Gold Standard for a Ring.

DEEP_NNN

Shared on Thu, 10/07/2010 - 08:14

Sometimes you just have to go with what you got, whether you like it or not.


Okay, this is how it's going down or in this case up. When we last talked, I finished off with telling you about the average measure of a real world Stonehenge outer ring orthostat was 1.1 x 2.1 x 4.1 metres. Although only slightly different, the ratios of thickness to width and height are different that the Forge's 1 x 2 x 4 Block. I won't bore you with the math. What it means to this project is I must pick one of the dimensions to use for scaling my map. Without any doubt, I picked the longest side. So the longest side of Forge's 1 x 2 x 4 block is equal to the real world value of 4.1 metres for the remainder of this project and is my Gold Standard for measurement.


I made the minor adjustment to the outer ring diameter of 8.08 orthostat lengths to bring it to a rounded distance of 8 orthostat lengths (1x2x4 block). Bingo! Here it is.
http://i16.photobucket.com/albums/b41/DEEP_NNN/reach_5113162_Full.jpg

I informed you that the ancients used a peg and a rope to survey the stone positions of Stonehenge. The theory is that using the same diameter as the ring you place the peg on the ring circumference and cast an intersecting arc. The Intersection points are the centre of an orthostat's face "Anthony Johnson 2008". From each of these intersection points, draw more intersecting arcs until you get 30 equally spaced positions. It's like magic and I'm sure commoners like us would have considered it so, 4500 years ago. If Forge allowed highlighting two respawn area objects at a time I could have used the same technique for my construction. Just for the heck of it I put the theory into practice to check the positions I finally arrived at. Strike up the band, the arcs intersected the exact middle of the orthostats!
http://i16.photobucket.com/albums/b41/DEEP_NNN/reach_5120062_Full.jpg

As luck would have it again and as part of my master plan, I had oriented this Stonehenge reconstruction such that it was aligned with the x,y coordinate system. Doing so allowed me to use object angles set at exactly 3, 6 and 12 degree values. No funny numbers like 14 or 91. Now I am reaping some benefits. Each orthostat has another orthostat which lines up exactly on either the x or y axis. When I invoke some of Forge's objects they come in perfectly aligned to the x,y coordinate system. That means I can use some of them like an ancient's stretched rope straight edge. Using more information from "Anthony Johnson 2008" I decided to test placing an orthostat belonging to a Trilithon set. I positioned a respawn area on the inner circumference and at the construction's zero alignment and sized it to intersect the ninth orthostat. Using a large walkway as a stretched rope aligned to the centre of each orthostat left and right of zero, I was able to determine the positions of the Great Trilithon.
http://i16.photobucket.com/albums/b41/DEEP_NNN/reach_5120041_Full.jpg

Finishing off this blog, I addressed Crack's suggestion I fill the square gap between lintels with a Light object. I did and it was better than I thought. Very unobtrusive and casts a light reddish reflection off the sides of nearby orthostats. Stupid Forge only allows the use of 2 Light objects total. Sad face. So I checked out using the orbs for Active Camo, Overshields and Custom Powerup. They don't cast any reflection but may be useful. They are limited to a maximum of 8. I would also have to guarantee that it's impossible to pick them up during a game.
http://i16.photobucket.com/albums/b41/DEEP_NNN/reach_5113682_Full.jpg


PS
Have you been thinking about the relevance of my question about church windows? Look at the current position of the Great Trilithon and where the sun is in Forge World.

 

Comments

Crack's picture
Submitted by Crack on Fri, 10/08/2010 - 10:08
Those lit boxes came out really nice. Good job!
DEEP_NNN's picture
Submitted by DEEP_NNN on Fri, 10/08/2010 - 11:29
@x77x Big, it takes 13.65 seconds to traverse at normal speed. It dwarfs the default Hemmorage bases. Halo 3 Stonehenge was 10.87 seconds across. I know the running speeds are different and I will have to take that into account. The team planning won't be seriously looked at until I complete all of the interior structures. A few Blogs away, I think. :)
x77x's picture
Submitted by x77x on Thu, 10/07/2010 - 11:44
I love reading this blog! Too bad you couldn't find a suitable "grassy" site for the construction though. Maybe you'll find something once you have all the measurements and angles worked out. :) Keep it up!
DEEP_NNN's picture
Submitted by DEEP_NNN on Thu, 10/07/2010 - 15:26
@x77x I took your words as a prompt and I went looking again. I created a respawn area with the correct diameter, top = 0 and bottom = 4. I went around the map looking at the grassy areas. The problem is, Stonehenge is all on the same plane. No matter the choice, many features wind up getting buried unless I put in a floor. Adding a floor eliminates the grass. I think bungie didn't want me to make this map on grass. :(
doorgunnerjgs's picture
Submitted by doorgunnerjgs on Thu, 10/07/2010 - 22:23
Lookin' good Deep! I like both the map and your write up as you are developing it. Keep up the good work.
DEEP_NNN's picture
Submitted by DEEP_NNN on Fri, 10/08/2010 - 05:37
@doorgunner Thanks. I'll have a smaller blog up today. After all, it was Clan night last night. :)
x77x's picture
Submitted by x77x on Fri, 10/08/2010 - 07:08
@Deep: Wow...it must be bigger than it looks in the pictures. Is the diameter larger than the default bases on Hemorrage?

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