feauturing article

EDITORIAL: DOOM 4, Does Anyone Really Care?

by codemonkey| Published: Monday, May 12 @ 17:06:00 EDT

Yesterday, Id announced they were working on DOOM 4. The question now remains, does anyone care?

There is no denying Id Software was a cornerstone to video game history when they birthed both Wolfenstein 3D and DOOM on MS-DOS. Gamers in 1992 and 1993 will never forget that double whammy of awesomeness which consumed massive amounts of time and energy; frightening us in some cases.

DOOM II was a great expansion to the franchise and made 1994 another great year to be running DOS 6.21 and managing your extended memory pools to get the most of your 640k base memory. Then, in 2004 we received DOOM III and it was met with critical success again, perhaps because it was DOOM with a graphic re-vamp?

The DOOM franchise has become known for its almost pitch black gaming experience with ground breaking graphics (you just can’t see them) and plot line that goes above and beyond: kill aliens again and again. Perhaps the reason DOOM III was so successful was because gamers like myself wanted to relive the experiences of the early 90’s and be that kid again.

Quickly I learned that nostalgia can be a bitch, much like when I went back and relived the experience of Thundercats on the cartoon network. The show was weak, so very weak, with little plot and little creative spirit which was used to launch such shows as Voltron, He-Man, The Transformers and so many other classics. Perhaps my little mind just didn’t care that Lion-O and his gang had very little substance to them or perhaps I was just too naive to notice.

I found DOOM III to be much like Thundercats, it lacked any real substance compared to titles arriving around the same period; games that separated themselves from the standard FPS by creating intricate storylines, excellent weapons, fantastic multiplayer options and replay value. DOOM III was a shot back to 1993 but with new fancy graphics and the ability to do things we just couldn’t pull off in 1993 in terms of physics, lighting and sound.

I was reminded of the phrase, “Roads? Where we’re going, we don’t need roads.” DOOM III was like a delorean retrofitted from the future but created in 1985. It was the same thing recreated by people with the talent to create highly innovative graphic engine but lacking a storyline development team.

The DOOM franchise is one of the most recognizable and important in gaming history, having been named “one of the ten most influential games of the decade” by PC Gamer and “the #1 game of all time” by GameSpy. DOOM 4 will join the award-winning series which has consistently topped sales charts throughout the world. (idsoftware.com)

Is it possible for DOOM 4 to step off the momentum of the DOOM franchise and stand alone as a game which breaks the mold of the FPS genre once again? Can it be the next Half-Life of the video game industry or blow us away like BioShock in both graphics, story and overall excitement? Can they build something with the multiplayer experiences of Halo 3, Unreal Tournament or Team Fortress 2?

Or, is DOOM 4 going to be yet another remake of the same stuff and, if so, that begs the question, “does anyone really care?”

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Reader Comments

Untitled (Score: 1)
Posted By diskombobul8r on Monday, May 12 @ 19:51:35 EDT
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i would rather have Wolfenstein 2



Untitled (Score: 1)
Posted By DrPlague on Monday, May 12 @ 21:47:59 EDT
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I enjoyed Doom 3. It was not a ground breaking game, but it was fun. I would pick up Doom 4 if it was released.



Thumbs down (Score: 1)
Posted By JonahFalcon on Tuesday, May 13 @ 01:06:13 EDT
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I prefer games with plot, personality, and AI, not non-intelligent monster closets, thanks.



Untitled (Score: 1)
Posted By d0od on Tuesday, May 13 @ 11:00:47 EDT
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I loved Doom 3.... until about half way thru the game, then I got bored and stopped playing. For me to get a Doom 4 there needs to be more, at this point I would wait for some reviews before picking it up.



Untitled (Score: 1)
Posted By Tactica on Tuesday, May 13 @ 11:53:21 EDT
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Marathon, Doom, wolfenstien, quake, duke nukem... check.

Spin-offs from the aforementioned over the years... check.

At this point, FPS campaigns must have a few things to be considered;

Deep engaging story - level after level of kill the mutant from the experiment gone wrong or level after level of "clear the aliens in the halo" is not a deep engaging story

AI that really is intelligent - I don't want to know I'm playing against a bot

Co-op over XLive for 2-4 players through the entire campaign

Live drop-in / drop out so the host doesn't lose his game or have to play a seperate game for Campaign co-op

More than one way to navigate through a level, I want to approach it with some thought - not forced path down a hallway.

Intelligent level design forcing the players to think how to work together to overcome the objective at hand and environment designed to allow the players to combine talents in succession to coordinate a chain of events

Graphics that are high def and impressive animations

Controls that are not wonky and give me some options beyond move-turn-shoot-frag, repeat.

Vantage point that is not designed in a distorted "Barforamma vision (Prey!)

+ + +

I'm apprehensive of DOOM4 - do they really have what it takes to innovate the genre when we have GoW and SR taking the SP campaign and the MP Co-op experience to the next level respectively already?

I hope so, but DOOM 4 is a research first, maybe rent, and definitely not a purchase without some outstanding reviews and feedback from folks I trust around these parts first.

Tac


Untitled (Score: 1)
Posted By Dixon_Tufar on Tuesday, May 13 @ 12:19:54 EDT
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Single player like Call of Duty and a multiplayer like Halo. Add a few improvements and you've got a winner.

(Didn't I follow your last post in a previous forum with something frighteningly similar?)




Untitled (Score: 1)
Posted By Dixon_Tufar on Tuesday, May 13 @ 12:19:54 EDT
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Single player like Call of Duty and a multiplayer like Halo. Add a few improvements and you've got a winner.

(Didn't I follow your last post in a previous forum with something frighteningly similar?)





Untitled (Score: 1)
Posted By SirRoberts on Tuesday, May 20 @ 13:21:04 EDT
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Was Doom 3 only for the PC?



Please not Doom 3.5 (Score: 1)
Posted By Dreadnaught2020 on Saturday, May 24 @ 11:02:56 EDT
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If it's another game where you move down darkened corridors so tight you can't dodge anything you can actually see in abysmal lighting I own't care that it exists . It's not suspenseful. It's just annoying. They need to stop worrying about being scarey and start worrying about being fun. Hopefully they take a step back in level design and mood lighting. I'd rather have a shot back to 1993 with improved tech than a failure at moving forward.


Untitled (Score: 1)
Posted By KamaniKoa on Sunday, May 25 @ 16:08:12 EDT
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I liked DOOM when it first came out, but with all of the other FPS around it had better be really interesting and fun to play or it will be just another failed FPS.





Id could do better stuff... (Score: 1)
Posted By CogBrew on Thursday, May 29 @ 16:27:57 EDT
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I loved DOOM and DOOM II, and I played DOOM III because I felt that I owed it to the Doom franchise. But D3 was horrible. I can make a game where you can't see a damn thing and shit jumps out at you all the time.

Id should concentrate on Heretic or Hexen revamp.



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