feauturing article

Gears of War Hands On Review

by Tank| Published: Thursday, October 05 @ 03:07:57 EDT
We were able to attend the pre-screening of Texas Chainsaw Massacre and get a hands on of Gears of War after the showing. Check out what we think. Of coarse we had to sit through Texas Chainsaw Massacre: The Beginning first, but it was a perfect opening for Gears. PLENTY of chainsaw action in that movie. But who cares about the movie, on with the review!

The front of the theater had 8 Xbox360’s and 8 Samsung monitors which hosted 2 sets of 4v4 multiplayer games. One lucky person also got picked to play on the B-I-G screen while the audience watched, heckled, cheered, and booed. It was quite an experience.

The game was team Death Match or ‘WarZone’ which is pretty much the only style that Epic has talked about in detail so far. Basically they are fast 4v4 games with Locusts vs COG set to best of 3 matches. If your side won, you got a prize. Some of the free swag given away was Gears of War T-Shirts and stickers, Xbox 360 T-Shirts, Xbox360 hats, pens, notepads and key chains. I wonder how many of these will be on eBay on Thursday? Sadly no Gears of War faceplates or free advanced copies were given out.


The controls are exactly what I explained in my Gears of War : What can we expect news article posted on Tuesday here on 2old2play. However I did learn about some new buttons and tricks. First the X button is kind of a miscellaneous action button. If your teammate dies, you can run over to them and press X to revive them which gives you points. If you’re the guy lying injured on the floor, you button mash the A button. The faster you press it, the slower you bleed out which will extend your revival window. However at any point while you’re on the ground bleeding out, the enemy can come up and hit X to curb stomp you dead. They can also finish you off with a quick chainsaw or continue shooting until you stop twitching. X also will swap out your current gun with a weapon on the ground.

I also have full clarity on the reload "mini game." When your gun runs out of ammo, there is a meter in the upper right corner that starts moving left. There are 3 thicknesses of this bar; the medium thickness is a quick reload, the fattest thickness in the middle is the fast reload with damage enhancement for the new clip, and the narrower part is the gun jam reload. The bar will move left to right at different pace depending on the gun and how many successful times you’ve done the quick reload with damage.

Graphically the game is stunning. One thing you will notice right away is no health meter. You have no idea how much damage you’ve taken or how much more you can take. I guess it doesn’t matter since you kind of count on your team mates to revive you if you go down. I did notice a few frame rate glitches while the 1st level was demoed for us on the big screen in single player. That was a bit disappointing since this is probably pretty close to a final build of the game if not the completed code. Multiplayer over LAN was lag free with no detectable frame rate glitches which was a good sign. Of coarse this isn't over Xbox Live, so we will have to wait and see how good their networking code is.

Since the playable bit was multi-player, that’s really all I can comment on for now. I’ll say this right off the top, the controls will take some getting used to. One of the biggest problems is there’s more to think about to move your guy around than say in Ghost Recon Advanced War Fighter. When to press A to get into cover is a timing issue. Sometimes you’ll press it and expect to hit cover, but instead you’ll roll because you weren’t close enough to the wall. "Roadie run" takes a few steps to kick in as well. While in cover and standing, it didn’t seem like you could shoot at all. Pulling aim with my back to the wall didn’t produce a lean out aim, my avatar just stood there. So I had to break cover and move out into the open to fire which is never a good idea. I know you can pop up and fire from low wall cover, but standing wall cover, your guy seems to stick to it like glue. Rolling out of cover also may not produce the results you want. If there’s cover close buy, your guy will just roll into another cover rather into the open to shoot.

Another issue I didn’t like is shooting is even more complex. You need to zoom in in order to shoot. You can’t just put the cross hair on the enemy and fire. Technically you can, but it does very little damage since most the shots miss. When you zoom in and fire though, you get tunnel vision and are easy pickings. Maybe this is to encourage chainsawing? You can move slightly while zoomed in, but that’s not a practical way to navigate the game. The whole control system was just a lot to process, which I’m sure will become more intuitive after playing through the story mode. All I know is, after a 3 round match I wasn’t any more familiar with the controls on round 3 than I was in round 1.

Some new weapons were also revealed. First off for default settings you start with smoke grenades and not frags. There is a bow type weapon with an exploding arrow that does some huge damage as well. If you shoot the enemy with it, it’ll stick in them and explode but it also does splash damage if you miss. This weapon and the chainsaw need to ‘power up’ before they can do damage and if you get shot while they’re powering up or are powered, they go back to powering up from the start again. So you can’t run around holding B chainsawing your way through the level. Also every weapon has a B button melee attack for close quarters fighting so its not only the chainsaw. Lastly there are mounted guns as well. I managed to flank the enemy and grab their mounted gun and use it against them during a match. The problem is you’re open to attack because you’re zoomed in with tunnel vision, so you need to have someone covering your ass when you’re on one of those.

Some cool things I witnessed during some of the rounds were a shotgun to the side of the head producing a headless corpse, plenty of chainsawing, and curb stomping to finish off a enemy. I also saw one instance where one guy’s skull detached and rolled down the steps. Pretty sick stuff.

Pace wise, the 4v4 games moved pretty quickly. As you would expect from human players, they’re pretty much run and gun. Team work is really key to victory though, with only 4 guys on your team, you need to work together. Keeping together also helps keep you alive, because you will need someone close enough to revive you if you go down. If you lone wolf it and end up deep in enemy territory with no backup, you’re just going to bleed out or get curb stomped when you go down.

All in all the game visually is very impressive and definitely one of the best looking titles for the Xbox 360. Pace wise it looks like it’ll be a ton of fun on Live especially if you get a good tight team of 4 together. Control wise, the game is a bit disappointing. There’s a definite learning curve, and it doesn’t control like a normal shooter so you will need to adjust to it. Until next month.

-Tank


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Reader Comments

You didn't seem overly impressed Tank (Score: 1)
Posted By Agonizing_Gas on Thursday, October 05 @ 03:36:28 EDT
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I hope the control scheme is easy enough to learn that this does become a popular XBL title. People have been looking forward to it so long that it'd be a huge let down if we were all disinterested just because of the control scheme. Maybe it's customizable...

Thanks for the info Tank. :)


Impressed with everything but controls (Score: 1)
Posted By TANK on Thursday, October 05 @ 11:27:36 EDT
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The controls were a downer which as i say, there's just more to process so you need to get familiar with them.





You suck Tank (Score: 1)
Posted By FFDragonwarrior on Thursday, October 05 @ 04:58:27 EDT
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i really would have liked to go to that event... sucks to live in the middle of no where.

lol cant really get away from family and work to go to san diego though (only 3 hour drive, but man what a drive..)


seriously though, hearing about that control scheme kind of turns me off (maybe it will turn Timmy off more?) rental for sure...


however: "I also saw one instance where one guy’s skull detached and rolled down the steps." sounds right up my alley... *lil school girl giggle*


Kill tastic (Score: 1)
Posted By TANK on Thursday, October 05 @ 11:28:40 EDT
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Ya the controsl will take some getting used to for sure. If you learn the controls you'll love the game.





Controls (Score: 1)
Posted By The_R3d_Scare on Thursday, October 05 @ 05:50:15 EDT
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Moving in and out of cover felt really cumbersome and imprecise. The rest I attribute to unfamiliarity. Cool game, but not a system seller for me.


I'll Give It A Chance (Score: 1)
Posted By Q on Thursday, October 05 @ 08:30:31 EDT
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You have to remember that Epic is trying to do something totally new here with the control scheme as opposed to just rehashing what we already know so there will be a learning curve. With all of the shooters that we have played over the years our brains are wired to expect certain things and this goes against that. It sounds like Tank only got to play one 3 round match which was fast paced and not exactly conducive to learning the controls. With people trying to kill you for swag learning is never easy.

I'm going to give this one it's fair shake and still get it at launch. It looks gorgeous and should be an engaging experience. The co-op mode is still the 16 oz. tenderloin for me with the MP as a nice side of steamed broccoli. A meal I'm sure I'll enjoy.

Thanks for the great write up and getting it done so quickly Tank!





YOUR MAKING ME NERVOUS TANK (Score: 1)
Posted By DantezINFERNO on Thursday, October 05 @ 08:30:09 EDT
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Over the years I've learned to always goto the last paragraph of a review first before reading. And when it goes something like gaphic are, look and feel are, or the interactive menu is, I get shaky. I'll admit I'm super pumped for this title but with a last paragraph that doesn't say something like "THIS GAME ROCKS", my sensors go on high alert!


Controls (Score: 1)
Posted By TANK on Thursday, October 05 @ 11:30:02 EDT
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I loved everything about the game but the controls. The amount of time given to play the game wasn't nearly enough to become fluent in the GoW control system. Plus not a whole lot of team work going on in pickup games. R3d and I played on teh same system and tried to work together but it seemed like we were fighting the controls more than the enemies.





I'll Give It A Chance (Score: 1)
Posted By Q on Thursday, October 05 @ 08:32:37 EDT
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You have to remember that Epic is trying to do something totally new here with the control scheme as opposed to just rehashing what we already know so there will be a learning curve. With all of the shooters that we have played over the years our brains are wired to expect certain things and this goes against that. It sounds like Tank only got to play one 3 round match which was fast paced and not exactly conducive to learning the controls. With people trying to kill you for swag learning is never easy.

I'm going to give this one it's fair shake and still get it at launch. It looks gorgeous and should be an engaging experience. The co-op mode is still the 16 oz. tenderloin for me with the MP as a nice side of steamed broccoli. A meal I'm sure I'll enjoy.

Thanks for the great write up and getting it done so quickly Tank!



Nice Tank. (Score: 1)
Posted By Puzzled on Thursday, October 05 @ 08:40:52 EDT
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Good write up Tank, thanks for giving us some insight on the game that's got many of us drooling. From the early gaemplays and all, I was looking for a more slow paced, tactical shooter w/teamwork being the key to victory. But now, it seems that recent vids and reviews are relaying that the gameplay can be quick and feverish, which I like. I also like the whole "revive" your buddy stuff. Gives you a reason to stay together and cover each other.


So did I hear you correctly that you can play as the Locust or the COG. Are there any differences between the classes? Any differences in the weapons or are the differences merely cosmetic? Just curious.


UT was always cool to me because you chose different classes for certain abilities but the classes were pretty balanced and a team mixed w/speed, agility and brute strength was pretty tough.


Team work definitly necessary (Score: 1)
Posted By TANK on Thursday, October 05 @ 11:20:28 EDT
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This isn't a slow pace team work tactical shooter like GRAW, it's a more fact paced team work tactical shooter. The tight team work and tactics will be necessary just the pacing is faster than graw.





Thanks for the info Tank... (Score: 1)
Posted By DIE75 on Thursday, October 05 @ 08:41:50 EDT
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You have me a little worried about the gameplay. Although it sounds like fun, your description of the controls has me concerned about the frustration level.

This game was supposed to be the reason I finally went out and grabbed a 360...



has your mind changed (Score: 1)
Posted By Angelito on Thursday, October 05 @ 08:45:18 EDT
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You have been waiting for this game, and now from your review you sound a bit desapointed. I hope it is just the controls that were frustating.
To me it sounds like a very late at night type of game. The blood and gore wont go very well with a 5 and a 3 year old around.
Skull soccer match any one?
:)


Definitly a gore fest (Score: 1)
Posted By TANK on Thursday, October 05 @ 11:32:01 EDT
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There's a lot of gore in this game, if it's not rated M, it should be. It's not a gmae for the young'uns.

I was impressed with everything but the controls. We weren't given enough time to really figure the controls out. There's a lot more ther eto control than your average 3rd person shooter so the experience was a bit of a letdown because of that. But I enjoyed what I saw while watching games on the big screeen waiting for my turn.





Thanks Tank & Red......How easy was it to die? Headshots? (Score: 1)
Posted By GO_BLUE on Thursday, October 05 @ 09:18:21 EDT
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I noticed a few of the sites (1up, maybe Gamespot) mentioned the conrols took awhile to get used to, especially up close. They also said the chainsaw itself was wonky & inconsistant.

My question is, how many rounds did it take before you went down to wait for revival? In the videos, it seems to take a lot of shooting before someone drops. Also, are there headshots/damage areas that can be hit for quicker kills?


A shload (Score: 1)
Posted By TANK on Thursday, October 05 @ 11:23:10 EDT
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Your guy can take an insane amount of damage. You can unload 2 clips at someone zoomed in and they're still running around. Up close is where the kill shots come in. The game seems to really promote up close and personal. A snipershot to the head is the deadliest thing for distance. Assault rifle at a distance is goingg to take a few clips. Shotgun at a distance, forget it. Up close though the shotty will take a head off, chainsaw is an instant kill, assault rifle stil takes a bit and a sniper rifle is kind of useless at close range. Then there's melee attack if you get that close.





Untitled (Score: 1)
Posted By YEM on Thursday, October 05 @ 09:27:32 EDT
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Great info Tank, Thanks for the review. That said, I still plan on picking up this game!



Sill gettin it (Score: 1)
Posted By Exedus on Thursday, October 05 @ 09:53:15 EDT
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Are you normally a huge FPS fan tank? I think this can make a huge difference when describing the controls. I'm actually looking forward to playing a shoot em up that tries something different. I'm still just as excited about this game as I ever was. Not to mention it's tough to guage a good game on one persons opinion.


I like both (Score: 1)
Posted By TANK on Thursday, October 05 @ 11:23:56 EDT
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I'm a fan of 3rd person shooters and first person shooters with my preference being towards 3rd person which is what GOW is.





Par for the course (Score: 1)
Posted By nomodifier on Thursday, October 05 @ 10:07:18 EDT
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Too bad it sounds like it sucks. I will still get it, as it blends two of my favorite genres, Survival Horror and Shooter (I would prefer FPS). Anyway, I haven't been impressed with any 360 game since GRAW, which I noticed more glitches the deeper I went into the game, but the warzone "newscamera" feel was pretty cool. It seems to me there a lot of games coming out over the next 2 months hopefully I will find something I like. Heres hoping for a customizible control scheme!


Doesn't suck (Score: 1)
Posted By TANK on Thursday, October 05 @ 11:24:27 EDT
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It's just not a pick up and play game either, you need to work with it.




Thanks for the clarification! (Score: 1)
Posted By nomodifier on Friday, October 06 @ 18:28:47 EDT
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nt





Tank tank tank tank tank............. (Score: 1)
Posted By Gatsu on Thursday, October 05 @ 10:24:37 EDT
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Why...why do you do these things to me.

Tease me with GoW vids almost every day in your blog...go to play it, and then write a review saying the controls aren't that good and other such stuff.

You have deflated my hardon quicker than thinking of Margaret Thatcher naked on a cold day....

lol.

It was a great writeup. I'm actually glad you got a chance to play it before I did and got some useful information.

I still plan on getting it. I just won't be as excited until I'm sitting in line I guess.


Good game (Score: 1)
Posted By TANK on Thursday, October 05 @ 11:33:54 EDT
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I enjoyed everything I saw, i just didn't enjoy the controls. Much more going on there than your normal 3rd person shooter and we weren't given enough time to become fluent with them. If I knew the controls, the experience would have been nicer.





The Set Up (Score: 1)
Posted By Zero1 on Thursday, October 05 @ 10:53:20 EDT
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They way you described the setup for the tvs and the one lucky player sounds they set it up just like they did for the Halo 2 - I Love Bees campaign. Nice write up tank, I was going to go to the one in Chicago but couldn't get out of work till 5:30 and I am trying to get over a damn Cold, ahh the wonders of NyQuil.



Sweet (Score: 1)
Posted By BrokenDesign on Thursday, October 05 @ 11:05:40 EDT
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Good review, TANK. Shame to hear that the controls weren't very tight, hopefully it's the same build of the demo that we saw as far back as E3 and they've greatly improved on it, but you're probably right, it's most likely final code or very close to. But hey, if it's not all that good and there's horrible outcry at least they can patch it, huh? *rolls eyes* I know I'm still pumped about this game and will be purchasing the pretty (but pricey) limited edition when it comes out from TechDiversions.com (I encourage everyone else to do the same) and hopefully I'll adapt to the new feel of things quickly. Thanks for the tease.



Mark my words (Score: 1)
Posted By NightShadow97 on Thursday, October 05 @ 11:09:59 EDT
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ive been saying it since the begining
of this games early release reviews.

this game is gonna be all about campaign...
multiplayer will be fun for about 2 or 3 months maybe.
but everyone will go back to halo 2 once again.
just like they did with G.R.A.W.



Its possible. (Score: 1)
Posted By Gatsu on Thursday, October 05 @ 11:22:30 EDT
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Its happened with the Unreal Championship franchise. But it wasn't Epic that developed that.

People still play UT2k4 online quite frequently. I still do on occasion.

But since this is coming straight from Epic, I think it'll last a little longer than 2 months.




Yep (Score: 1)
Posted By jtgjr007 on Thursday, October 05 @ 11:54:58 EDT
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It sounds like the multiplayer is alot like UT, and I'm not a UT fan.





Controls sound worse (Score: 1)
Posted By Rhysode on Thursday, October 05 @ 12:02:42 EDT
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When Cliffy said it plays like RE4 with cover, I thought uh oh. Now add cover to that and waiting for things to "kick in"? Can you adjust aiming sensitivity?

Buying this for the campaing anyway. UE3, years in developement, can't go wrong. If past games are any indication, Splinter Cell and Rainbow Six will be more than enough online material.



Tank is.. (Score: 1)
Posted By UnwashedMass on Thursday, October 05 @ 12:03:07 EDT
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the man! Thanks for the write up- I'm still buying it!



JUST TO BE CLEAR (Score: 1)
Posted By TANK on Thursday, October 05 @ 12:51:35 EDT
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I think the game is pretty sick, only thing that's weak is the control system. I saw it's weak because i got to spend all of 20 minutes playing which isn't enough time to become fluent with the controls.

I watched games for 90 minutes on the movie screen and the time flew buy, this game is very entertaining to watch and play.

Yes I still plan on getting it along with RS6, COD3, Fear and SC but Gears will be the game i play first before the others.



thanks tank (Score: 1)
Posted By tbox on Thursday, October 05 @ 15:23:53 EDT
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nice write up tank. i am still planning on getting it, and i hope many others will too. i also hope that the controls, although different, don't take TOO long to learn. just enough to keep the timmies away...lol



Gears (Score: 1)
Posted By lukewind on Thursday, October 05 @ 16:47:03 EDT
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I am not sure what game you guys played but the one I played last night controlled like a dream, All I hear is a lot of knitpicking from people who went there trying to find fault with an amazing game. Good job showing your intelligence.

The control scheme works fine, you needed to hold the stick in the direction to lean. Have you actaully played a video game before because if ya have you would have had no problem with the controls!


Congrats... jerk.... (Score: 1)
Posted By Sacrelicious on Thursday, October 05 @ 22:16:07 EDT
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You joined 2o2p just to insult the writer of this article? You are a true champion of the interweb!! May other nerds bow before you!!

If you had actually read the article, you would have learned that it was at least 90% positive and that the writer acknowledged that any problems were probably either related to an non-final build, or the fact that you need more than 20min to familiarize yourself with the controls.




Where'd this TROLL come from? (Score: 1)
Posted By TANK on Friday, October 06 @ 23:31:21 EDT
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Did you sign up here just to talk smack? Here's a fact. cliffy has said this game is for both casual and hard core gamers. This game does NOT have casual gamer controls. A casual gamer can not sit down and play this game and be successful at it.

As I said i had 20 minutes with the game and a quick overview of teh controls. I didn't have any time to screw with the controls to figure them out myself like I would have if i owned the game. Maybe you had one of the demo people standing behind you holding your hand. Good for you. I didn't.




Constructive criticism (Score: 1)
Posted By the5thchild on Saturday, October 07 @ 12:34:58 EDT
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We're all for a little ball busting, but you sound a little too heart broken about a excellent review (of an incomplete game) that Tank only had 20 minutes with. In my experience it takes a tad bit longer to learn a new way to play, let alone learn the 12+ button layout that has no similarity to any current FPS or action game. Hell, I may be slow, but it would probably take me a least a week before I would feel comfortable going online against Timmy.





Thanks for the info. (Score: 1)
Posted By Tru4life on Thursday, October 05 @ 21:49:39 EDT
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I look forward to this game. I think that the strategy aspect of the multiplayer is going to make it a lot of fun.



Untitled (Score: 1)
Posted By DeadDrPhibes on Thursday, October 05 @ 21:58:44 EDT
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Nice review.. I;m actually more interested in this game because it sounds like the controls take some work.. you cant just swivel and shoot and get anywhere.. COD3 is allegedly going to take more skill in the control arena as well.. This review may have moved GOW from a "rent" to a "buy" for me..



I will still give it a chance! (Score: 1)
Posted By Wigman on Friday, October 06 @ 09:10:20 EDT
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Thanks Tank great job on the review and details but even with the few flaws that you have stated I will still give it a try.



Time will tell (Score: 1)
Posted By CofC on Friday, October 06 @ 12:58:18 EDT
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As you say, the controls are complex, but will become second nature the more you play.

I am more concerned about how precise the controls are.

I can forgive a lot in a game, but not squishy, unresponsive targeting.



Untitled (Score: 1)
Posted By wareaglebeene1 on Friday, October 06 @ 17:51:34 EDT
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I was pretty fired up about this. Now I am not so sure. I don't like to have to think my way through a game (just basic action) and this sounds difficult. I am sure the more you play it the easier it gets.



Great insight, Tank!!! (Score: 1)
Posted By Rashanii on Friday, October 06 @ 19:06:20 EDT
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I am glad that I checked in to see what was new at 2o2p today. I'm greatly looking forward to this game, and you have no idea how jealous I am that you got to play the game. You have no idea how enthused I am that someone got to play the game who won't lie to me. I figure the controls will be customizable, because they didn't go this far just to lose the audience to some horible controls.


Controls (Score: 1)
Posted By TANK on Friday, October 06 @ 23:33:09 EDT
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I'm not sure how customizable the controls are. I didn't see a screen but i didn't have much time to mess with it either. All i can say for sure is you can definitly invert the Y axis because we did that.

I think the controls will be fine after an hour with the game.





Untitled (Score: 1)
Posted By AntiApollo on Saturday, October 07 @ 17:40:51 EDT
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After reading the article I am a little let down. i was hoping for this great game and now I wonder if I should wait to see what the rest of the group says. I hope this is not another Perfect Dark Zero?


Untitled (Score: 1)
Posted By SuperFafa on Sunday, October 08 @ 12:19:38 EDT
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I'm with ya brother...PDZ was a freakin' joke!




no where near PDZ. (Score: 1)
Posted By Ironfray on Tuesday, November 07 @ 14:43:05 EST
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Yeah I was really let down by PDZ too, but this game is by far from PDZ. For one, PDZ was a first person shooter, GOW is a third person shooter with a highly developed cover system. Multiplayer seperates this even further, considering how crappy PDZ multiplayer was, totaly killed the replay value for me. PDZ multiplayer felt like a cheap arcade shooter. Like Tank stated, team work is key in team death match. I can't express how much fun and intense it is to play as a team.

P.S. Level design and frame rate looks better too compared to PDZ.





thanks Tank (Score: 1)
Posted By DedJeloC on Wednesday, October 11 @ 17:49:07 EDT
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i enjoyed your write up!

this game is a must have for me!



In the wilderness..... (Score: 1)
Posted By MyTZuS on Friday, October 20 @ 16:17:56 EDT
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Guess I'm the only one not getting this game.

What distrubs me, and is the deal breaker, is that you can wound an opponent and then walk up to them and slowly kill them. You can stomp on their head til they die, you can shoot them in various regions of their body to prolong their death, or chainsaw their parts off til they die. I found this out by reading a TeamXbox review.

Killing an opponent is one thing but this is nothing short of torture and its a line I will not cross.


Understanding a line not crossesd (Score: 1)
Posted By MonkeyJim on Tuesday, October 31 @ 19:27:13 EST
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For me the line I don't cross is games set in a real world setting where you kill people. World War II or Iraq or whatever.

This however is fantasy enough that I don't mind playing the part of Alien killin psycho face stomper.

The control thing sounds like we'll all have to learn some new moves. But as I don't often play 3rd person shooters it will all be new to me anyway.





My wait and agony is over... tommarow... now that's torture. (Score: 1)
Posted By Ironfray on Tuesday, November 07 @ 14:34:29 EST
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I've been waiting since the release of the 360 for this game.. and now It's finaly here... Can't pick it up till the 8th though but = I waited a year, another day won't keel me. Thanks for that review, everyone talks about how the control has a learning curve, but I more than welcome that. It is a new type of playing system, so it will feel a bit off from what we're used to in shooters, but in due time, I'm sure we're going to see some amazing player skill surface with the control system.

As for the above comment on not purchasing GoW because of the "finish him" option to kill an injured enemey, it's not quit torture. When you walk up to an injured opponent, you can finish him off with a shot or a single melee blow which instant kills. If you think about it, it would only be "torture" if you see that enemy bleeding and just keep walking, so that he'll bleed to death. It would still be smart to just end his life quickly, because he can be brought back to leave you bleeding on the ground.


typo (Score: 1)
Posted By Ironfray on Tuesday, November 07 @ 14:35:36 EST
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damn.. spelled tomorrow wrong ;_;..





RE: Bondoqoqy (Score: 1)
Posted By xxx00414 on Sunday, May 20 @ 18:26:06 EDT
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