Mister Roehm as he leaves behind his shady past and builds a new life in the quaint village of Volksville. Quest for Infamy features three different character classes to fit your adventuring style: the Rogue-for those who prefer their adventures stealthy, the Sorcerer-for those who prefer the magical arts and the Brigand-for those who prefer brute strength.

 

Sacra Terra: Kiss of Death

Release Date: July 8th, 2014
Platforms: PC, PS3

See video

Big Fish Games latest puzzler, Sacra Terra: Kiss of Death, pits you against supernatural forces that feed on human suffering. Travel mystical dimensions in your quest to rescue your fiance and reunite others who suffer the same fate as you! Saving others weakens the forces that feed on those who suffer and brings you closer to your ultimate goal-saving your fiance.

 

The Wolf Among Us-Episode 5: Cry Wolf

Release Date: July 8th, 2014
Platforms: PC, Mac, PSN, XBLA

See video

The season finale of Telltale’s latest gem, Cry Wolf sees Bigby squaring off against the Crooked Man and his posse and standing in judgement for his actions by the citizenry of Fabletown. 

New Releases: Week of June 30, 2014

Mon, 06/30/2014 - 09:54 — ErinAS

Its a good thing there was a Steam sale going on the last few weeks since its slim pickings to kick off July. Sarcasmo was right about E3 kicking off the summer drought! I really had to scour the net to find anything to write about. Still no exciting next gen titles to take advantage of the systems’ new features. Though at least a few of these are available on PS4 and Xbox One, just not exclusives. The only one that sounds interesting to me, I basically already own...

 

Divinity Original Sin

Release Date: June 30, 2014
Platforms: PC

See video

Kickstarter funded, this game has been pushed back a few times but is slated to finally hit PC on June 30th.  Its an RPG by Larian Studios with single and multi-player modes. The game is a prequel to Divine Divinity which Larian released in 2002.

 

Guacamelee! Super Turbo Championship Edition

 

Release Date: July 1/2, 2014
Platforms: PS4, WiiU, Xbox 360, Xbox One

See video

This game hits PS4 a day early and then all the XBoxes and WiiU the following day. The original game was pretty fun so probably worth picking up this enhanced edition if you haven’t already played. From an update on from Drinkbox on the PS4 blog:

Some things we’ve added: more words to the title, an extra save slot, new costumes, creepy hanging dolls, two extra levels, new and improved enemies, another save slot, a new dimension-switching ability called “Shadow Swap,” chicken egg bombs, an NPC with an impossibly large head, and a power called INTENSO.

 

Child of Light

Release Date: July 1, 2014
Platforms: Vita

See video

Ubisoft’s Child of Light arrived for consoles in North America in April but this week it will also be available for the PSVita. Its a side-scrolling RPG with a dreamscape art style.

 

Sniper Elite III

Release Date: July 1, 2014
Platforms: PS3, PS4, PC, Xbox 360, Xbox One

See video

How “elite” can it be if there are three? Although in their defense all three games follow the story of the same character Karl Fairburne. He’s a German American OSS officer embedded into German forces during World War II. Snipers and stealth aren’t my style but the bullet time features look pretty cool if you’re into that sort of thing.

New Releases: Week of June 23, 2014

Tue, 06/24/2014 - 09:23 — SarcasmoJones

Welcome to the beginning of a long summer, amigo. The first couple of weeks after E3 always feel like the day after Christmas. All of the excitement and wonder is completely gone, summer is starting, and we have jack fucking shit for new games until it starts to cool off again. Now would be a good time to contemplate your backlog of games, download something on the cheap that you haven’t had a chance to play yet, or take an online course and learn a new language: Japanese might be fun. As far as new releases for this week goes, we have more than meets the eye (again), Codemasters attempts to revive a dying franchise, and the Japanese stump the internet.

 

BlazBlue: Chrono Phantasma
Release Date: June 24
Platform: PS Vita

See video

 Arc System Works and Aksys Games have teamed up to bring this Japanese fighting game to the small screen. This arcade port has been available in Japan for over a year and playing it will probably give you epilepsy. このゲームは私に発作を与えた

 

Grid Autosport
Release Date: June 24
Platforms: PS3, Xbox 360, PC

See video

In a bold attempt to make up for the disappointing Grid 2, Codemasters is giving last-gen racers an alternative to Forza and Gran Turismo. Grid Autosport boasts 15 real world tracks, including Brands Hatch, Indy, and Hockenheim, as well as street races set in iconic cities, like Barcelona, San Francisco, and Chicago. The campaign provides 5 racing disciplines for players to master: Touring, Endurance, Tuners, Open-Wheeled, and Street cars. A handful of cars are available for each discipline: most of the usual suspects are represented.

 

Transformers: Rise of the Dark Spark
Release Date: June 24
Platforms: PS3, PS4, XB1, Xbox 360, WiiU, 3DS

See video

Is anyone else sick of Transformers? I have yet to play a Transformers game for more than 20 minutes before realizing that I’m not nine years old and that Transformers games just aren’t any fun. I’m not sure if this game is supposed to tie in with the new Michael Bay  movie coming out Friday, and I don’t give a shit. Expect both of them to suck.

 

Xblaze: Code Embryo
Release Date: June 24
Platforms: PS3, PS Vita

See video

Described as a “visual novel,” this indecipherable Japanese game is part of the BlazBlue series and takes place 150 years before the BlazBlue stuff. This game has also been out in Japan for a while, but nobody seems to know what it’s about. I watched a couple of YouTube trailers and still can’t make it out. Maybe Xblaze isn’t meant to be understood by Westerners, or maybe it just doesn’t make any sense. Solve the mystery of Xblaze’s plot and I will send you a Super Detective badge that I made out of a paper bag and a chip clip. It’s a real conversation starter.

E3 2014: Witcher 3 The Wild Hunt

Mon, 06/16/2014 - 12:02 — SarcasmoJones

Polish game developer, CD Projekt Red, showcased their third entry in The Witcher series, Wild Hunt, at E3 this year. Derek Nolan was on hand to provide his impressions about the new game and give some context to the gameplay vids pouring out of the convention.

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 Gerault once again plays protagonist, and makes a living wage in this huge, open world by collecting bounties on dangerous beasties. Every place on the map can be reached, if it can be seen: none of that “turn back, you can go no farther” invisible boundary shit from The Elder Scrolls series. The ambitious scope of the game applies to NPC development, as well. Over 1000 individually crafted NPC characters inhabit the world, each with his/her own personality. I have a note from Derek here that says “OMG graphics are insane!” Let’s hope that they don’t have to downgrade the graphics to maintain gameplay in this giant environment.

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Details on the plot of the third installment are vague, but Gerault is tasked with retrieving a woman, who is trailed by a devastating force, called The Wild Hunt, and bringing her before some sort of autocrat. The story itself is reported to be rich and detailed.

Gerault possesses a “Witcher Sense” which heightens his abilities and allows him to track monsters across great distances. Archery also utilizes a time-slowing mechanic. Potions will bestow the desired effect upon the user, but often have negative side-effects. Dialog trees are utilized a bit differently in this game, as does underwater travel.

Witcher 3: The Wild Hunt drops on February 24, 2015.

E3 2014: Ori and the Blind Forest

Fri, 06/13/2014 - 00:00 — loki619

Scheduled for a Fall release on the Xbox One and on PC, Ori and the Blind Forest is an action platformer that looks like it has drawn heavily on Hayao Miyazaki for inspiration. From the hand-drawn environments to the beautifully orchestrated soundtrack, this game could almost be a video game stand-in for Miyazaki’s Spirited Away yet it creates its own unique world of wonder and awe.

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With a bit of a nod to Miyazaki’s Princess Mononoke, you play as Ori who is tasked with unlocking the secrets of a dying forest while trying to escape the clutches of Kuro, the evil owl. Combat is fluid yet does not monopolize gameplay as various puzzle elements, reminiscent of the XBLA arcade game Limbo, are introduced to keep players busy in this beautifully crafted metroidvania (Metroid/Castlevania mashup).

E3 2014: Dragon Age Inquisition Update

Thu, 06/12/2014 - 00:00 — loki619

Updates on the upcoming Dragon Age: Inquisition from E3 are in and they are exciting. You are an Inquisitor traveling through an open world of fantasy and uh… inquisition. This 3rd person dynamic RPG allows you to lead and a team of four inquisitors who can be outfitted with the latest in Inquisition and dragon slaying technology.

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Tasked with the objective of bringing the war between the Templars and the Mages to an end while having badass dragon fights and gathering plants for some, as of yet, undisclosed reason (this game may be set in Medieval Colorado and your inquisitor is just gathering weed, err, seeds for the upcoming storm), you will undoubtedly have your hands full with countless hours of game play.

You don’t always bring wars to an end but when you do, you slay dragons too! Stay slayer my friends!

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