feauturing article

Analog Gaming - Warhammer and Warcraft

by Jonathon Howard| Published: Wednesday, July 02 @ 16:53:09 EDT

I’m a gamer. I play video games, I review video games, I even write up news items about video games. What you probably don’t know is that I enjoy more than video games, I enjoy games, period.

You don’t hear much about other types of games though. When it comes to the mainstream media, they only have enough time to mis-cover and misrepresent the most ostentatious and conspicuous form of gaming, video games. This means that while even if you’ve never played a video game before you know who Mario is or what Grand Theft Auto games are about. You’ve probably never heard of Warhammer, Ticket to Ride, or GURPS before, though these games and others like them have had a tremendous amount of influence on their younger sibling, the video game.

So, in an effort to educate as well as entertain I’m introducing, what I’m sure will become a sporadically updated series, Analog Gaming. In AG I’ll showcase various board, card, and table-top games (some you’ll know and others you won’t) highlighting how you play the game, its history, how long it takes, game mechanics, and then diving in to how it and variations on it have influenced more popular electronic games.

I don’t know if it’ll be successful but it sounds like fun and it’s what I know.

First up, Warhammer By Games Workshop. Name sounds familiar doesn’t it? It should, it’s the primary influence for Blizzard’s popular, record shattering, series WarCraft. Warhammer is what is called in the industry a table-top fantasy war game. The basic idea is to build a customizable army using the books and rules that Games Workshop provides to write up a fantasy army, then you purchase, assemble, and paint small metal (or plastic) models, these models represent the forces of your Army. After you’ve designed and constructed your own army the next step is to wage war with it. Luckily, there are places to play all around the United States (and across the globe) though it is more fun to play against friends.  Once you have an opponent you set up your playing area (a dining table works great, for starters). You set up your armies and begin moving them around the board, each unit has it’s own characteristics and moves (remember those books I mentioned, all this information is found in them). You can’t win a war without fighting and the heart and soul of Warhammer is the rule-set that controls how units within an army interact with other friendly and unfriendly units.  These encounters are resolved by look at the two fighting units stats and then rolling across dice to see the outcome and comparing the dice to some charts to see who lives and who dies…

I know this sounds boring, and it can be, at times. Referring to books, army list sheets, and quick-reference charts doesn’t sound fun. But this is only a small part of the game and the charts are easily memorized, Games Workshop has tried very hard to make the rules as non-intrusive as possible. Leaving most of your time to beating the hell out of your friend, which is a great deal of fun. The actual game is only 1/3 of the Warhammer experience, the other 2/3 is designing and customizing your army, and then putting it together and painting it. It’s incredibly rewarding to see models you’ve put together and painted spread across a table in the middle of a game your winning.

“Blah, Blah, Blah” you’re saying, “What does all this have to do with Blizzard and Warcraft?” I’m getting there just one more thing before we get to the good parts! If you are a video gamer what I described should sound really familair to you, because I’m describing the analog non-digital version of a real-time strategy Game (RTS). RTSs were the direct offspring of turn-based strategy games, which were the offspring of table-top war games. The historic base war games are very complicated and very long, and their descendants on computers haven’t changed much… In 1983 Games Workshop released Warhammer moving the game into a fantasy setting and cutting out a bunch of complications, to make the game more fun, faster, and less of a headache.  In the early and mid 90’s Games Workshop was approached by a small American development team called Blizzard, the folks at Blizzard were fans of GW’s products and they wanted to make a game based on the Warhammer setting. Negotiations went back and forth and Blizzard began eal development. Then GW backed out. Blizzard, though, still wanted to make the game, so they tweaked it and changed it a little and released it as Warcraft: Orcs and Humans. The rest is history, Warcraft was the first successful RTS game (alongside Command and Conquer). If you look through early Warcraft material and that in Warhammer books you’ll see several similarities: art direction, magic spells, griffin riders, wolf riders, tech gnomes and goblins, all are in Warhammer and the models of these figures look a lot like those found in the Warcraft games.

As the Warcraft brand matured, especially with the WCIII and World of Warcraft, Blizzard has moved away from the Warhammer roots. They’ve injected a great deal of humor and cartoonish joy into the WC, which is absent from the bleak setting of Warhammer.

If you’re interested in playing Warhammer the best place to start is with the Battle for Skull Pass boxed set, which includes two small armies, and everything you and someone you know to start playing with them (they are unassembled and unpainted, part of the game is doing that too).

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Reader Comments

Warhammer is the shit... (Score: 1)
Posted By nomodifier on Wednesday, July 02 @ 18:33:41 EDT
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...especially the skirmish game, Mordheim. I do have boxes of miniatures collecting dust since I started playing a little-known game called "Halo 2". Luckily for me, "Warhamer: Battle March" is due out on the 360 this fall, so I can get my old school fix.

p.s. it is resource-free! Noobs like me can jump right in.



nice write up (Score: 1)
Posted By Rhysode on Thursday, July 03 @ 10:23:33 EDT
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Blizzard and Games Workshop, I never knew exactly what happened with that. Im glad Blizzard went ahead into gaming for videogamings sake. They ran with the sci-fi 40k idea and made their final product (starcraft) which turned out to be quite different from its inspirational source. In the end its a win-win for videogamers. Im equally excited for Dawn of War 2 as I am Starcraft 2.



Untitled (Score: 1)
Posted By Science on Thursday, July 03 @ 11:48:41 EDT
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See - Science's blog.

http://www.2old2play.com/Blog/Science



Untitled (Score: 1)
Posted By DarthCestual on Thursday, July 03 @ 13:27:40 EDT
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I'm a fan of 40k myself, and have a crap-load of minis, even though I mostly use them for our home made board game XenoPWN. I am considering getting into the actual game tho, lol.



Tabletop is great, but can be expensive... (Score: 1)
Posted By wickedvicar on Thursday, July 03 @ 14:58:59 EDT
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I have played both tabletop & pc/console games for years. The tabletop prices got out of hand, especially if you only buy GW minis. There are lots of other great tabletop games, but GW is the M$ of war gaming. Warmachine, Flames of War, Warzone; are some good examples.

Once a box of plastic terminators reached $50 US I turned in my bolt pistol for a console controller.


Pricey (Score: 1)
Posted By JonathonH on Thursday, July 03 @ 16:11:25 EDT
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but withthe new contained boxes you can get a good start on two armies for just $50 complete with a rule book. The new 40k box is coming out this month or next with the same deal.





Prices (Score: 1)
Posted By JonathonH on Thursday, July 03 @ 16:10:12 EDT
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The price for miniatures can get expensive... But you can always find models at a better price @ eBay, or a thrid party internet distributor (I use thewarstore.com).

This was the first analog gaming post, of what I hope are many, after I go through some other genres/games. I'll probably revisit fantasy board games but showing some of the alternative systems like Ragnorak, Hordes, and Iron Kingdoms.

Thanks for the opinions and support, if you have an idea of something you think I should cover let me know!



Playing 40K since Rogue Trader, still lovin' it. (Score: 1)
Posted By Tactica on Thursday, July 03 @ 17:18:52 EDT
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Gamer long before I was a PC / console gamer.

I've played the gambit of products out there. I'm still an avid 40K player to this day. Every Saturday, some long time friends and I get togther for a full day of 40K tabletop action.

Regarding the books and army lists - these are just the rules and stats respectively for the pieces on the field. Once you get the hang of it, it's a D6 game. Move, shoot, assault, next guy's turn to rinse and repeat. The rules become something of memory instead of something to constantly research if you get "addicted" to the gaming.

Tabletop warefare can be a strategic blast and an appealing visual when done right. The terrain and models look amazing when constructed / painted properly. Go to ebay and type 40k painted to get a glimpse into what's out there. Ebay has a constant stock of painted goods for sale.

At 33, I own Tau (aliens), Imperial Guard (humans) and Chaos Marines (Corrupt Super Humans).

If it wasn't for a strong background in tabletop gaming, many online / MP and RPG mechanics that we enjoy today in consoles would not be realized. That said, I do not think console gaming is the next generation table top game. I think they are as different as American Football and Nascar. Both are enjoyable, exciting, interesting, addicting and we can learn something from each franchise / genre for very different reasons.

Cheers,

Tac



Untitled (Score: 1)
Posted By Tactica on Thursday, July 03 @ 17:20:38 EDT
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BTW: i'm looking very much forward to WH40K 5th ed to arrive later this month from Games Workshop. ;)



Thanks! (Score: 1)
Posted By Go_Aachmed on Sunday, July 13 @ 11:53:20 EDT
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My son, who is also a gamer, has actually got me interested in many other forms of game types. He loves all types of strategic gaming with Warhammer 40k and MTG at the top of his list. He even gets into text based computer games. This is not common for an 18 year old in todays age but I think it's cool. I will be looking forward to future articles like this.



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