feauturing article

Why Do We Prefer Sequels?

by Derf| Published: Tuesday, October 03 @ 14:55:30 EDT
Why do we seem to prefer game sequels over new creative games?

In 2005, Electronic Arts released 26 games. Of the 26 only one was new. Video games seem to be following a sequel pattern similar to the movies. This summer on the movie scene we have X-Men 3, Superman 5, and Pirates of the Caribbean 2. On the videogame front we are looking at NCAA 5 (I think) and Madden 6 (or is it 7?). I think Final Fantasy is on XII! Why are there so many sequels? What has happened to innovation in our video games? Are corporations purposely cheating us by limiting our choices?

Companies have many reasons to produce sequels. For a game producer, sequels are cheaper to make, predictable, and sell well. Most sequels use the same game engine with only a few new features added, because adapting to both changing technologies and different platforms can suck up a lot of a producer’s budget. From the business standpoint, a sequel often produces a predictable revenue stream, which is rare in an unpredictable video game market. However, not all the blame can be placed on the game companies. Gamers are ultimately what drive the market, and if gamers continue to buy sequels, the companies will continue to make them for us.

So why do gamers continue to buy them? There are several reasons. For one thing, most of us started playing games in an online community that focused on one game. In my case, it was Jedi Knight Dark Forces 2 playing online in Microsoft’s Gaming Zone. Many more people jumped in with Halo2 and its clan feature, or in MMORPGs like Everquest or World of WarCraft. After you have been in an online community that focuses on a single game, most members eventually move on to other games. Sequels tend to reunite that group and give us back that feeling we had when it was all new.

Sequels also tempt us with the “New Feature” ploy. “If you loved ‘X’ feature in the first game, then you are really going to love ‘Y’ feature in the sequel.” Sometimes this pans out as in the case of Halo2 and dual wielding. Many times, however, these new features don’t really add a new dimension to the game. Most sequels are graphically superior but not necessarily more fun to play.

Another reason we buy a sequel is that they have similar game mechanics. Sequels make us feel comfortable. Control schemes and gameplay doesn’t need to be totally relearned. If you train to be a sniper in Halo 2, hopefully you will still be a good sniper in Halo 3. I still remember the disappointment I felt when they totally changed the light saber controls when Jedi Outcast came out. For an “old school” player like me with many hours of practice, a new control scheme was just too much to relearn. A good sequel will retain mechanics to retain the existing user base and hopefully add new players as well.

In addition, as is the case for many sports games, these sequels are simply updated editions. We buy the new game to get the current rosters and statistics. It is just not as fun playing a sports game during the season with last season’s roster. It would be nice if the video companies could make the game so you could just download the new rosters, but perhaps more money is to be made in selling a new ‘version’ of the game. Are video game companies unfairly profiting off these upgrades? Electronic Arts, the largest and most profitable of the video game industries, has sought out contracts with the NFL and NCAA to limit competition and thereby lock up the sequel market.

It is interesting to note that in the last few years sequel sales have been slipping. Many gamers have expressed frustration of paying USD $49.99 now USD $59.99 to play essentially the same game each year. Are sequels starting to lose their appeal? Although video game sequels will probably always be with us, there is one way we can influence game companies to change their business models. Let’s fan the creative spark to roar into a blazing fire by spending our money on new creative titles! Pass on your experiences with a great new game so it can catch on. Vote with your hard-earned cash so we don’t all spend eternity in sequel hell!


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Reader Comments

I'm hard to please (Score: 1)
Posted By Angelito on Tuesday, October 03 @ 15:37:13 EDT
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So i'm a sequal goat.
If I'm sold in a game I'll buy the next ones untill get desapointed.
But I tried CH for a change and got edicted, so I could be a changing man.



I for one am tired of it (Score: 1)
Posted By Falelorn on Tuesday, October 03 @ 15:38:19 EDT
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The lack of innovation in part 2 or part 14 of a game series is really annoying. In some games, sequels are nice, such as Splinter Cell, Ghost Recon, Halo, Elder Scrolls, but in games like Rainbow 6 the series kept getting worse (even tho Vegas looks to be a great game).

At least some companies like Ubi and Bioware are bringing us some new games with Assassins Creed and Mass Effect.


Untitled (Score: 1)
Posted By fecknmental on Tuesday, October 03 @ 15:47:18 EDT
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A classic game for this would be WRC every other one has been a joke and quite literally other one lol.





Torn (Score: 1)
Posted By jtgjr007 on Tuesday, October 03 @ 15:41:17 EDT
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On one hand you know pretty much what you're going to get with a sequel, and you're familiar with the story and characters. On the other, if the sequel doesn't live up to the original thenm it;s easy to be dissappointed.



Untitled (Score: 1)
Posted By fecknmental on Tuesday, October 03 @ 15:42:39 EDT
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I like sequels usually because the story in them is good and they played well the first time etc.
Final fantasy games rock but i dont like the latest one for the 360 i think they should scrap the whole online thing.
I love the Tekken series, World Rally Championship and the list goes on. All these games are classic for there genre and dosent seem to matter what we go for thats new it dosent have anywhere near the same impact.
There are some new games that are coming that look good but the majority seem to be an off spin from a different game which i suppose you could also class a sequal in its own way?



FF series sequals? (Score: 1)
Posted By NorthernPlato on Tuesday, October 03 @ 15:45:30 EDT
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It's not really fair to refer to the Final Fantasy series as 'sequals'. Many jokes get made about films reaching up to number 6+ or even into the hundreds (such Jason 10045 - death in space, again!), but that's because it's the same story with little change in each iteration. Look at the GTA3 based games. Sure, they added something each game, but the core was the same for each of the games. Talk about milking it.

But as far as I know, the only true sequal in the FF series is FFX-2, which is a continuation of the storyline from FFX. But even then, the game mechanics are somewhat different.

Enix (now part of SquarEnix), took the same approach in Dragon Warrior (now, Dragon Quest), by changing the gameplay mechanics (if not the UI and worldviews) in each iteration. Though the DQ does take place within the same mythology (I believe), unlike the majority of the FF games.

Just my kneejerk fanboy reaction :)


Untitled (Score: 1)
Posted By fecknmental on Tuesday, October 03 @ 15:50:13 EDT
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You could also say the same about resident evil all of them were based on Zombies except for the 4th one but its still classed as a sequel.
If it has a number in it like the final fantasy games it is a sequel the idea is the same behin all of them but this is just my opinion :)




Untitled (Score: 1)
Posted By NorthernPlato on Tuesday, October 03 @ 16:13:07 EDT
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but don't the RE games take place in the same 'metaverse'? IE, the same corporation is responsible for creating the zombies, the character you play is some connected to the previous characters, the previous games are part of the 'lore' of the current game, in some fashion?

Few of the FF games are like that, and the main 'theme' in the DQ games is a history of a previous hero - usually the same hero and not the characters from a previous game.

That's what I mean by a sequal. That or the gameplay mechanics. Sure, none of the background/story is related, but the world is similar in it's physics/gameplay. So much so, that I'd always wondered why the gameplay mechanics from Vice City weren't in GTA3.

I'm still waiting for Rockstar games to release a 360/PS3 multipack, where the added gameplay elements from the later 2 games are included in the GTA3. 'Collector's Edition' and all.





low expectations (Score: 1)
Posted By BELDAR on Tuesday, October 03 @ 16:13:13 EDT
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I think a big part of the reason is that there is so much trash that is released. There have been too many games that have been hyped up and then turned out to really suck. Seems like you can't trust the gaming mags anymore for honest reviews either. With a sequel you more or less know what you are going to get. If you liked the original chances are pretty good you will also like the sequel. With a new game you never know what you are going to get



Untitled (Score: 1)
Posted By TheSeeker on Tuesday, October 03 @ 17:03:50 EDT
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It's not that we really prefer sequels. But with game prices rising, we want to make sure we buy a game we are sure to like. One way of doing this is going the safe route and buying into a series you know to be good based on past exeriences. And then, there is the whole thing where you loved the previous game and the new sequel promises to be bigger and better then the first game you loved so much. That has great appeal.



warm fuzzies (Score: 1)
Posted By LadyisRed on Tuesday, October 03 @ 20:15:35 EDT
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I have to admit, I fall in love with charecters. I make an emotional bond with them. You just say the names zelda and mario (yeah, I know his name is link) and I instantly have warm fuzzies that remind me of being a teen.
Makes me more keen to plunk down the big bucks. As an adult I have done the same thing. I remember the good times I had playing fable and halo, and I would easily plunk down the cold hard cash opposed to something I have no history on. I can easily see why game developers are doing it.



I like *some* sequels (Score: 1)
Posted By codemonkey on Tuesday, October 03 @ 21:20:33 EDT
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I do not think Final Fantasy is a real sequel, as has been stated. However, by their naming convention it is. If it isn't a sequal _DO NOT NAME IT ONE_. Period.

Final Fantasy rides on the name, and that's all. Some are sci-fi games while others are medival game or a mix. However, why must we call them FFI, II, III, IV, V, VI, ... ? That makese no sense. It is slightly better when they use the colon titles like "Final Fantasy: Chrystal Chronicals" - You know its a Final Fantasy game type, but its a game called "Chrystal Chronicals." Similar to how book publishers do that when a popular author writes.

Like "R.A Salvatore's The Dark Elf Trilogy" (which, in itself is a sequel). This method allows readers to judge content by author (R.A Salvatore in this case) and already will know "what to expect" regardless of content. So, I read Star Wars Episode II because RA wrote it - I already knew what to expect - but it's not a sequel to his Dark Elf books.

Other sequels, Zelda for instance, I like. But some, like Madden (insert year) I think are a waste. Then, when there is a good sequel you don't know if you can trust it because the last few sucked.

Anyway, all valid points from what I've read so far.

CodeMonkey



Final Fantasy (Score: 1)
Posted By Jrod on Wednesday, October 04 @ 10:37:51 EDT
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I must say that I jumped on the bandwagon late, but I love the Final Fantasy series. I can't wait for XII to come out and I am also looking forward to III on the DS. I never played FF until XI, which was the MMORPG version. I then went back and played X and loved it, one of my all time favorite games. I am working on VII currently and love it as well.



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