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COD World at War Beta Impressions

by Azuredreams| Published: Sunday, October 12 @ 13:03:35 EDT

2old2play takes a look at the Call of Duty 5: World at War beta to give it's first impression. Does it live up to the COD franchise? Read on.

As you probably already know Call of Duty World at War just opened up its beta to those players who preordered the game from GameStop and for those who migrated from Oscar Charlie Delta . Having preordered my copy about a month ago, I was very excited when I opened my email and found the beta invite from GameStop. So I politely bowed out of the match I was in with some clan mates and went about downloading the file.

Once the download finished I popped into the game, navigating through some very familiar menus that lead to the multiplayer beta test. Now you have to keep in mind that I only played the beta for about an hour or so, and the level cap is currently 11 so there’s a lot yet to uncover about this game. However I think I do have a quite a bit of info to dish out.

Graphics

I hopped into the game and was immediately engaged by the graphics. I have heard a lot of the beta testers complaining about the drab colors and saying that the graphics weren’t as good as Modern Combat, but personally I couldn’t disagree more. I think the graphics are what one would come to expect from a WWII shooter. Two of the three available maps are quite drab, yet these maps are of bombed out buildings and a jungle scene at night. What else would one expect to see in these sorts of maps…peacocks? The graphics engine in World at War is the same engine used in Modern Combat, and I for one didn’t see much of a difference.

Sound

I was pleased to find that the sounds of the game are different than Modern Combat in all the ways that matter. Nowhere is this truer than with the voice overs for the various aerial attacks. The new voice over work is done by Kiefer Sutherland (insert your random 24 joke now) and I have to say that it is much more appealing than the shrill and often undecipherable voice overs in Modern Combat.

Maps

As I stated above, there are only 3 maps available for the multiplayer beta thus far. Castle, Roundhouse, and Makin. Each map has something different to offer to the multiplayer experience, not least of which is Roundhouse, in which you and a buddy can jump into a tank and start fragging like there’s no tomorrow. I heard a lot of people worrying about how the vehicles would unbalance the game, and honestly again I don’t see it. Sure the guy in the tank is an annoyance, but a quick sticky grenade takes care of that in a very rewarding fashion. Castle is just what one would expect it to be, a castle. It’s a pagoda style Japanese castle with all of the trimmings, giving would be snipers a place to set up and camp the day away. It’s a really fun midsized map and has to be the most visually stunning one offered in beta thus far. Finally we have Makin, which of course is a jungle setting at night. Turn up your brightness for this one, it seems really dark and without those night sight goggles from Modern Combat you’re going to be at a big disadvantage. In all I would say that the maps offered are all top notch and a lot of fun to play.

Game Types

War: Capture battlefield command points. Secure and hold all positions to achieve victory.

Capture the flag: Get the enemy flag and return it to your base. You capture a flag…

Team Death Match: Straight up team death match, use teamwork to kill enemy players and reach the score limit. Shoot the other guys not your team.

Pick-up TDM: Straight up team death match with no parties allowed.

Free for all: Kill or be killed you are a lone everyone wants you dead. Braaaaains.

Party Privacy

Open: Friends and recent players may join your party

Friends only: Friends of any player in the lobby may join your party

Invite only: Players must be invited to join your party

Closed: No one may join your party.

Weapons and Perks

Weapons are all as advertised as are the perks. I have to say that ammo conservation is a huge deal in this new version as clips were smaller back then. Don’t worry the calibers were larger so it evens out nicely. The air support has changed as well, the UAV has been replaced by recon planes, the airstrikes with artillery, and finally and most notably the helicopter has been replaced by attack dogs. Now these dogs are not hard to kill, however they just keep coming at you. Last night while playing on Makin I called in a dog strike and got 12 kills from it. One poor sap got a pack of 5 of my doggies on him at once. They also lead you right to the enemy, so even if you don’t get a ton of kills from their teeth, you can clean em’ up with some hot lead! All of the perks are as advertised as well and for those that haven’t been following the news on the game I’ll list them all below. All of the weapons and perks above 11th rank are listed at which rank they are unlocked, the ones below 11th rank are not.

  • Bolt Action Rifles
  • Springfield
  • Arisaka
  • Mosin-Nagant lvl 21
  • Kar98k lvl 41
  • PTRS 41 lvl 57
  • Rifles
  • SVT-40
  • Gewer43
  • M1 Garand lvl 17
  • STG-44 lvl 37
  • M1A1 carbine lvl 65
  • Submachine guns
  • Thompsonv
  • MP40
  • Type 100 lvl 25
  • PPSH-41 lvl 53
  • Shotguns
  • M1897 trench gun
  • Double Barreled Shotgun lvl 29
  • Machine guns
  • Type 99
  • BAR
  • DP-28 lvl 13
  • MG42 lvl 33
  • FG42 lvl 45
  • Browning M1919 lvl 61
  • Side arms
  • Colt M1911
  • Nambu
  • Walther P38
  • Tokarev TT-33 lvl 21
  • .357 magnum lvl 49
  • Primary Grenades
  • Frag
  • N 74 sticky ( For tanks and the like )
  • Molotov Cocktails
  • Secondary Grenades
  • Tabun gas ( Disorients and temporarily blinds enemies)
  • Signal flares (flash grenades that burn a bit longer)
  • Smoke

Perk 1:

  • Special Grenades x3
  • Satchel Charge x2
  • M9A1 Bazooka x2
  • Bomb Squad level 16
  • Bouncing Betty x2 (similar to claymores) level 24
  • Bandolier level 40
  • Primary Grenades x2 level 44
  • M2 Flamethrower level 65

Perk 2:

  • Stopping Power
  • Fireworks (explosives cause more damage)
  • Flak Jacket (decreases damage taken by explosives)
  • Gas Mask
  • Juggernaut
  • Camouflage level 12
  • Sleight of Hand level 28
  • Shades (decreases intensity of signal flares) level 32
  • Double Tap level 36
  • Overkill level 56

Perk 3:

  • Deep Impact
  • Extreme Conditioning
  • Steady Aim
  • Toss Back (resets fuse on tossing back enemy grenade)
  • Second Chance (ability to revive allies)
  • Martyrdom level 20
  • Fireproof level 48
  • Dead Silence level 52
  • Iron Lungs level 60
  • Reconnaissance (shows artillery and tanks on map) level 64

Vehicle Perk:

  • Water Cooler
  • Greased Bearings
  • Ordnance Training level 12
  • Leadfoot level 28
  • Coaxial Machine Gun level 40

Conclusion

All in all, it’s a great multiplayer experience. At least from what I could tell from my few hours of playing in the wee hours of the morning. I think that this game will surprise a lot of the naysayers and fit nicely within the COD franchise. I for one am glad that I preordered the collector’s edition and am looking forward to playing with all of you. I'm sure a lot of other 2old2play members have also been testing out the beta. So we would like to hear what everyone else thinks. Post your comments.

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Reader Comments

Untitled (Score: 1)
Posted By mrsleestak on Sunday, October 12 @ 20:36:52 EDT
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Nice review Az. I am really loving the beta and I think most will be pleased.



Don't F Up a Good Thing (Score: 1)
Posted By Snuphy on Sunday, October 12 @ 22:02:21 EDT
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I agree. I think this will be a solid multiplayer experience. I'll end up spending quite a bit of time with World at War. But my initial impression of the beta is that this is simply CoD4 in a different wrapper. I haven't been able to shake a feeling of disappointment as a result. But I keep telling myself that the time I spent with CoD4 so far is measured in freakin' days, not hours. And that's days to the extent that I have truely "impressed" Mrs. Snuphy with my dedication and tenacity. Plus I was giddy when the map pack was released, so I should be wetting myself with Timmy-esque excitement now that I have more new maps, entirely different weapons, new gametypes, and a few other bells and whistles. I think ultimately I will feel that wetness. Even if it is just a CoD4 remake, more of a good thing is a good thing. I certainly didn't stop playing the beta until I'd run out of cold beer at 1:30am. But for now, I haven't found the wow factor I'd hoped for.



Untitled (Score: 1)
Posted By wipsy on Monday, October 13 @ 00:09:17 EDT
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Good stuff Azure. I am totally enjoying the Beta. I agree with all your comments, what looks drab I bekieve is meant to be drab. Roll on the full game, look forward to your review of that.



Untitled (Score: 1)
Posted By YEM on Monday, October 13 @ 10:51:26 EDT
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I agree with everything except the "Tank" part. A simple sticky grenade doesn't take care of it. They may be underpowered but they don't blow up easy. I've seen them take 4-5 bazooka shots before blowing up


No Easy Boom Boom (Score: 1)
Posted By Snuphy on Monday, October 13 @ 16:56:45 EDT
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The tanks are not a single grenade kill. Twin bazooka suppositories will not kill it either, unless someone else has previously damage the sucker. I also agree with Azure: I don't think they change the gameplay much. They are pretty easy to avoid.





grafics and sounds are down (Score: 1)
Posted By Angelito on Monday, October 13 @ 12:19:54 EDT
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no doubt for me it is not as good as the COD4, but the game is a ton of fun.
Also CTF is back and every game should have it.
very easy to play and fun.



PASS (Score: 1)
Posted By TANK on Monday, October 13 @ 13:17:03 EDT
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I commend the addition of 4 player campaign and vehicles, but it's COD5 running on COD4's engine, it's the same game with crappier guns. Looks like they've expanded the percs though and you can get XP in private matches i believe which having XP tied to ranked kind of ruined cod4 for a lot of people.

But when all is said and done, the negatives of the game combined with so many other better games releasing at the same time will make this a pass for me. They're going ot release COD5 between Gears2 and Left4Dead... seriously? Good luck with that.



Untitled (Score: 1)
Posted By chilligan on Monday, October 13 @ 19:24:41 EDT
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XP in private matches? Does that mean the Timmies can now boost each other to no end before they ever enter MM? Great idea.....





Untitled (Score: 1)
Posted By crackcane on Monday, October 13 @ 15:55:25 EDT
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GREAT JOB AZURE AS ALWAYS.



Untitled (Score: 1)
Posted By swank222 on Tuesday, October 14 @ 09:14:48 EDT
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I love this game. Feels like they took COD2 and updated
it ... which is what I always wanted from COD3. It took
them a while but they finally put out the game that
should have come out a few years ago! I am not
crazy about the dogs. I feel they have too much of
an influence on the game when they are in play.
Glitchers are alive and well already and hopefully
they will fix the glitch on the Roundhouse map,
where people are shooting you from under the
map. Bottom line: a great addition to my fall
lineup and it will definitely get some major hours
in my game rotation.



DOA, says my son (Score: 1)
Posted By DEEP_NNN on Tuesday, October 14 @ 18:10:16 EDT
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Well, I only watched this game being played and to date have enjoyed watching COD games. Never played COD 4 or this Beta.

My son, 18, is hating this Beta thus far.

Complaints:
The weapon sounds are seriously nerfed. I agree.
The spawns were terrible. I agree.
Thompson seems easier to aim at medium to long range than the sniper rifle.


Likes:
The dogs (stupid ankle biters). I disagree.
Likes being in the tank. I never saw that.



Dugg this story. (Score: 1)
Posted By Geekboy on Tuesday, October 14 @ 19:45:11 EDT
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Great article. I dugg the story at http://digg.com/xbox/COD_World_at_War_Beta_Impressions



dogs (Score: 1)
Posted By selden007 on Wednesday, October 15 @ 07:15:34 EDT
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I was playing a bit last night and got to see the dogs actually enter the map once they were called by a team member. Very impressive how they come in bounding over the fence in a pack like that. But, if I hear one more Timmie yelling into his mic, "Don't shoot my dogs, they are my friends!" I may have to put everyone, except clan members, on all time mute.

It seems like the sprint times are increased over COD4 in a big way. This I like.

It is dark. I had to adjust the brightness on my TV and almost wash out the textures of the map just to be able to be able to see the enemy. this saddens me, due to I want to play the game as it is intended and not lose that immersion into the world feeling along the way.

Map layouts are very nice. I like the medium to large, very circular maps. The spawn points need worked on, but I think the beta will take care of that before this hits the store shelves.

Grenades are questionable at best, but then we are restricted in the beta to a few different kinds. The splash damage area seems very small, but maybe they were actually that way in WWII. I don't know, I have never been that close to a live grenade going off. and I never saw a throw back option.

All in all it has been a pretty good time so far in the beta and I can't wait to get in again and play around.

And yes there are plenty of spots for campers like me to set up shop. Woo Hoo!



Untitled (Score: 1)
Posted By Simply_Fury on Thursday, October 16 @ 12:48:42 EDT
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Good review of the game Azure. So far my impressions of the beta are positive. WaW plays and feels like COD 2, 3 and 4 wrapped into one. That is because of the COD2 weapons, the COD3 feel of the maps, which are larger than COD4 and the physics of the COD4 engine.

The only issue is getting to know the weapons. The way I'm approaching this is by thinking MP40 is the M4, the Thompson is the MP5 and the BAR is the RPD.

The graphics are excellent and on par with COD4. I think the layouts of the maps could cause some problems for teams that don't have their act together. It's going to be easy to spawn camp on those maps. Communication is going to be critical. Control of the armored vehicles is also important. If you have guys on your team that like to snipe, use the tanks and like CQC then you have a complete team.




COD5 (Score: 1)
Posted By Simply_Fury on Sunday, October 26 @ 22:44:36 EDT
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The addition of the zombie mode for co-op just upped this game as a must get for me. I went out and pre-ordered the special edition copy. I gotta have that canteen :)





cod5 (Score: 1)
Posted By Boomer on Thursday, October 23 @ 03:45:02 EDT
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thanks for the reviews, looks like a keeper



COD5 Beta (Score: 1)
Posted By Thumbs on Sunday, October 26 @ 14:21:24 EDT
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Some folks are calling this a COD4 clone but if it is working why try to reinvent the wheel. They have added some of the elemets from earlier Calls which we loved and a few new twists. I am a slug when it comes to shooters and have helped many of you to pad your body counts but I still am having a blast with the beta. They did a good job making the weapons react like those of the period and the sets are sharp and should be looking better in the final version. Maybe they could cut the pack of flee bags down a little and I am not too crazy about the x-ray vision perk. Loved driving stuff around in COD3, my friends and I would set up a gauntlet and see how many times you could make the circuit before getting dusted. So I hope they add in more drivables, tanks can not go a lot of places and they are easy to avoid anyways. So if your looking to level up quickly just find a game with Thumbs13 in it.



Untitled (Score: 1)
Posted By jadelung on Thursday, June 18 @ 23:55:30 EDT
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I was playing a bit last night and got to see the dogs actually enter the map once they were called by a team member.


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