feauturing article

A Final Solution to Lag?

by Tank| Published: Wednesday, October 04 @ 18:58:59 EDT
There's a new project being built right now that is going to change the landscape of online gaming. What would you say is the number 1 problem with online games today besides cheaters? It's lag. The term 'lag' has become a generic term for any amount of frame rate slow down or latency experienced while playing an online multiplayer game. There are many variables that cause lag such as the number of hops (routers) your network traffic goes through before it gets to the server, how much load the different segments between routers is under, and inconsistencies in connections.

There are many different gizmos and gadgets to help reduce lag, but none of them can really eliminate the problem. The Internet's global reach, which is one of it's strongest assets, is what causes a lot of our problems when gaming online. Having to share a network with people doing P2P transfers, watching streaming media, downloading games, FTP traffic, business VPN traffic, surfing, email and hundreds of other things clogs up our game traffic. Or "TUBES" so to speak (pun intended).




Unfortunately your individual Internet connection download speed has very little to do with this problem. Your average 1MB download speed is plenty fast enough for even the most intense games to connect to a server and play. Lines that offer 6, 8, to 12MB services that some large ISPs are offering are really overkill for gaming and they're not going to speed up your game any since you're already many times faster than the game can use. Of coarse your upload speed may be part of the problem if you decide to try and host games. We see it all the time on the Xbox 360 where people are trying to host 16 player matches and their upload speed is only 384k. ISP's are generous with your download speed, but have always been stingy on upload speed since that is their bandwidth you are using. So if you over extend the number of people you can host on your slower upload speed, you are causing the other people to lag or even drop out.

So what's the solution? This is 2006 after all and we've seen so many huge announcements come this year in terms of next generation gaming. We're also seeing gaming move more main stream with TV coverage, new tournaments, and outside corporations starting to get involved. Surely there must be a solution to fix this lag problem. There is one such solution in the works.

A company called GameRail is building a dedicated fiber optic network that will piggy back on the Internet and is specifically designed to only carry gaming traffic. How much faster is it? Using a ping command which is a network diagnostic utility, it would take you around 80-100 milliseconds for your ping to travel from the east coast to the west coast and back on today's Internet. Using the dedicated GameRail fiber optic network, pings around 30ms are seen. When you consider light travels 1000 miles every 8-10ms on a fiber optic line, the fastest this could possibly be with no hops is 25ms. So this is a very significant speed increase.

So how does it work? Well unfortunately at the moment this is only being beta tested and developed for PC gamers. The reason is, a software tool must be installed on your computer which encapsulates your game traffic. Once your game traffic hits your ISP, it hops off the Internet and onto the GameRail network. The switch is at the ISP's for maximum compatibility, so game servers don't need to change the way the connect. GameRail is working with all major ISPs to get them on board with supporting the beta test of their network. Although the first generation of this will be for PC Gamers only, GameRail has said it could be adopted to other platforms if demand is there. Hmm, I wonder if 6 million Xbox Live gamers is enough demand for them? They have also said that it will eventually evolve into a universal network compatible with everything. Currently the beta testing is going on in the San Francisco Bay Area, Atlanta, New York, Chicago, St. Louis, Dallas and Los Angeles. There are also expansions plans for Europe and Asia for 2007.

Of course you expect something like this is going to cost you some money and .... it will. Pricing hasn't been set yet, but they're saying less than $15/month. It is however free right now for people beta testing it. You can check their website out to see about getting on the beta test team. When you consider all the other gadgets out there to try and optimize the small segment of the connection you have some control over which go for as much as $300, $15/month might not be a bad deal for really hard core gamers. I know I'm interested.

www.gamerail.com

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this wont help.... (Score: 1)
Posted By Falelorn on Wednesday, October 04 @ 19:17:13 EDT
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I can think of situations where this wont help..

- Bad network coding
- Bad game engine coding (Video Lag)
- Bottlenecks on home systems (where the gaming platform isnt directly connected to the net, but through routers/switches
- PCs that are overloaded with crap



Still in Beta (Score: 1)
Posted By jtgjr007 on Wednesday, October 04 @ 19:23:47 EDT
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I ran across this earlier. It looks like it has a lot of potential. Hopefully the bugs get worked out and it's soon able to support consoles too!


everyone wants the bug out. (Score: 1)
Posted By Angelito on Wednesday, October 04 @ 21:28:07 EDT
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well I'm here to stay. :)





If it works... (Score: 1)
Posted By BELDAR on Wednesday, October 04 @ 19:28:08 EDT
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If this system worked for me I would definitely spend $15 a month for it.



It still won't cure the last mile issues. (Score: 1)
Posted By Mixelpix on Wednesday, October 04 @ 20:30:51 EDT
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As cool as this looks, very much like Internet 2, if the tunneling/rerouting takes place at the ISP you still are subjected to the limitations of "the last mile" to your house. If you still have 256k upload from your ISP you're still going to "lag out" games, which is not really lagging out, it's just dropping packets due to lack of capacity.

As for devices being placed at ISP's to get the traffic onto the gaming highway, I wonder how many of these will be needed considering the distributed nature of ISPs. Consider Comcast, would they place one of these onramps in NY and route all their subscribers to NY to participate or would they install these in the various major cities. Even in the Minneapolis, MN area, Comcast has multiple aggregation points.

Now to, is there enough demand to draw the console market. 6 Million Xblix Live! subscribers may be a significant number but if they are distributed all over the world or don't have a local concentration, this may become cost prohibitive.

All that said, this looks cool. I suspect Internet 2 will be in place providing substantially more capacity and quality of service built in before this project hits critical mass.



I pay more if (Score: 1)
Posted By Angelito on Wednesday, October 04 @ 21:29:03 EDT
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more == better.


Untitled (Score: 1)
Posted By fecknmental on Wednesday, October 04 @ 21:58:06 EDT
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Well i am all up for it every little helps :)





Sounds Familiar (Score: 1)
Posted By Umbee on Wednesday, October 04 @ 23:55:02 EDT
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I think I saw something on the inet about this several months ago, and if I remember all the big ISPs were gearing up and fighting it. And if I am not mistaken, so was the federal governmet. Something about a threat to nationla security.



We will see! (Score: 1)
Posted By Wigman on Thursday, October 05 @ 12:45:58 EDT
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I agree this will not be a "cure all" for all as said in a few other posts. their is more to it than just the best direct link between two points.If it does what they hope it will do that will be awesome.



Great Fantasy (Score: 1)
Posted By wareaglebeene1 on Thursday, October 05 @ 12:58:14 EDT
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Current IP network configurations are not going to allow this for quite some time. If an ATM backbone is used it would be much better and that is possible but it takes an IAD on the end user side. There is still issues with the last mile as someone else put it. Trasmitting data over ATM is much faster and consistent than IP.



ISPs blow (Score: 1)
Posted By BrokenDesign on Thursday, October 05 @ 17:16:37 EDT
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All I have to say is that our ISPs suck and rip us all off and hopefully there will be some new company that comes in and starts working with cities to get fiber optic lines everywhere so that we can get internet so fast that hopefully it won't matter that people are downloading, streaming, etc.

I was talking with someone that works for my ISP (they'll remain unnamed, those stupid jerkfaces) and saying I was getting slow net speeds and was thinking of just cutting down my max speed and save a bit of money if I wasn't getting decent rates to begin with. I was paying for "up to 5mbps" and figured 1.5mbps would do the job just fine. He asked that I ping a server and report what I was getting and it clocked in at 2.0mpbs on average, 3mbps below what I'm loosely promised for my $55/month. When I told him this he said "Oh, our customers usually get about 3.2mpbs." Great. They're knowingly only granting me a maximum of just over 3mbps while charging me for 5. That's not right at all.

Screw cable companies, screw DSL providers and making you purchase basic phone service to get DSL and screw satellite internet and slow speeds for a lot of money and astronomically high priced setup fees. I wanna move to one of those European locales that have free internet faster than what I'm now paying $65/month for. :-p



Untitled (Score: 1)
Posted By neanderthal on Thursday, October 05 @ 18:18:04 EDT
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A threat, oh I see since it is outside the normal channel the NSA, FBI, CIA don't get a chance to review the data packets.



Already exists (Score: 1)
Posted By proberts on Thursday, October 05 @ 23:31:11 EDT
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Already exists called XBOX Live



Powerplay? (Score: 1)
Posted By G1ZM0 on Friday, October 06 @ 09:07:38 EDT
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Sound a lot like Valve and Cisco's powerplay to me.

http://en.wikipedia.org/wiki/PowerPlay_(technology)



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