feauturing article

Saints Row Finally Gets a Patch

by doodirock| Published: Monday, October 30 @ 17:55:03 EST
Months after its release and hundreds of bugs, the Volition team has finally released a patch for Saints Row. Is it too little too late?

Many of the 2old2play staff and members have long forgotten about Saint Row and it unplayable lag and multi-player glitches. As we reported on in early September, the game had severe online issue which took away the biggest plus this GTA clone had to offer. Although, with the wait for Gears Of War and other holiday block busters it may just have some life in it left.

The Product Update Includes

General

  • Enabled 4xAA (anti-aliasing) for 480i standard-def and 480p resolutions (was 2xAA).
  • Enabled 4x anti-aliasing during initial player creation screen.
  • Added player options to enable v-sync during.
  • cutscenes and/or gameplay, with warning that it will affect framerate.
  • Fixed widescreen formatting issues in certain resolutions.
  • Fixed issue where button icons would sometimes not appear during tagging activity.
  • Fixed problem where camera could rapidly rotate around player when exiting vehicle.
  • Added dialog reminding player to save before final mission in the game.
  • Fixed rare crash bugs due to variants and fast shader constants.
  • DLC - Car dealership now skips paint selection for car if the car has no color data.
  • Fixed issue when signing out of a gamer profile on The Wheel Woman unlock screen.
  • Added missing audio tracks to music stores, including “Pickin’ Boogers.”
  • Added long sideburns and four other missing hairstyles to Shear Intensity salons.

Multiplayer

  • Improvements to the way the game handles packet loss and bandwidth management between players. This addresses issues commonly cited as “lag”, and general synchronization problems between the players’ clients (vehicles/players warping around, etc).
  • Various bandwidth optimizations.
  • Fixed connection issues with gang servers (done server-side, update not required).
  • The system for rating a player’s quality-of-service has been improved, and made less conservative. This means you’ll see many more matches with 10-12 player limits.
  • Fixed “clothes stealing” exploit. Stolen clothes will be deleted, legit clothes will be unharmed.
  • Various changes to Matchmaking phase, to get players in the game faster.
  • Team-based, non-Gang games are now required to have even teams. Gang matches still allowed to be off-by-one to allow easier matchmaking, since single people cannot be matched-in.
  • Fixed issue that could cause the Blinged Out Ride vehicle to get stuck inside the garage when the driver disconnects.
  • Fixed crash that could happen during server migration.
  • Fixed rank reporting errors in Leaderboards for Team Gang Brawl and Team Big Ass Chains.
  • Fixed problem where end of games stats display could be improperly sorted.
  • Fixed issue in server migration where statistics would not be properly updated for the newly selected server.
  • Fixed issue where incorrect server was elected for game size.
  • Fixed issue where car could get stuck in a chop shop or get pushed out of the level and destroyed.
    Added caching to pimp hat and multiplayer chains to reduce delay when they are loaded.
  • Fixed problem where PC could become bald after importing from single-player savegame.
  • Fixed problem where multiplayer garages had problems with client vehicles colliding at the entrance with an invisible mesh mover.
  • Item sync improvements.
  • Fixed problem that could prevent twelve people from getting into a match due to not having enough security associations.
  • Points stored in Big Ass Chains are now being reset between games.
  • Fixed issue where gang stats retrieval could fail and not be retried.
  • Addressed “standby” hack where a player would temporarily disconnect their network connection to move around without others seeing them.
  • The proper number of custom vehicle choices now appears for the Hustlin multiplayer level.
  • Gang sizes limited to 100 members.
  • Fixed cases where gangs match but not all players get into the game.
  • Only servers with sufficient bandwidth are selected to host a match.
  • Fixed bug where multiplayer garages had problems with client vehicles colliding against unseen geometry.
  • Big Ass Chains points scored stats are now reset between games.
  • Fixed bug where player would have pipebombs in inventory but would not be able to throw them.
  • Fixed problem in Protect Tha Pimp where a player would respawn at the beginning of a round in observer mode.
  • DLC - Always display name of level server has selected, even if client does not have that level downloaded.
From the looks of it, it appears that the team has really gone out of their way to patch all the problems we saw with the original launch. Saints Row always had vast potential when it came to the online realm, but the bugs simply made it impossible for many to enjoy. I only hope that the time in which it took Volition did not kill off an already limping community which up until now, has been on life support. In any case, I guess I know what I will be doing tonight. Gang Wars anyone?

Update: We have learned from the Saints Row forums that most people have still not received the update. There is no word on when it will actually be sent out to the public, but many members are still waiting as of 11:00 p.m. Central Standard time.

Update 2: The Update is now available to almost everyone. Enjoy.


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Reader Comments

Nice Patch (Score: 1)
Posted By Falelorn on Monday, October 30 @ 17:57:57 EST
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Nice patch, some good additions for everyone



Is it too late? (Score: 1)
Posted By TANK on Monday, October 30 @ 18:24:43 EST
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I wonder all the time why it takes so long to patch games and why so many problems exist out of the gate in the first place. A game usually peeks in player numbers it's first 4-6 weeks on the market. If it takes you 2 months to get a patch out, you've already lost 1/2 your audience and they've left you on a sour note.


have you... (Score: 1)
Posted By SirPoonga on Monday, October 30 @ 18:50:58 EST
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Have you done any programming? You have to identify the problem. Find a solution to the problem. Code the fix. Test. Certify it doesn't break achievements and is live worthy.




yea, it takes time (Score: 1)
Posted By Falelorn on Monday, October 30 @ 21:45:26 EST
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the last project I worked on we had a 30 day test cycle on beta testing patches and you could easily guarantee that there was an extra 30-60 days of testing on top.

While working on a console is easier then a PC (or so I have been told) there is some major complexity to the actual game and takes time.

One example was names that were a certain length would crash the program if it used ATI cards under 124mb




The process moves too slow (Score: 1)
Posted By TANK on Tuesday, October 31 @ 00:27:13 EST
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The games need to come out without problems. If it takes 2 months to patch a game regardless of the reason... that's too long. So what you're doing is screwing the early adopters, the guys who want to play the most recent game and favoring people who wait for 2 months or more and pick the game up at discount. They get a better experience while paying less. It's f'd and it pisses me off.




"release it now, fix it later" (Score: 1)
Posted By Rhysode on Tuesday, October 31 @ 00:52:25 EST
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One of the cons of a "connected" system. Its all about making money. Its highly annoying, yes, but their is a demand for these games. Summer was kinda dry and a game like Saints Row sold very well. Who wants a GTA clone now around SSDA and all the other stuff coming?




Maybe not (Score: 1)
Posted By mac79 on Tuesday, October 31 @ 07:05:05 EST
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Same thing happened with COD2. People were saying "its too late for that" but COD2 is still being played today.





Quite a list (Score: 1)
Posted By Surlymike on Monday, October 30 @ 18:28:12 EST
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I haven't played this game but by the looks of that list it should never have shipped.


actually (Score: 1)
Posted By Falelorn on Monday, October 30 @ 18:30:43 EST
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the game was solid, never had any issues with it.




Online was Horrid (Score: 1)
Posted By doodirock on Monday, October 30 @ 18:35:33 EST
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I never had issue with the single player, but for me the online was just unplayable.




Yeah, Online Was Pretty Bad (Score: 1)
Posted By ImaginaryEngr76 on Tuesday, October 31 @ 14:31:25 EST
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About 50% of the time, the lag was unbearable. If you got stuck in a room with just one guy that had a poor connection, the game would play like a dog. I can't count the number of times I waited like 5 minutes for a "Quick Match" to begin, only to be surrounded by stationary players. Then I would get killed by someone that I couldn't see.

Single player always played fine for me, short of a couple freeze ups and the V-Sync issues.





Hard To Beleive (Score: 1)
Posted By LandserBait on Monday, October 30 @ 19:14:45 EST
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Wow, a patch is actually here? I was beginning to wonder if it would ever come out before GOW. At least now I know I can pass some time until GOW and RB6 Vegas. I know these things take time and I applaud them for fixing so many things, but does anyone here see any playable time after GOW and RB6 and other titles this holiday season? I hope so actually, it's a fun ass game playing with 2old2play crew.



Yay (Score: 1)
Posted By derobins on Monday, October 30 @ 21:16:59 EST
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So it's finally out and fixes some bugs.

After I finished the single player game and have moved on to other things, of course. Super.

The thing I'd really like to see fixed was the huge streaming issues the game had. Vanishing cars, really bad pop-in, stuff like that. And what about the crappy framerate when there's lots of action on the screen? The streaming problems are especially bad if you have a disk that is scratched (rentals). One hiccup from the DVD player and it's all over.

This game shouldn't have shipped until they had more time to optimize the code.



Patch not available yet! :( (Score: 1)
Posted By Kung_Fu_Fenster on Tuesday, October 31 @ 00:04:44 EST
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Just finished a little play at midnight EST, and it's patchless & laggy shit. Apparently the coding of the patch is done & submitted, but M$ hasn't released it onto Live yet.


LAME (Score: 1)
Posted By doodirock on Tuesday, October 31 @ 01:17:58 EST
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which is bullshit since they even say it is "out" on their forums




Maybe today, then (Score: 1)
Posted By KingDrewsky on Tuesday, October 31 @ 09:01:30 EST
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I think the patch maybe related to the fall dashboard update. If you look at some of the things fixed during the fall update, you will notice some items in there that are also on the Saint's Row update, such as improved support for games to better handle host migration in multi-player matches.

The Saints Row developers have been acting like they finished the patch a long time ago. So, my guess is that Microsoft held it up until they could fix some things on their end as well.





As Kung Fu said... (Score: 1)
Posted By FivebyFive on Tuesday, October 31 @ 10:10:04 EST
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No patch last night, as crappy as ever. But I did go on this morning and downloaded the update and then loaded up Saints Row and downloaded the patch I believe. Not too sure as I never tried it out.

5x5



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