Bad Company patch

CiaranORian

Shared on Tue, 11/30/2010 - 09:09

 

Okay the Bad Company 2 360 patch is arriving tonight here’s my two cents on each of the changes
 
- Acog and Red dot scope now equippable on MK-14 and G3.
Not sure they’re needed.
- Reduced VADS push back and damage to balance it with the ZU23.
Fair enough
- Fixed a bug where Vehicle Countermeasures would fail to remove tracer darts at high speed.
Don’t like this one. Now there’s even less chance to get those level 50 chopper campers
- Reduced the reload time for Vehicle Countermeasures.
See number 3 above
- Slightly increased the AT4's damage vs armor to emphasize its anti vehicle role while keeping it balanced vs armor.
I don’t see anyone using the AT4, maybe some people will start now
- Increased the AT4’s top speed and acceleration so users spend less time exposed when firing.
See above
- Increased the AT4's splash damage so it competes with other AT weapons vs infantry. The AT4 still has the least splash damage of all AT weapons.
See above
- Reduced the splash damage of the Carl Gustav to bring it in line with other explosive weapons. The Carl Gustav still has the most splash damage of all AT weapons.
Whoohoo! I’m sick of being sniped across the map with the CG
- Increased the 1 shot kill range of the M95 body shot to counter its lower rate of fire.
Fair enough, although I don’t really snipe so I guess I can just expect to die more
- Fixed a bug with the SVU that gave it better close range damage than other semi auto weapons.
Didn’t know it did!
- Reduced all weapon damage to the MCOM by 50%.
This could be a major game changer. Time will see how it works out. I personally love c4ing MCOMs but it can be annoying on defence.
- Fixed a C4 vs MCOM exploit on Atacama Desert.
Didn’t know this existed either (what a noob!)
- Fixed a bug with FOV when aiming the M1911.
Good since I use the M1911
- Lowered the close range damage of the AN94 to highlight its long range role.
Fair enough although I’m using the AN94 at present
- Increased the accuracy of the F2000 on the move to highlight its role as a mobile AR.
It’ll still be crap
- Increased the close range damage of the shotguns to give them a greater advantage vs slugs.
Whoohooo! More kills for me! I’m sick of losing CQ firefights when I have a shotgun and someone else has an assault rifle/SMG/piece of stick
- Slightly lowered the damage of the M60 to balance its accuracy advantage vs other LMGs.
Whoohooo! Less deaths for me.
- Slightly lowered the damage of the MG3 at close range to balance it with other high rate of fire weapons.
I don’t see many people use this anyway.
- Slightly increased the damage of the UH6
I think this is fair enough too. Currently takes way too long to get a kill

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