09/03/10

Footage of Hurricane Earl in New England

Spent the day surfing hurricane swell. Here is some video and a few pics of the action.














[youtube]hhttp://www.youtube.com/watch?v=e19bTTHRsvU[/youtube]

 



Posted by Waterborn @ 10:05 pm EDT | Permalink | 3 Comments

09/02/10

Dak Side of the Lens

With Hurricane Earl bearing down on us here in New England, I am hitting bed early with plans to get up at 5 am to hit the surf. This film expresses best why I would do such a thing.

 




Posted by Waterborn @ 10:06 pm EDT | Permalink | 0 Comments

08/30/10

Long Time No Blog - PAX Is Almost Here

Sadly, I will not be attending as originally planned due to work obligations (long, pisser of a story). However, if you are planning to head out to Seattle at the end of this week, be sure to say hello to Eka and the Uber Entertainment Team, makers of Monday Night Combat. Now that everyone has had a chance to download this game and play it, you damn well know it rocks (just like I said it would). Well the Uber Team has some special SWAG waiting for those who make to PAX this weekend. Check these out.

MNC Figures that will be on sale at PAX

MNC T-shirt designs for PAX

 

Also, the Uber Team is ready to roll out their first MNC patch, which will include a slew of features. Details are below.

Connectivity and Multiplayer:

  • Reworked the way we handle parties in the pregame lobby
    to avoid splitting them up.
  • Fixed several issues where host migration would fail
    immediately.
  • Decreased wait time after a successful host
    migration.
  • Lobbies will now host migrate and not kick you back to
    the main menu.
  • If the host leaves during the end of match sequence,
    the host will migrate and players will return back to the lobby and not the main
    menu.
  • Optimized the time it takes to migrate hosts,
    shortening the time to migrate.
  • Improved weapon hit detection in high lag
    situations.
  • Fixed endorsements being incorrect after a host
    migration.
  • Fixed getting into private matches without an
    invite.


General Gameplay:
  • Fixed players being able to damage the Moneyball’s
    shields.
  • Fixed visual effects staying on the player after the
    effect has worn off.
  • Reduced the amount of increased damage the Moneyball
    takes in Overtime, thus reducing the effectiveness of “Juice
    rushing”.
  • Fixed Ringouts, Headshots and Grapple Kills not giving
    the proper amount of money. Balanced Ringout money to reflect the change.
    Message now displays correct total amount of money earned.
  • New “You Win!”/”You Lose!” UI for the end of a
    match.
  • Fixed juice benefits ending early if the player
    grapples during juice.
  • Fixed juice bar getting stuck full.
  • Fixed deploying on or near active jump
    pads.
  • Fixed controller sensitivity of 10 not
    saving.
  • Fixed messaging for kill streaks. Ultra and Uber
    streaks will now be named properly when popping up above your
    cursor.
  • Fixed an instance of the player’s skill pick UI going
    away unexpectedly.
  • Fixed an issue with bots walking by enemy turrets and
    bots without engaging them.
  • Fixed upgrading a turret that has been hacked to the
    opposing team.
  • Fixed turret collision not going away after being
    destroyed.
  • Normalized time between a grapple miss and the ability
    to grapple again for all grapples. The biggest change is the Assassin not having
    as big of a penalty for a missed grapple.
  • Fixed the "Team Leader" and "Team Player" highlights
    from being reversed.
  • Fixed players being able to mute
    themselves.
  • Fixed idle kicking when standing still but still
    looking around and/or shooting.
  • Fixed players who cheat and hack their profiles from
    being able to apply multiple gold endorsements.
  • Optimized main menu ticker for players with large
    friends lists.
  • Fixed HUD showing Moneyball shields as up during over
    time even though they are down.
  • Reduced announcer talking for kill streaks to help
    reduce the repetition of announcements.
  • Various performance optimizations.



Support:
  • Reworked Support’s bot aura so that it doesn't make the
    Jackbot appear overhealed.
  • Fixed Support’s Firebase skill from recharging while
    the Support is dead but the Firebase skill exists.
  • Fixed being able to use the Heal/Hurt gun while
    taunting.
  • Fixed some instances of the Support’s Firebase not
    appearing when thrown.
  • Fixed Heal/Hurt gun not being affected by rate of fire
    endorsements and reduced it’s overall healing/hurting ability to compensate for
    the change.
  • Fixed Supports being able to use their Hack skill
    through walls.
  • Fixed Supports being able to throw their Firebases
    through the wall.
  • Fixed Air Strikes sometimes damaging enemies under
    cover.
  • Supports can now only Hack enemy turrets at Hack level
    3.
  • Increased the time to Hack enemy turrets.
  • Decreased duration of Hack on a turret for levels 1 and
    2.


Assassin:
  • Fixed Assassins from being able to get permanent sprint
    and super speed.
  • Fixed Assassins getting a double smoke bomb allowing
    them to jump higher than intended.
  • Fixed Assassins being able to cloak during a
    grapple.
  • Fixed Assassins from being able to use her smoke bomb
    during a lunge.
  • Retuned damage done by dagger after a
    lunge.


Tank:
  • Tank’s Jet Gun alternate fire damage is now reduced
    depending on the percentage of ammo left in the clip. Increased the full clip
    damage to compensate.


Assault:
  • Fixed an exploit involving the Assault’s
    Fly.
  • Fixed Assault’s bomb audio lingering after bomb is
    gone.


Monday Night Combat Live Update System:
  • Pregame Lobby is now 45 seconds.
  • Min Number of Players to start Crossfire is now
    6.
  • Increased player bot spawing from 5 seconds to 10
    seconds.
DLC Plans
Beyond the Title Update, Uber will be releasing the first of three DLCs. The first DLC will contain new content, gameplay adjustments, and more bug fixes. What's exactly in the first DLC will be announced closer to its release. Uber isvery invested in thier community and want to see it thrive so the first DLC will be free.

PAX plans

For those of you going to PAX this week, you'll be able to play the updated version of Monday Night Combat that incorporates the Title Update changes. Stop by the
Uber booth for tournaments, merch like character statues, shirts, and prints and say hi to the Uber team.



Posted by Waterborn @ 8:43 pm EDT | Permalink | 0 Comments

08/11/10

Monday Night Combat - Best Game of the Summer Hands Down

Perhaps the best game on XBLA EVER. I have been playing this game online with the development team from UberEnt for the past two nights and cannot stop playing. The game went live to the public today and all I can say if you aren't playing this title, you are a fool. Here is the official press release from our friends over at Uber announcing the release.

Monday Night Combat, the fourth title of Summer of Arcade, launched today worldwide on Xbox Live Arcade for 1200 points.  Monday Night Combat for Xbox LIVE Arcade is a class-based, third-person shooter...and the most lethal sport of the future! It blends combat, finishing moves, gameshow-like challenges and rewards. The game features grapple moves, upgradable skills and a deep meta-game. Blitz mode pits 1 to 2 players on a split screen or up to 4 players over Xbox LIVE against waves of robot armies. In Crossfire mode, players play competitively, 6 versus 6, to destroy the enemy's Money Ball while protecting theirs aided by robots. Enjoy an extensive Career Mode that lets players to use their money to customize classes and show off their accomplishments with hundreds of new ProTags.
 
Full list of game features:

Blitz
Blitz is single player, two player split-screen, or multiplayer cooperative game mode supporting up to four players over Xbox LIVE. The pros defend the Moneyball against hordes of robots trying to destroy it. Monday Night Combat features five different challenges that will test you and your friends at different levels of difficulty.  There is a single Blitz arena that configures differently depending on the type of challenge and number of players.

Crossfire
Crossfire is Monday Night Combat's six versus six competitive mode over Xbox LIVE. Both teams try to protect their Moneyball while trying to destroy the opposing team's Moneyball. Both teams have streams of robots that march mindlessly towards the enemy Moneyball and will jump on it and bring it down for players to destroy once they are escorted there.  There are four Crossfire arenas.


Six Upgradeable Character Classes

Each class has two weapons. Each weapon has a primary fire and a secondary fire. Every secondary weapon's alternate fire is an attempt at grappling an enemy Pro. Alternate fire on the primary weapons is unique per weapon. Each class also has four unique skills. Three active skills and one passive skill. The active skills can be used once they recover from the last use. The passive skill increases some attribute of the Pro. Each skill can be upgraded twice during a single match.

Persistent Stats
Every game of Monday Night Combat earns the player money that goes towards their Lifetime Earnings. Lifetime Earnings can be spent on unlocking custom classes and buying earned ProTags. How much Lifetime Earnings you have also determines what level you are. Monday Night Combat also keeps copious career stats and single game highlights.

ProTags
ProTags are over 370 unique images that you can assign to your online persona. There is a ProTag associated with each highlight and career milestone you can earn. It's a great way to show off to everyone what you have done.

Endorsements
Monday Night Combat features 30 endorsements that can be applied to players. Endorsements are in-game products that increase the effectiveness of certain attributes of players. There are three levels of endorsements, Gold, Silver and Bronze affecting ten different categories of attributes. Gold endorsements increase the attributes the most, then Silver and Bronze endorsements have the lowest effect. Players can not have more than one endorsement of each level and each category of attributes.

Full sponsor list 

Private Matches
Monday Night Combat features a robust match making system that will match players with similar skill level.  Players have the ability to bypass matchmaking and have private matches for both Blitz and Crossfire where only friends can be invited to or join in progress.

Join in Progress and Host Migration
Players can join both Blitz or Crossfire matches in progress and if a host leaves a match, MNC will try to find a new host to continue the game.

Custom Classes
There are six possible custom classes that are unlocked by purchasing the slot with Lifetime Earnings. When the slot is open you can choose which position, gold endorsement, silver endorsement and bronze endorsement for the custom class.

Mascot
The Monday Night Combat mascot will show up periodically through both Blitz and Crossfire. Shoot him for money as he throws out prizes! These prizes include money, speed and Juice bonuses, and at times bacon.  Bacon makes everything better, just like in real life.

Robots
There are two categories of robots and eight total robots. Breach Bots follow a set path from their spawner to the enemy Moneyball. When they get there, they jump on the Moneyball and breaching the shields, making it vulnerable. Eliminator Bots pick an enemy Pro and go after that Pro until they die and then move on. If there are no Pros, they attack enemy turrets and then the Moneyball. Robots can be spawned by players at their own spawners for a cost. The type of robots spawned depends on what class spawns them.

Upgradable Turrets
Every arena has a set of turret nubs in your end. Players can build one of four turrets on those nubs to defend the area for a cost. Different turrets cost different amounts and have different pros and cons. Once the turret is built it can be upgraded twice for additional costs. There are four different types of turrets. They are:

Lazer Blazer: Low cost, low damage, low armor
RockIt: High cost, high damage, high armor
ShaveIce: Moderate cost, slowing aura, high armor
Long Shot: Moderate cost, long range, high damage, low armor




Posted by Waterborn @ 1:22 pm EDT | Permalink | 14 Comments

08/07/10

Hey Chicago Peeps - Check Out What SFX-360 Is Up To!

If you live in or near Chicago, head on down to the Hyatt Regency O'Hare Rosemont Ballroom on Saturday, August 21st for the Mafia II Masquerade Ball Community Launch event hosted by our friends over at SFX-360. They have teamed up with 2K Games to put on a costume party with games, prizes and fun until dawn. Must be 18 to enter and 21 to drink, so bring you ID's folks! Now that is something everyone here at 2old2play can truly appreciate. Visit the link above for more details and be sure to say "Waterborn sent me" if you do attend.



Posted by Waterborn @ 9:33 am EDT | Permalink | 0 Comments

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