feauturing article

2old2play Hands on Review of the Wii

by doodirock| Published: Monday, October 16 @ 12:49:57 EDT
2old2play gets high on Wii'd for three hours in this in-depth preview of the hardware, games and environment of Nintendo’s new console. So all Wii jokes aside, 2old2play had the opportunity to attend the Wii Ambassador parties in Chicago. Nintendo has been holding these events around the United States for a select group of people. The parties usually consist of non-industry type people who are new to the idea of video games. Luckily a blogger by the name of Tony at endangeredgamer.blogspot.com was nice enough to extend 2old2play an invitation. Thanks Tony!

THE PARTY

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Before I get into the details of the hardware and games, let me say that Nintendo knows how to throw a proper party. The extent which they went to keep this little party a secret was borderline extreme. I was told which day the event would take place. With almost nothing else to go by, Nintendo waited a week before the event to send me an email with a number to call. The pre-recorded message told me some of the rules I would have to agree with and that more cryptic messages would arrive soon. Finally, a representative from Nintendo called to let me know, along with my ID, a secret password would be given in order to enter the event. A password? Was this event going to be held at NORAD? Anyway, I wrote down my super secret password (LAMBO) and she told me to wait by the phone around 3:00pm on Friday the 13th of October. So, without so much as a location, she hung up the phone and I went back to waiting.

October 13th rolled around quickly and I sat by the phone the entire day. 3:00pm came and went without as much as a peep from my cell. I started to think this whole thing was a joke and there wasn't a party anywhere in Chicago. Just as I about to give up faith, my phone chimed at 4:25pm. Oddly enough, the meeting place was located at my Alma mater, DePaul University, not 15-feet from the dorm room I stayed in during my past college years. After about 15 minutes of waiting, three unmarked vans, with blacked out windows, pulled up to take us away. Everyone had to give up their cell phones so Nintendo could be sure nobody was leaking photos, although I’m told, photos taken at the event by the Nintendo representatives will be sent to us later. After a quick search with the metal detector wand, we were loaded up on the vans and shipped off.

We were not supposed to know where we were headed, so the van cut through the cities alleyways and into what looked like a Trucking Garage. Unfortunately for Nintendo, I have lived in Chicago for more then eight years and knew exactly where we where. How could I know just by alleys you ask? Ironically, Nintendo decided to throw the party one block from my condo! Essentially, I had driven all the way to DePaul University only to be driven right back to my home.

Once we arrived at the "not so secret location," we were quickly shuffled into a trucking garage to await further instructions. It was here that we were approached by several Nintendo reps who gave us the run down on what we should expect. We were led up a rickety old stair case and onto a roof-top where we crossed into a loft. In the middle of the loft, six Nintendo Wii’s where hooked up to flat screen TVs. A bin full of beer, drinks and, of course, a buffet of Chicago Style Pizza was set in the back of the loft. Now this was gaming! Without as much as thought, I grabbed a beer and headed for console.

The Games

To begin, let us all say hello to the "Jaggies" of previous consoles. That’s right, while Nintendo claims the Wii is at least twice as powerful as the Gamecube, I was finding it hard to see the upgrade. Zelda didn't look like an upgrade at all. Until I become used to the lower level graphics, I found myself distracted from gameplay. Maybe it is because, at this point, I am used to 720p resolution from my Xbox 360 and 1200p from my PC. Either way, the look was jarring and a bit of a let down from what I had heard. In fact, showing the Wii on high definition displays only seemed to enhance the jagged lines on Zelda's Link character rather then increase viewing quality.

Once I adapted to the lower grade graphics, I began to see where the Wii truly shines; gameplay. Each and every game offered a new way to hold and utilize the Wiimote to control the action on screen. After testing all the games, I was able to see how the Wiimote was both a blessing and a nuisance. For instance, games that were created with the express interest of exploiting the Wiimote to its limits seemed to work flawlessly. Games like Wario Ware: Smooth Moves, Wii Sports and Elebits all felt natural and easy to control. On the other hand, games that seemed better fit for a controller, felt forced and awkward. Ported games like Madden, Marvel Ultimate Alliance or even first party games like Zelda had the most awkward gameplay experiences. Since I have always played Zelda and Madden with a controller, the Wiimote almost seemed unnatural. I assume this will only be worse for other games that need to be ported to the Wii and its Wiimote structure. Think about it this way, if developers are already worried about making games run well on three systems, how will they respond to creating new controller structures just to fit the Wii? There is definitely a lot of room for error that could leave many games too frustrating to play. If Nintendo can turn out enough niche games to keep consumers happy, this may not be a problem. On the other hand, if you were already a 360 owner would you honestly buy the Wii version of Call of Duty 3 over the 360 counterpart? At this point, I would say better graphics and a control scheme I can understand would make much more sense.

The Legend of Zelda: Twilight Princess

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The demo offered two options to choose from: I could run through a level called the “Dungeon” or try my hand at fishing. As much as I love fishing (enter sarcasm here) I decided to attempt the Dungeon. As I stated earlier, the jaggies threw me for a loop when the game initially loaded, but I quickly got over visuals and pushed on to the gameplay aspect. The level started with a small tutorial from your ever present helper fairy, Midna. She teaches you the basics of the Wiimote by having you practice sword techniques on an inanimate scarecrow. You swipe the Wiimote in a slashing motion to activate the swords normal attack, but could also utilize the Nunchuk to perform a whirling attack by tilting it to the left and then right. Your shield could be used to “bump” enemies off you by thrusting the Wiimote forward in a stabbing motion. All this seemed pretty intuitive and I was able to continue with the quest fairly quickly.

At each point in the level, my helper Midna gave me clues to my next action. Dispatching enemies at a distance took the use of the bow and arrow. Midna told me to aim using Z and fire at my targets. This was where the Wiimote became tricky. You must point the controller at the sensor bar and not the TV and I found myself struggling to locate my center. Taller people gaming with a low sensor bar will make things much harder because you must turn your wrists down in order to get a center spot on the monitor. Compound this by a slow and unresponsive camera, and you'll spend more time losing arrows and taking hits than actually killing baddies. I tried to picture myself in an eight hour session marathon of Zelda (which is totally common for me and the franchise) using only the Wiimote. I cringed at the thought. Games like this need intense hours of hands on button mashing and sore thumbs - not risk of carpal tunnel. In fact, when I asked the Nintendo representative if I was able to switch to a classic controller over the Wiimote he said, “No, then again we recommend a game session of no longer then two to three hours.” Two to three hours!?! Do they even know how people play Zelda? Then I asked, “Well what if I want to use a normal controller to play the game?” They actually responded by saying, “You can always just buy the Gamecube version and use the old controllers.” Sure, I’m going to buy two versions of the game just so I can have my choice of controllers. Thanks Nintendo.

All the Wiimote issues aside, there is one thing that was certain, the game felt like Zelda. Everything from the atmosphere, enemies and the puzzles to solve put me right back into the classic Hyrule setting. Within minutes I was sucked in and ready to play for days. The demo used many different aspects of gameplay including iron boots, grappling hook, swordplay, bow & arrow and, of course, the boomerang. After solving some easy, yet ingenious puzzles, I battled my way into a dungeon full of baddies and the final fire boss which is seen in many Zelda screenshots. Again, the camera angles made it hard to maneuver around the boss and properly see where I was heading, but once I solved the puzzle to take him down it became much easier.

As for the fishing side of the demo, there really isn’t much to say. The Nintendo rep told me it was the single most important reason to get the Wii version, but I just couldn’t see it. After 20 minutes of rowing around blindly trying to catch one fish I finally gave up. In fact, I don’t think I saw one other person actually catch one. The Gamecube version does not have fishing but, in my opinion, you will be missing out on anything. In the end, Zelda is just what you want from the franchise in terms of content. While the Wii's remote may take some getting used to, it is still one of the main reasons to buy the console. The question will just be "what version of Zelda: Twilight Princes will you want?"

Wii Spots

Wii Sports was possibly the best game at the Wii party. The entire suite of games shows off just how perfect the Wiimote can be when programmed properly. Each sport was insanely easy to control and felt like each maneuver you performed had a different impact on the games response. Personally, I favored boxing and baseball. After a round of boxing with one of my colleagues, we didn’t want to play anything else. Using body movements, you were able to duck, move in, crouch down, move left, move right, jab and uppercut. If you saw your opponent throw a punch, you could easily back up from the sensor and let the fist blow on past you. Of course, you could also just fake the movements with your hands but that took the fun out of the experience. This same idea followed through every game in the Wii Sports package. Baseball allowed you to throw the ball faster the harder you moved your arm as well as tossing curve balls by holding down different buttons on the remote.

The only real down side for some hardcore sports gamers might be in its simplicity. These are not complex sports games that you'll find yourself playing for hours alone in your home; for the hardcore gamer this might be an issue. Instead, they're meant to be played with a group of friends in a party setting. They create a great physical/social aspect that online gaming has taken away in the past fifteen years. It brought me back to the days of 3AM Mario Cart tournaments in my dorm room.

Marvel Ultimate Alliance

Marvel Ultimate Alliance was the most disappointing display at the party. I’m sure this game would be perfect with a normal controller, but with the wiimote it was a disaster. You control one of four total Marvel characters at a time. The games camera is set over head in the arcade style hack n’ slashes most gamers love. You move through the game using the nunchuk and position the camera in the direction you want to go by tilting the nunchuk to the left or right. Then, with the other hand, you shake your wrists back and forth to perform different attacks depend on what character you control. The whole process felt like a random mess of meaningless movements and the end result isn’t spectacular enough to warrant all the exertion. It was more like a test to see if you can rub your tummy while patting yourself on the head at the same time. The movements mimic that of an actual arcade stick so much you'll be crying for one just to defeat the level in a timely manner. If that isn't enough, each character played almost completely alike. There were tiny differences between Spiderman, Wolverine and Captain America, but not enough to make any of it interesting and unique over a short span of time. After all, these are arcade style games and have always meant to be button mashers, not arm wigglers.

Excite Truck

This is a game the screams for online play! As it has been stated in other articles, to control the truck you hold the Wiimote with both hands like your tilting a seesaw. The axis is extremely sensitive but the controls are simple enough that it only takes a minute to get used to playing. You push A to give your truck gas and the D-Pad to use your boost. Along the tracks you will fine little items that, when picked up, will completely change the course for the drivers around you. If you touch an item, the ground below your truck may suddenly drop down and a mountainous jump forms ahead. This adds a great multiplayer aspect to the game which would be perfect for the online service. When I asked the rep if Excite Truck would come with online play he only responded with, “I don’t think so, but why not?” Um ok.

Elebits

Here is another game built strictly to show off the Wiimote. The player is set in first person view and utilizes a huge gravity gun laser to move stuff around the room similar to that of Half-Life 2's Gravity Gun. The object of the game is to uncover little creatures called Elebits which help charge your gun's voltage. The more voltage you have, the heavier the objects can be that you move with your gun. As you progress through the game, you move to other areas of the house to uncover more Elebits. Your goal is to see how far you can travel and how much voltage you can acquire. The game is built on simplicity and creates an arcade-like addiction that had us all trying to beat the high score. Once again, this game plays better with a social aspect where friends can go against each other to see who can get further and gain more voltage.

WarioWare: Smooth Moves

To put it simply, WarioWare: Smooth Moves is a blast. Much like Wii Sports, WarioWare is a collection of strange mini-games you try to defeat in the fastest amount a time. The game uses the Wiimote in almost every configuration possible while making you jump around the room like a madman. Before each round, you get a popup message explain how to use the Wiimote for the given level and then it begins. The faster you complete the task the better your score. The entire concept is silly and fun. After all, who doesn’t want to virtual hula hoop in their living room?

Madden NFL 07

Madden was the only game to freeze at the Wii party. For me, this kind of sets the tone for my experience. As I said early on in the article, ports just don’t seem to have a place on the Wii - Madden is no exception. While it was fun to throw passes using the Wiimote, it didn’t really help the mechanics of the game. The idea was more of a gimmick and contained few unique new features. Selecting your receiver and passing was easy enough but I found the tackles and interceptions hard to pull off. I asked about online play the rep told me he didn’t think it would have any. Now, I’m not sure this is true, but Madden without online play is like football without the pigskin. In the end, I think you will want to play Madden in its full resolution glory, if you are a "Wii60" owner anyway.

Tony Hawk: Downhill Jam

The controller set up is the same way as Excite Truck, but Tony Hawk: Downhill Jam lacks the charm of the first party title. While control was easy enough, the games graphics and art seemed repetitively bland and beige in almost every level of play. The game has an almost SSX Tricky-like style which won back some points for me, but I felt like I wanted more from this title. The good news is the reps said there are more then 100 levels to go though in the game so I may be proven wrong once I have more time with the game.

Trauma Center: Second Opinion

Trauma Center: Second Opinion is basically a remake of the already classic Trauma Center for the DS. Because of that, there isn’t much new to tell you about the game. In case you don’t own a DS and this game, it is played by using the Wiimote as if it were your scalpel. You spend your time performing different surgeries which become progressively harder. While this may seem boring to you, we found ourselves spending a large amount of time going over the same levels more than once. If you have played the original Trauma Center, you know that it can be addicting, and adding the wiimote to the situation only makes it better. I predict that many of us will be called home suddenly from work because we are “on call” and have a surgery to perform.

The Hardware

The single most impressive thing about the actual Wii console is its size. From the minute you see it you'll try to imagine just how anything fits into the tiny case. Take the console off it aluminum brushed metal stand and the system looks no bigger then a hard drive. The design and functionality of the hardware screams "Apple" and you'll wonder if they were inspired by some of Mr. Job’s products.

The front of the unit utilizes a self loading CD/DVD drive that seems to suck the disc in at an almost blinding speed. We were told the console also loads old Gamecube games in the same fashion, which made me wonder how it managed with the small size. The media used for the Wii games was the same size as a normal CD or DVD so I’m not ruling out DVD playback just yet. In fact, the media that stored the game demos was a standard purple backed Verbatim DVD-R disc.

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A blue ominous light would appear each time the system was turned on or reset; I almost found myself captivated by its glow. During game play, the system's blue light would shut off and remain off until taken out again. I was told by the Nintendo rep that this was used to help gamers see the slot when the room's lights where off. Now that is good design.

The slot in front of the console holds the standard SD memory card along with a red light which synchs any controllers that may have become disconnected during game play. Even cooler, a secret slot on the top of the system that flipped up to reveal the four ports used to connect classic Gamecube controllers. The back of the console was home to the normal A/V slots and, of course, USB. The power supply was external and quite small like the console itself. At the time, the hardware was running without an OS so I could not check out the channels option or perform any Opera web browsing. I found this odd since the system is so close to launch, but I’m sure it is something they want to keep a secret. After all, I did arrive in an unmarked van with blacked out windows.

Wiimote

Contrary to some people on the Net, the Wiimote does NOT feel cheap. Yes, it is extremely small and light, but that is what you want out of a controller that you are going to be swinging around for hours. I think people fail to realize a heavier device would become a burden after your fifth hour of playing Zelda. The glossy finish and its tendency to become sweaty in your hands after a few minutes of play was a slight problem. However, it was quite easy access all the proper locations with my fingers and the internal speaker added more depth to games like Tennis.

Another feature I was unaware of, each Wiimote comes with an internal flash drive that store user data. When you first receive your Wii, you'll be able to log on and create your very own Wii Avatar that will represent your character for many Wii games including Wii Sports. This avatar is automatically saved on your Wiimote and can be transferred to other Wii systems. If I go to a friend’s house with my Wiimote, my character comes with me when I hook up to his or her console. It’s a pretty cool idea and makes for another level of customization and uniqueness that most other online profiles don’t have.

The Nunchuk

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With its tear drop shape and smooth contours, the nunchuk is probably one of the most comfortable controllers I have ever held in my life. It fits your hand like a glove and is easier than the wiimote to operate. In fact, the nunchuk becomes more of an extension to your own hand, not just a controller. Movement is easy and button control is right on target. The USB wire that connects the device to your Wiimote can be a little annoying, but nothing actually gets in your way. Of course, the nunchuk can also serve as a device to manipulate games via wrist movement which adds another layer of options. When you put the two together all the movements on the hands, buttons, and triggers it is almost hard to imagine all the great combinations a developer has at his finger tips.

The Sensor Bar

The sensor bar is the single most important part of the Wii and will fuel much of my discussion about the Wii’s role in your environment. The device is about the length and width of two number-2 pencils if not smaller. It can be placed anywhere above or below the TV as long as it's centered with your sitting/standing position. The recommended “sweet spot” is around 8 to 10 feet. This means the bigger the TV, the better your chances of a good distance between you and the sensor. You can always move the sensor further away, but for smaller TV’s, once you get too close the controller will become squirrelly and unresponsive. I estimate the perfect size would be a 40-50 inch monitor with the sensor placed just below. This is especially true when playing multi player since smaller TV's require you to play closer and you'll both need to be side-by-side in order to see what is going on.

The Wii Environment

This side of the Wii is almost never discussed, but it may make or break your console experience. The fact is, the Wii requires space to be fun. For the average person this may be ok, but for a hardcore gamer it could be a turn off. In a demo setting everything seems perfect. Your standing in front of the TV with no obstruction in the way and your sensor bar is place at the perfect height. Take the Wii into the real world and you may start to see some issue.

Location Location Location

If the sensor bar is placed to low, like on some people's home TV stands, aiming will become almost impossible. The stand that holds my plasma HDTV is already low profile so when watch TV the monitor is at eye level while I sit. If I was to place the sensor below my TV, in its current position, I would have to aim my wrist almost at my feet just to get a center view with the remote. On the other hand, if I was to place the bar on top of my TV I would be aiming at the ceiling just to hit something. Because the Wiimote is so sensitive, you really need to the bar as close to your arm level as possible for the best performance. For people like me, this may prove to be impossible without a new stand.



The same issue will occur for people gaming in their office on nice LCD monitors. Like most people, I play and test a lot of the games I receive in my office on a 24-inch LCD. I can sit at my desk and play my 360 in the same area that I do my work; the Wii will make this impossible. I will always have to make sure I'm far enough away to use the remote properly. Anyone with an office set up or small room will be out of luck. While the Wii may not be HDTV ready, it sure seems to favor the larger sets for optimal use.

Optimal use will come at the expense of your furniture. Unless you have a dedicated open area game room, you will almost certainly have a couch with a table in front of it. With multiplayer games like Wario, Wii Sports and others you'll find yourself moving tables and chairs out of the way to get the right angle and/or distance. Doing this on a daily basis may not be something that seems worth while and could become frustrating very quickly. At least I know, in our community, the wife might not be so keen on rearranging the living room just to get in a game of tennis. Of course, this won’t a big issue with games what require less movement as long as you can sit on the couch and still have the proper height and distance from the sensor bar (no obstructions.) Hopefully, the reports of light affecting the beam will not add another environmental factor to this list, but I suppose we won’t know that until we get the console installed in our homes.

The environment will have a large role in your experience with the Wii. If you find it more of a hassle than it's worth, the console will quickly become a novelty item. Even with its quirks and small issues I still walked away from the event with an overwhelming feeling of satisfaction. In my opinion, the Wii will not be the only system to have for the hardcore gamer. Instead, it will be a supplement to some of the monotonous games from other consoles provide. You will be able to take a break from the online world and possibly connected with some friends and some beers in your own home. For that reason, the Wii is the only true social gaming device and that makes it worth every penny. I’ll see you all in line at the launch.

Thanks again to Tony and Endangered Gamer for the invite.

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Reader Comments

cool review (Score: 1)
Posted By Falelorn on Monday, October 16 @ 12:55:47 EDT
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Thanks for the review, and the concerns I had with the Wii-mote sensor bar are true.

This makes me sad, but not to sad, more money for the 360 games



HD (Score: 1)
Posted By Xceptiona1 on Monday, October 16 @ 13:00:05 EDT
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For me the Wii not supporting HD resolutions filtered it out of my want list at an early stage. Since I bought an HDTV for my 360, I cant imagine now displaying 4:3 SD games on a 57" HDTV.


why not? (Score: 1)
Posted By Falelorn on Monday, October 16 @ 13:14:55 EDT
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I have a PS2 and the games (most of them) are down right ugly on widescreen tvs, but its the gameplay not graphics that make the games.

Okami, Shadow of the Collosus, DQVIII, and more look great on it.





Well damn. (Score: 1)
Posted By Gatsu on Monday, October 16 @ 13:08:16 EDT
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No reason at all for me to get one then sadly...

I was hoping the trauma center game would be new, but since its a remake of the one my girl-friend has on her DS...no need for a Wii.

She'll be sad to.



Untitled (Score: 1)
Posted By Jmarps on Monday, October 16 @ 13:09:10 EDT
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Excellent write up. I think you come off as an unbiased reviewer, which is what you are supposed to do. You should post a Digg button for this article.


Digg it (Score: 1)
Posted By doodirock on Monday, October 16 @ 13:27:39 EDT
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There is one at the bottom. Please feel free to digg.




Wasn't there but now it is (Score: 1)
Posted By Jmarps on Tuesday, October 17 @ 08:02:13 EDT
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Wasn't there when I first read it, but thanks!





I Wii'l own one (Score: 1)
Posted By codemonkey on Monday, October 16 @ 13:10:08 EDT
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HD, or not, I'm a gamer. And a true gamer loves all games, big or small, high-def or not.

Games are meant to be fun, not all eye candy. Granted, I'd like a mix of both - but, given the the development schedules, you are going to either make a truly kick ass game or a visually stunning one. The only way to make both is to either extend development or make a puzzle game (i.e. 7th guest)

I'm a hardcore zelda guy so I'm hoping, as doodi said, it sticks to the theme of zelda. I quickly forget about crappy graphics if the game play is solid and the entertainment value is fun.

It's all about entertainment from my perspective. If you can pull that off, I'm in. Same reason I own a 360. They have good games as well.

CodeMonkey


agree (Score: 1)
Posted By Falelorn on Monday, October 16 @ 13:12:58 EDT
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Graphics dont make games, high def/low def etc games are for gamers and true gamers dont stick with a single console or not play one because its graphcis dont match the current power house consoles. If that was the case no one would play anything but PC games.





I have to agree as well (Score: 1)
Posted By KingBayman on Monday, October 16 @ 13:36:32 EDT
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I am also a Zelda Junkie. But seeing as it is coming out for the cube also, I will probably just play it with a controller as I always have. Besides, I only want the Wii because of the Virtual Console aspect. Yes, I know I can get them on PC, but they never play correctly and are named funny things for the Mario games. Like "Super Nazi Bros." were Mario and Luigi's mustaches are trimmed up to look like Hitler.




I agree but... (Score: 1)
Posted By Gatsu on Monday, October 16 @ 14:03:18 EDT
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The Wii doesn't seem like it will entertain me with its current set of release titles.

I am a gamer, and I enjoy alot of different types of games. But the Wii doesn't have the types of games that I enjoy. And if it did...the way I would have to play them would probably be more annoying than fun.




I bet you're wrong... (Score: 1)
Posted By codemonkey on Monday, October 16 @ 15:16:07 EDT
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I'm fairly certain there are going to be games you think you won't like that you'd fall in love with. Well, at least, from my experience with other Nintendo products, that is the case.

We're so trained on specific types of games with specific types of titles that we put out of our mind anything that doesn't scream "ACTION KILLING ROCK STAR FUN!"

But, believe it or not, those games do exist. And they're really really fun, but unless you throw down some cash to "take a risk" with them - you will never know :(

CodeMonkey




Buy Zelda on the Gamecube... (Score: 1)
Posted By Rhysode on Monday, October 16 @ 14:06:11 EDT
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...and you have the only appealing game. I wish I didn't halk my gamecube. There is a difference between the true gamers you describe and other serious gamers. The others don't fall in line for every gimmick. Under your logic you'll be in line for a PS3. I wouldn't but this pile anymore than I would run out and buy a Phys-X for my PC.




Untitled (Score: 1)
Posted By goman on Monday, October 16 @ 14:14:07 EDT
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It is 2006 and for 5+ years Nintendo will be stuck with an underpowered system.

32" HD LCDs are at the same price as 32" SD CRTs 6 years ago.

In other words people who are upgrading are getting HDTVs and will be getting them at an exponential rate.

This is not good for Nintendo. They will be #3 again.




But wait? (Score: 1)
Posted By Gatsu on Monday, October 16 @ 14:31:19 EDT
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Nintendo isn't "competing" in the next gen war.

So there cant be a top 3. So its only really MS vs. Sony. lol.




Untitled (Score: 1)
Posted By pocketmnky on Monday, October 16 @ 16:46:16 EDT
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umm; okay. But a 32" HD LCD only has a SD viewable area equivalent of a 26" 4:3 SD Television. If I currently own a 32" SDTV and want to upgrade to HDTV keeping the same viewable experience, I would have to buy at least a 40" HDTV. Which is quite a bit more expensive than your 32" CRT was 6 years ago.

So what is my semantical point? Point being that most of the world DOESN'T own an HDTV and contrary to what TV manufacturers are trying to lead everybody to believe; most of the world isn't going to shell out to make the transition for another 4-5 years or more.

I know that most of us technophiliac gamer-types are already experiencing HighDef resolutions with our XBox 360s and are sick to the point of vomitting at the concept of seeing our poor 3D Digital comb filter having to upscale a SD signal onto our 62" Plasmas like spreading too little cream cheese across our bagel; but the fact is that the common populace (such as myself) is still stuck in the television stone-age with our 27" CRT Televisions with a tube so curved I can stand behind it and still watch most of the Howie Mandel's distorted face on Deal or No Deal.

At the end of this generation of consoles, I'm sure people will talk of Standard Def the way we reminisce about Black & White TV; but right now, those of you whom are spoiled with HD gaming are the minority.




graphics (Score: 1)
Posted By jtgjr007 on Tuesday, October 17 @ 09:33:51 EDT
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I think Code is right. You'll forget about the graphics if the gameplay is engaging enough.





Loved IT (Score: 1)
Posted By doodirock on Monday, October 16 @ 13:29:31 EDT
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You have to understand, that with all the problems I still loved the system. It offers something different and unique that the NEXT GEN boys just cant handle.


your fault :P (Score: 1)
Posted By Falelorn on Monday, October 16 @ 13:34:04 EDT
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that I will wait until I get it... when its 200 or less because its really only a Virt Console machine due to my game room, but not a biggie





I can wait.. (Score: 1)
Posted By Derf on Monday, October 16 @ 13:31:57 EDT
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Thanks for the hands on review Doodi. I think I can wait now and not hang out some place on launch night. I will get one ASAP but I'm not going to kill myself to get one.



Untitled (Score: 1)
Posted By d0od on Monday, October 16 @ 13:35:14 EDT
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Doodi so what version of Zelda will you be getting?


The Wii One (Score: 1)
Posted By doodirock on Monday, October 16 @ 18:39:50 EDT
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Simply because I want to get used to the controls





Wii - circa 1996 (Score: 1)
Posted By SgtPayback on Monday, October 16 @ 13:40:35 EDT
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Good job on discussing the real world issues, such as “jaggies” and the environment space required for play. One of my main concerns (besides the obvious lack of graphical power) has been the fact that you have to actually swing and move the controller all over the place while playing games. For me this would be impossible as I have a nice little space where I play my Xbox 360. I sit in a rocking chair in front of my 23” LCD and I have my surround sound speakers next to me on top of TV trays. I like the fact that I can sit rather close to my LCD and set my frosty cold beverage right next to me on the TV tray. Not only does the Wiimote require space for movement, what about fatigue from having to continually move your arms all over the place? Another big problem I see is that sensor bar (where to put it and the rumor of light issues). In my opinion, the features and technology of the Wii look more like circa 1996 rather than 2006.



One Word...Disappointed (Score: 1)
Posted By DubbleORedneck on Monday, October 16 @ 14:50:24 EDT
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I had hopes for the Wii and was looking forward to playing Twilight Princess but the controller and light bar just seem like too much trouble. I would have been a lot more interested in buyng a Wii if it came with a standard controller option for all of its games (and maybe this is something they will develop) but, as it stands right now, I see the controller system as more of an aggravation and hassle than anything else.


Sensor Bar (Score: 1)
Posted By jtgjr007 on Tuesday, October 17 @ 09:36:59 EDT
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It might be a little cumbersome but until I actually get one on my system, it will be hard to tell. I'll guess that therre will be some way to calibrate it so it works in your enviorment.





Sensor bar fear (Score: 1)
Posted By Q on Monday, October 16 @ 14:51:03 EDT
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Great write up Doodi, thanks.

Like CodeMonkey I'm a gamer, not a graphics whore, so the Wii doesn't need to impress me visually to make me purchase one. Unfortuanately my one big concern about purchasing one was the sensor bar and your preview did little to belay the fears that I have. The room that I do all my gaming in doesn't seem like it will have the necessary room to be able to play the party games and the entertainment center that my TV sits in may not provide a very good location for the sensor bar. I have neither the time, money, or desire to give my game room a make over so I may have to pass on the Wii.



Madden at Digital Life (Score: 1)
Posted By Banjocut on Monday, October 16 @ 14:55:29 EDT
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Based solely on what I saw with Madden at Digital Life, I can say that the idea of the Wii is great, but I'm not sure that it is enough for me to buy the system. I've said all along that the graphics wouldn't bother me, but I felt like I was looking at an N64 game compared to what I've become used to with the 360. Hell the new arcade games I saw for the 360 looked graphically better.

I will wait until a price drop to pick it up, $250 is to high for the Wii as far as I'm concerned. Maybe I'm passing judgement to soon, but I'm passing it nonetheless.


You are right (Score: 1)
Posted By Outsider8178 on Wednesday, December 20 @ 09:15:37 EST
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I thought it was a good price at the time, but after owning the Wii and playing the hell out of some of its games, $250 is too much for this system. Don't get me wrong, I do like the system, but it is not a $250 system, especially when you can get a powerhouse like the 360 for just a little bit more.






Untitled (Score: 1)
Posted By Tru4life on Monday, October 16 @ 15:30:53 EDT
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I think the best thing I like about Nintendo is that they are very innovative. I to got the play the Wii at my Directors meeting a few months back and all we got to play were the sports pack. I found it a lot of fun. The remote was very easy to use and worked great. I am thinking about buying one, because their are great games coming out for it. Thanks for the review, i enjoyed it.


Sensor bar/wii questions.... (Score: 1)
Posted By MFAC on Monday, October 16 @ 16:08:57 EDT
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With my current setup I simply connect my older consoles into my main rigs screen, which is a dell wide screen lcd 20.1 inch, by using s-vid.

If I were to place the sensor bar right under the lcd and sit back maybe 5 feet do you think that would work well with the bar/system? Or are you saying you need to be much further away say 10 feet for perfect aiming?

Also if say the sensor bar were to be placed maybe even attached to the bottom of the lcd panel so its as close the screen as possible would that improve your aiming accuracy?
----------------

Zelda question: When you move link with the nun chuck and turn him left/right does the camera move around him at the same time or are you using the wii remote like in red steal where you have to move it to the sides of the screen... I'm pretty sure I know the answer is yes the camera moves but I just wanted to confirm that...




wrong spot (Score: 1)
Posted By MFAC on Monday, October 16 @ 16:11:52 EDT
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sorry posted under the wrong area heh...... delete if possible heh...





Why Nintendo...why? (Score: 1)
Posted By the5thchild on Monday, October 16 @ 15:59:24 EDT
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Great write up Doodi. You lucky bastard.
I am a Zelda freak and have been extremely concerned about playing Twilight Princess with the Wiimote. I just don't understand not having an option to play with a standard controller. I will even go as far to say that they would sell more Wii(s) if it did. 480p and widescreen mode (GC version has no widescreen support), immediate availability/support of component cable output, and three to four week release date difference, would all have the Zelda hardcore buying a Wii at launch. Heck, even if the Wii didn't support GC controllers, I would have bought brand new proprietary ones. Now, if I want all of these features, I am forced to learn a new control scheme than previous entries, and is also not based on "one-to-one" control (different hand motions do not make differnet sword swipes).
I will still be trying to get a Wii at launch because of all of the other "party" titles (Wii Sports and WarioWare sound extremely fun), but I am definately going to wait for the GC version of Twilight Princess.


Standard Controls (Score: 1)
Posted By jtgjr007 on Tuesday, October 17 @ 09:39:59 EDT
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Yeah, for those of us who fear change (me included) it might take a while to learn a new control scheme, but I remember the first time I tried to play with the N64 controller and it took a while to get used to also. With time and muscle memory I'm sure we'll adapt to a new way of playing games.




True (Score: 1)
Posted By the5thchild on Tuesday, October 17 @ 16:41:54 EDT
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But I think it comes down to the one-to-one controls (that TP is lacking). I'm all for swinging my Wii-mote around, but when my specific actions don't resemble what is to happen on screen, I become discouraged.

Wii Sports (Baseball) is a perfect example. It uses the accelerometer function of the Wii-mote as well as positional information to tell the game how to throw the pitch. Move your arm fast... fastball. Move slow... change up. Heck, throw in a little curve ball by twisting your hand on delivery. Awesome. Even in the bowling game you can toss a (slow) "granny shot" to the pins to mix things up a bit.

As it stands now, just flicking your wrist back and forth is equal to B button mashing. I know that Wind Waker featured new, sweet, tempo based combos (for the people like me who took the time to learn them) and that TP is likely to follow that method. But just imagine if there were new (or old for that matter) enemies that required specific sword swings (ie. jab, overhead swing, or side cut) to disable or defeat them. That is what I thought of when I heard that TP was coming to Wii. Maybe it was all wishful thinking.

I guess my point is that I wish Nintendo would have spent more time on this and not just "ported" over the GC title to push sales their new system (IMO). The end result is a game that feels like the new controls were just thrown in at the last minute (IMO). Again, I love this new approach to how I play games (I want to be that those people in their commercials), but I hope that one-to-one controls will not be overlooked in the next Zelda installment.





Sensor bar/zelda question... (Score: 1)
Posted By MFAC on Monday, October 16 @ 16:11:09 EDT
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With my current setup I simply connect my older consoles into my main rigs screen, which is a dell wide screen lcd 20.1 inch, by using s-vid.

If I were to place the sensor bar right under the lcd and sit back maybe 5 feet do you think that would work well with the bar/system? Or are you saying you need to be much further away say 10 feet for perfect aiming?

Also if say the sensor bar were to be placed maybe even attached to the bottom of the lcd panel so its as close the screen as possible would that improve your aiming accuracy?
----------------

Zelda question: When you move link with the nun chuck and turn him left/right does the camera move around him at the same time or are you using the wii remote like in red steal where you have to move it to the sides of the screen... I'm pretty sure I know the answer is yes the camera moves but I just wanted to confirm that...



Untitled (Score: 1)
Posted By tomservojr on Monday, October 16 @ 16:34:20 EDT
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I'm just worried that the Wii will be the inverse of the PS3: awesome and affordable at first, but disappointing in the long run. The "party game" aspect sounds good on paper, but I'm more of a single-player gamer - if my girlfriend won't go anywhere near a DS, I doubt the Wii will change her mind.

Do you guys really think the console will see as much play time as your "standard" boxes? What happens when the novelty of waggling a controller wears off? The Wii sounds like it's the console version of the DS - user-friendly, short-term gameplay. But do I need another console for that when I already have a DS (that's way cheaper)?


It will die... (Score: 1)
Posted By carpaltunel on Monday, October 16 @ 19:00:29 EDT
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I don't think Wii will do very well in this next gen market... it will be the hot item for a while, but unless they produce some phenomenal games the waggling's going to be short lived.




Go Crazy (Score: 1)
Posted By jtgjr007 on Tuesday, October 17 @ 09:42:54 EDT
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I think at first, developers will be tempted to go crazy, but after a while people will figure out what works and what doesnt. The Wii wont be going away.





Must be the first review many of you have read... (Score: 1)
Posted By SCOOB7146 on Monday, October 16 @ 16:57:02 EDT
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If any of you have seen any footage or read any reviews of wii games you know you dont have to make big movements(only the people that really want to be fully involved in the game will do this). Most actions can be done with small movements while sitting. Also, I have never played a light gun (or starwars lightsaber game)that you didnt calibrate. I have read that one of the settings you will save to your wii mote is personal calibration so each person can be set up. It doesnt even make sense that you would point at your floor or ceiling. The device as a pointer just sets a center location and determines where you are aiming from that. Tv size doesnt matter and either does the persons.

I appreciate the reviewers unbias opinions but it would have been better if he asked questions about these issues rather than if every game had online play(which we know none will untill pokiemon)


HUH? (Score: 1)
Posted By doodirock on Monday, October 16 @ 18:35:58 EDT
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No one every said you would put it on the floor or ceiling. I also did ask about the calibration and there was no answer as to how or if it will work. The size of the TV only matter in terms of the distance. I'm not saying the TV is affects game play, only that with large TVs you are able to stand further away which in turn would give you more control over the wiimote.

I also didnt ask if every game had online play. Im not sure you actually read the entire article.




Double HUH? (Score: 1)
Posted By CofC on Monday, October 16 @ 23:33:33 EDT
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I thought the review was well written and quite in depth. I didn't get your criticism.





Wow some info (Score: 1)
Posted By fecknmental on Monday, October 16 @ 19:51:22 EDT
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As much as i like the look of the console i must admit i am not a big fan of nintendo and never have been.
It looks brilliant but the games wont be in the same league as the PS3 or the 360.

Great review :)



game play > graphix (Score: 1)
Posted By FFDragonwarrior on Tuesday, October 17 @ 05:24:00 EDT
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that said though, ive never seen a sensor gimmick pulled off the way i like. Anyone remember the nintendo glove? it was to "revolutionize" the way games were played, didnt seem to work very well imo...

also, while you may not have to "flail around" like the ppl in the youtube vids or ad pics i just dont see the fun being that active when i play games (this is obviously just me, a REALLy lazy guy) i play and have usually always played with my self under a blanket laying down chilling before bed, or just sitting up with the controller resting on my lap...button pressing and thats it, looking like a "geek statue" could call it the "Lazy man".

i really like how this wasnt fluff, you expressed a solid opinion, it was bais and as such was true and honest.. you clearly state that it was a good time (how could it not be, free beer man cmon!) while expressing concerns that i myself can only thoerize about..

this is the type of system that i go over to my friends house to play, while drinking his beer.. not my own lol



They missed the chicks in leather!!!! (Score: 1)
Posted By Angelito on Tuesday, October 17 @ 07:33:18 EDT
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The van the whole kidnapping to a top secret location, needed to end with some hot chicks straping you into a chair and force enjoyment on you. :)
Great article, lots of info. Sure made my mind. Not buying. I'm happy with the 360, and again I'm an online player, so. I wanted to get it for my son, but I think I rather get another 360, or lets see what PS3 has in store.
Maybe you will be kidnaped to a tropical island by sony this time. :)


Enjoying the Wii. (Score: 1)
Posted By jtgjr007 on Tuesday, October 17 @ 09:31:33 EDT
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I think Doodi enjoyed playing with his Wii just fine!





Zelda (Score: 1)
Posted By bosscharlie on Tuesday, October 17 @ 10:08:39 EDT
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All right, if you have the Wii version of Zelda and decide to get the GC version, does anyone know if you can use the same save state?


Good question (Score: 1)
Posted By the5thchild on Tuesday, October 17 @ 15:43:21 EDT
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I don't think I've seen any press on that. The only difference in the game data is that the different versions are "mirrored". But remember that the Wii is using a different medium (SD cards) for game saves. I do not know if Wii's save data will be written the same way as it was on the GC (different algorithms and such). My guess is that the two versions will be completely incompatible. But who knows?...




Untitled (Score: 1)
Posted By bosscharlie on Tuesday, October 17 @ 17:49:47 EDT
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this truly sucks. if you ever hear anything regarding that, let me know. peace





I doubt the sensor can be any more annoying than an eye-toy! (Score: 1)
Posted By halo14 on Wednesday, October 18 @ 07:39:47 EDT
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Great review, a good read indeed. The sensor details are interesting. I am *not* one of those lazy sods who just sits in a couch gaming, snuggled under a blanket - so the movements required for this thing don't phase me at all. All my console gaming is social, with my wife, in our lounge - and sliding the coffee table over a little bit is no issue. We have to do it anyway just so we can sit next to each other when playing SSX Tricky or similar. So doing this in order to make some slight hand movements with a Wiimote poses no real issue as far as I'm concerned. And I for one doubt the sensor can be any more annoying than a bloody eye-toy!

I also love all the 'carpal tunnel / rsi' comments I've read on the net. What crap! You get CP from *repetitive* slight movements and write pressure points, the sort of things akin to using a standard controller or mouse, not something where you are constantly moving your hands freely in the air. If anything it will reduce 'wrist / gamer' pain and 'frozen fingers'.

The 720 issue doesn't bother me, for high-res gaming I use my PC. The Wii for me is a social device, and will be treated as such and played as such, with a spot of classic retro thrown in now and again. I guess if you're a kid stuck in a bedroom this thing could pose an issue (unless you have a big bedroom!), but again no more than an eye-toy, light gun or dance mat would.



Give the Wii a break!! (Score: 1)
Posted By Garion on Thursday, October 19 @ 13:13:04 EDT
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Does no one have anything positive to say in the wiis defence?

Games are meant to be FUN, I'd prefer a bit of Nintendo magic over identikit 'gangster sim 3' or 'space marine 5' any day!

I dont doubt that there will be the odd third party stinker like in the early days of the DS but losing all interest in the console because of one guys opinion about the sensor bar and having to move your wrist abit seems crazy!

Nintendo have been doing it loger and better than anyone else in the industry and I dont see them cocking it up now.




No Wii for Mii (Score: 1)
Posted By Cyberglyph on Wednesday, November 15 @ 14:59:48 EST
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I am a gamer also, but graphics help a game I think. I would like just a tad of eye candy to go along with the new Wii games. Gameplay does make a big difference. I was interested in the Wii, but Doodie has shown me the light, and it's not Nintendo Wii Blue. It's Xbox 360 Green. I'm staying the course with my 360. Even the though the Wii had new gameplay with the Wiimote, the sensor bar sounds like a pain in the butt. Zelda sounded like fun, but jaggies, it reminds me of N64 days! No thanks. Nintendo sounds like they have a gimmic product on thier hands, after about a month or even 2, I expect a price drop or tons of Wii's sitting on shelves. The only reason I would buy a Wii is for the old games you can play, and how are you going to store those old beauties if there is no HD? Have a ton of SD cards lying around! HUMPH to that! Wii will see what the public has to say about the next round of nintendo. By the way, there is nothing better than busting out the old nintendo on 50' DLP TV and seeing old school that big, which I still do, and we have parties just for that!

Thanks Doodie for the Rocking Review.



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