feauturing article

New York Begins To Game Develop

by codemonkey| Published: Tuesday, May 13 @ 19:12:44 EDT

What does Take-Two and Atari have in common barring past financial troubles? A presence in New York City.

Apparently 55 other game firms also exist in NYC but the ever popular “Big Apple” doesn’t really house that many game development companies.

Why?

Maybe because it gets cold in the winter? Nobody really knows, but things are slowly changing as more developers make their home in New York. There are also more distributors popping up in and around New York making it a bit easier for developers and publishers to work with folks in the industry to get the word out about their games and get them on the streets for consumers to play.

Really, a few major studios (Take-Two is pretty big) can help change the landscape. As larger firms arrive in New York to settle down smaller companies will follow. Over time some people will migrate away from the bigger firms to start their own small startup studios in and around the areas they, now, would be living. These big firms will help birth smaller sub-culture development studios around them and the industry in this area will grow, or so we hope.

You may also notice indy developers like Large Animal popping up in New York City. For smaller developers, it gives them the ability to attract east coast developers, area for growth and access to many facilities to build their brand. Checkout some of the smaller firms websites and click on the “about us” links and see how many are beginning the move to NYC.

For east coasters like myself, this is great news.

(Thanks, joystiq)

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Also (Score: 1)
Posted By JonahFalcon on Tuesday, May 13 @ 19:14:46 EDT
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Two other important devs in NYC are GameLab (Diner Dash, etc.) and Gaia Industries (Street Trace NYC, etc.)


Untitled (Score: 1)
Posted By KingBayman on Tuesday, May 13 @ 19:36:08 EDT
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I think he means game developers of games that people actually play.




Untitled (Score: 1)
Posted By JonahFalcon on Tuesday, May 13 @ 22:47:48 EDT
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That's why Diner Dash has been made into a million sequels for 20 platforms?




Um.... (Score: 1)
Posted By codemonkey on Wednesday, May 14 @ 10:57:08 EDT
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Diner Dash has probably moved more product than many 360 games have for half the cost, and is available on more platforms.




Untitled (Score: 1)
Posted By KingBayman on Wednesday, May 14 @ 10:58:51 EDT
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It must be big since no one I talked to last night had ever heard of it.




Not really a statistics guy eh? (Score: 1)
Posted By codemonkey on Wednesday, May 14 @ 11:16:42 EDT
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There is actually a reason why market statistics cost thousands dollars to buy and require a lot of effort to get accurate numbers.

In the end, if I write a business plan based on "statistics say my idea is a huge hit in the market" and the statistics are based on me asking a few of my friends a question, you think venture capitalists are going to actually fund my idea?

What I'm saying is, just because you talked to a few people and asked them about a game title and they didn't know...it really means nothing in terms of the big picture.




Untitled (Score: 1)
Posted By KingBayman on Thursday, May 15 @ 19:17:31 EDT
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Let's just agree that whomever makes those games I and others never heard of, aren't as big as R* and as such aren't as influential.




Untitled (Score: 1)
Posted By JonahFalcon on Thursday, May 22 @ 00:03:55 EDT
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Try this: Gaia Online has a subscriber based of 7M and has made hundreds of millions of dollars. Ever heard of it? No?





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