feauturing article

MLG And Bungie: What I Wish Would Happen

by Drost| Published: Wednesday, April 02 @ 17:17:30 EDT

A few years back, I remember reading MLG wanted to develop its own game. An MLG branded shooter, one they could tweak to their exacting specifications.

Don’t know whatever came of it. I guess nothing. I’m guessing they decided that financially it wasn’t feasible and their efforts and money would be better spent cozying up to an established game developer.

At the time, I was firmly entrenched in Halo 2, playing five or six nights a week with my “team,” as we’d decided to take our shot at all the punk kids and play in an MLG event. That went about as well as it sounds like it would. Three rounds and out, two of those in the loser’s bracket.

A 30-year-old with a wife, children of his own, a full-time job and a mortgage is going to have a tough time competing with 18-year-olds who play the same game 10, 14 hours a day. You don’t have the reflexes or the time.

But it doesn’t feel like all that training was time wasted. For one, it was nice to get back to doing something competitively. It’s been awhile since intramural soccer and flag football. Playing at an MLG event was awesome. Intimidating, humbling, but a good time.

While we were training for MLG Dallas ’06, the thing that would’ve been the most helpful to us was an MLG playlist in Halo 2 matchmaking. No more would we be looking for teams to scrim. We’d have had stiff competition every night. It would’ve made training so much easier, at least from a logistical standpoint.

What’s more, that’s all we ever played even when we weren’t training. My community of gamers on 2o2p played nothing but MLG Customs, every night for the better part of two years. That style of play created a community within a community, one of rivalries and participation and an almost universal increasing skill level.

Flash forward to 2008. Bungie has embraced MLG, going so far as to replace the Team Hardcore playlist with an official MLG playlist. Couple of years too late for me, but still nice to see. It’s nice to see Bungie embracing that part of its community, but more than that, it seems to indicate Bungie might be embracing an opportunity.

Though there are two other games on the Pro Circuit – Gears of War and Rainbow Six: Vegas 2 – to my mind, MLG is synonymous with Halo. It’s the flagship game, has the most participation, gets the most press, etc. It’s the one highlighted when you click the MLG link on ESPN.com. There’s money in this. There is positive publicity for gaming in this. There is geek legitimacy in this.

But here we are. The Fight is Finished. Microsoft owns the Halo IP. Bungie doesn’t want to do more Halo games, or at least not Halo 4. But that leaves some wiggle room.

Say what you want about the greatness or mediocrity of the Halo single player campaigns, the thing that gave the franchise legs was its multiplayer component. Hell, many people still think Halo CE was one of the best FPS’s ever made, and there’s not much conjecture about when you’re just talking console shooters. And, if what I’ve heard is true, the MP feature of Halo: CE was an afterthought. Just something almost thrown together and slapped on the disk.

So why not go the route of Unreal Tourament or, dare I say it, Shadowrun? I’m not comparing those games to HaloUnreal because at its best, it must be played on a PC, and Shadowrun because it flatly doesn’t.

Imagine, if you will, a new Halo multiplayer game once a year.

First, Bungie doesn’t have to create a new engine. It’s already there. Second, they’re not making a campaign, so they don’t have to worry about story, astounding amounts of new geometry, music, sound fx or art. Thirdly, the manpower required to make new maps and do playtesting is quite a bit smaller than that for a full-featured game.

Hell, they could even go the route of Blizzard and World of Warcraft. That game’s engine is the same as it was when it debuted four years ago (four?!). The designers left the graphics deliberately cartoony so that they would not become “dated” visually. The same thing could be said of Halo. It’s animated, exaggerated pseudo-realistic visual style doesn’t age that quickly. If you have a look that resists aging, or at least does it slowly, that gives you time to polish your gameplay.

So Bungie is working on new intellectual properties. So Microsoft still basically owns Halo. Why not use a trimmed down Halo MP to generate cash to pay for the development of the new games?

Maybe they are doing this already. Maybe Bungie feels it put in enough work on the front end to be able to buddy up with MLG and give the league its own playlist. It isn’t as though the developer has bailed on Halo 3.

In a recent interview on Next Generation with CJ Cowan, Halo 3’s cinematics director, Cowan said, “We’re certainly looking at sustaining the success of Halo 3, making sure that people who are happily playing Halo 3 every day have new stuff to look forward to.”

New maps are great, but why not take it a step further? Why not continue to tweak the game, try to perfect it? Tweak the physics. Try new gametypes. Make new guns. Halo 3 isn’t perfect. Far from it. It may or may not be as good as its predecessors. Time will tell. But what’s certain is that people are fickle, impatient and obsessed with “new.” We want a new game.

Hell, we want a new sci-fi game with a level of play equal to or greater than that of the Halo franchise. Knock Halo 3 if you like, but the fact is that Bungie’s past success might have created a situation where the third game was beaten up because it was not the paradigm shifting game it was supposed to be, despite all the advancements and new features. Any new Halo game faces more scrutiny than any other multiplayer game on the market. And yet, Bungie may not make the next great shooter.

Who else is going to do it? The only other studio with the chops is Infinity Ward. Again, before you start screaming at me, we’re talking consoles here. Halo is king of console FPS. Without Halo, there would be no CoD4. CoD4, while fun, doesn’t offer the same things to a professional gaming in the way Halo 3 does. The level of customization just isn’t there. Halo 3 represents the best opportunity for gaming to become sport.

Bungie is in a unique position in this equation. They make the court. They make the ball. Imagine the opportunity to own all the fields and all the stadiums in the NFL. Imagine that you came up with football and licensed it to a league. That’s what Bungie is to MLG.

In the end, the MLG playlist on Halo 3, while it might not cater to the casual gamer, provides something no other game has: a chance for an everyday guy to become, or aspire to become, a professional. In a sense, spending an evening playing that playlist is like spending an evening in the local rec basketball league. You’re playing by the same rules as the pros. Same court. Same ball. Same dreams.

Why turn your back on that? Why not commit to it. Be the bridge to mainstream gaming legitimacy. Become the sport. Or at the very least, carry on your tradition. Give us the next great console shooter.

And, please, try not to take four years.


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Reader Comments

no campaign (Score: 1)
Posted By BELDAR on Wednesday, April 02 @ 17:58:10 EDT
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no campaign, I like it. I wish they would have done that with Halo 2 and 3, we would have gotten them sooner and they would probably have been better MP games on release. The only reason I ever played the Halo CE campaign was to stay sharp for the weekly LAN.



Untitled (Score: 1)
Posted By hubristes on Wednesday, April 02 @ 17:59:40 EDT
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wow. Fantastic article. The campaigns will be long forgotten when the true champions of FPS are discussed. Now all we need it clan support!



Untitled (Score: 1)
Posted By 40z on Wednesday, April 02 @ 17:59:58 EDT
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Amen, brother!



Demented (Score: 1)
Posted By DEEP_NNN on Wednesday, April 02 @ 18:40:07 EDT
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You demented Bungie/Halo lover. I love you, sort of...

Makes some sense to me. Maybe just because I am a hopeless Halo devotee.

I think the same could be said for a serialized Campaign. Knock off a new section every 3 or 4 months. I have a bone on just dreaming about it. LOL



Untitled (Score: 1)
Posted By Mrs_Doublefire on Wednesday, April 02 @ 18:42:04 EDT
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I actually campaigned for Bungie to make annual "Halo Championship" games while working there. It makes sense from a business standpoint while developing a new IP ala, Epic with Unreal while developing Gears of War. I'm not gonna comment on the rest. Just know that your not the first to come up with this idea and that it was discussed internally.



R6V2 : MLG Designed level (Score: 1)
Posted By J-Cat on Wednesday, April 02 @ 18:46:03 EDT
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Hey Drost:

Good article.

I would like to know what you think about the MLG designed level in R6V2? What you think about the fact that MLG has worked in cooperation with Ubi in order to make a pro style level.

Thanks




Untitled (Score: 1)
Posted By Caesar on Wednesday, April 02 @ 19:29:03 EDT
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i do think its possible to attain a semi pro or pro status as an adult, if you can keep that team together and have the time to put in it



Biggest Problem (Score: 1)
Posted By twistedcaboose on Thursday, April 03 @ 08:29:41 EDT
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I see with creating a "new" Halo every year for MM (which would not bother me in the least mind you) is that as you can see within our own little community we have people crying because Halo3 is not like Halo2. Could you imagine the response if they did what you suggested?



Great Idea (Score: 1)
Posted By GIJoeBob on Thursday, April 03 @ 09:53:01 EDT
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Very good idea. It makes sense to me both as a gamer and from the money-making aspect.

I also like Deep's idea about a serialized campaign. While you hard core players may not like it, I am a big fan of the Halo storyline.



Well Stated (Score: 1)
Posted By bunsen27 on Thursday, April 03 @ 11:01:14 EDT
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Drost, Excellent article!!! You've mentioned a lot of excellent points. Hopefully we will some of these come to fruition someday soon. Although I am not a competative or MLG style player I am very excited for the possibilities and longevity this partnership provides. Although I don't wish to see M$ milk the cash cow that is Halo just to generate revenue; DLC and possibly MP only versions of the game I agree are an excellent idea to sustain the franchise and provide a revenue stream for developing new IP's. So far Bungie has been doing very well with the DLC schedule so far at ~3-4 months for every map pack. Hopefully they can sustain this for the next two years. :)



Untitled (Score: 1)
Posted By th3midnighter on Thursday, April 03 @ 11:03:23 EDT
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Stop making our conversations into articles god damn it.... but yeah, you know what I think of this.

Madden and NHL and NBA have already proven that if you release a new version with little tweaks, people will buy it year after year. Halo would work the same way. 7 to 8 new maps every year, 3 new guns every year and focus strictly on the MP. Release a campaign version every 3 to 4 years. RB6 already does this almost every with some pretty good success.



Untitled (Score: 1)
Posted By SoupNazzi on Thursday, April 03 @ 11:41:26 EDT
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11 comments, yet only (8) Diggs?

Y'all are a bunch of lazy douchebags!


Not Really (Score: 1)
Posted By bunsen27 on Thursday, April 03 @ 14:12:00 EDT
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The Digg link at the top of the story is incorrect and Digg is having issues as far as signing in. I've tried several times this morning with no luck. :(




Untitled (Score: 1)
Posted By NoGame22 on Thursday, April 03 @ 19:53:37 EDT
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digg links are always at the bottom of the story once it has already been submitted to digg.

The digg link a the top is to submit a story to digg, at least it used to be I haven't used it in a while.






Untitled (Score: 1)
Posted By Dreadnaught2020 on Thursday, April 03 @ 21:24:52 EDT
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Excellent points, some of which are not specific to Halo. IW could just as well do the same thing with cod, epic with gow, and ubi with rbs. Each would just require a different set of tweaks to make a good serial MLG compliant game. Just as in real sports there is a different ball/field/rule set for differing tastes, so the same should be for competitive FPS. The customization issue is not really that great. the amount of code required would be miniscule compared to the given core game. This isn't just a callout for Bungie. The idea should be a high priority for all developers. Create a stackable FPS specifically addressing competitive issues. The 3 or 4 best could create the varied and intense fan base seen in mainstream sports, and therefore the financial base to move to the next level. If only developers would realize that the competitive market and mass market can be one in the same.



Excellent (Score: 1)
Posted By USCM1 on Friday, April 04 @ 12:56:56 EDT
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Excellent Article! BRAVO! I commend you.



Smells like Money (Score: 1)
Posted By supergg2k on Friday, April 04 @ 13:13:53 EDT
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A regular release of competitive multiplayer map packs sounds like a license to print money to me.

What would be even better is if Microsoft would allow Bungie to distribute map making tools to the community for Xbox Live consumption.



Untitled (Score: 1)
Posted By jonny12gauge on Saturday, April 05 @ 11:21:35 EDT
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I've always said that Halo 2 and Halo 3 should have been a 2 disc set - one for campaign and one strictly for multiplayer!



Untitled (Score: 1)
Posted By OldManRiver48 on Monday, April 07 @ 22:38:44 EDT
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On track as usual my friend, glad to see this article that has
obviously been brewing for awhile. The part that really hit home
for me was:
[ In a sense, spending an evening playing that playlist is like spending
an evening in the local rec basketball league. You’re playing by the
same rules as the pros. Same court. Same ball. Same dreams. ]

Even tho I'll never have the skillz to be a true
comp Halo player, its still feasible that I might enter a
lobby "with the pro's" - that would be the funnest ass
whoopin I ever recieved I'm sure! ;-)




Not so fast (Score: 1)
Posted By car311 on Tuesday, April 29 @ 16:55:58 EDT
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OK,

You've made some great points but I have to say,

"I do not think MLGpro.com has been good for gaming."

Yea, it is an unpopular opinion but let me explain before you go off on me.

1 - MLGpro.com OWNs the top Halo teams. (Nothing like owning the top competition).

2 - MLGpro.com suppresses any organization, team, etc from bringing money into the sport unless it is through MLGpro.com. (No logos on any apparel per MLG rules).

3 - MLGpro.com enforces the rules on their teams pretty loose. Case in point is waiting 30 minutes to start a match because Tsquared was late. Any other non-MLG owned team would have forfeited. (Meadowlands 07)

Granted MLG has brought some visibility into the gaming arena it has done so at some cost to the gaming community.

When Bungie supports MLG, Bungie may be helping some of the players of Halo, but again there is a cost to the overall community by what Bungie has helped MLG do.

I am disappointed with Bungie for the kid-a-fication of Halo 3. Halo 1 and 2 were scary and at times intense where Halo 3 was gross. Online play is filled with 'toys', bodies flying through the air (fixed?), shadow-run trees of life and death, (Shield generators and power drainers), Plasma pistol stops vehicles that are certified in to be in radiation / energy intense space - (probably because Bungie had a couple of tanks in campaign that required this effect to get around).

Oh, and super jumps vs. Forge. Yes Forge is very powerful and a great tool. I like Forge. But let’s remember Super Jumps are a function of a Discovery Mindset while Forge is a function of a Creative Mindset. And there are more discovery mind set players than creator mind set players.

Maps? Bungie does a poll of which maps are the favorite in Halo2. I know Lockout and Coagulation / Blood Gulch were in the top and in Halo3, finally, there is Blackout. But Coagulation is no where and there is not a great map to play TROY or CAT & MOUSE with wraiths, or many of the things that a big open map like Coagulation allowed. (The play on Guardian and Valhalla are a LOT different than Lockout / Coagulation).

I feel, Bungie lost touch with their long-term fan base in Halo 3 so they are helping support the monopoly that is MLGpro and two wrongs don't make a right.

Just my thoughts on parts of the subject.

Personally, I would hope that MLGpro.com would give up its monopolistic practices for the betterment of all gaming and MLGpro.com. I would also hope that Maps, tweaks, and a new FPS would be someplace in the future from Bungie.

IMHO.










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